Index

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All Classes and Interfaces|All Packages|Constant Field Values

A

a - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
AABB_MASK - Static variable in class games.pixscape.runtime.render.GeometryDirty
Recalc center + AABB corners.
AABBComponent - Class in games.pixscape.runtime.component
 
AABBComponent() - Constructor for class games.pixscape.runtime.component.AABBComponent
 
absCos - Variable in class games.pixscape.runtime.component.TransformComponent
 
absSin - Variable in class games.pixscape.runtime.component.TransformComponent
 
accept(int) - Method in interface games.pixscape.runtime.system.DirtyTrackerSystem.IntConsumer
 
accumulate(RenderStats, float) - Method in class games.pixscape.runtime.render.batch.performance.RenderStatsSink
 
add(int) - Method in class games.pixscape.runtime.render.DrawList
 
add(RenderStats) - Method in class games.pixscape.runtime.render.batch.performance.RenderStats
 
ADDITIVE - Enum constant in enum class games.pixscape.runtime.render.BlendMode
 
ADDITIVE_ALPHA - Enum constant in enum class games.pixscape.runtime.render.BlendMode
 
addOnTop(int, int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
Ajoute l’entité en HAUT du layer (z = n).
addParticle() - Method in class com.badlogic.gdx.ParticleEmitter
 
addParticles(int) - Method in class com.badlogic.gdx.ParticleEmitter
 
addTag(int, String) - Method in class games.pixscape.runtime.service.TagRegistry
 
aEid - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
Bodies référencés (ECS entity ids).
aGen - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
 
all() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
 
ALL - Static variable in class games.pixscape.runtime.render.GeometryDirty
 
ALL - Static variable in class games.pixscape.runtime.render.JointDirtyBits
 
ALL - Static variable in class games.pixscape.runtime.render.PhysicsDirtyBits
 
allNames() - Method in class games.pixscape.runtime.service.IdentityRegistry
 
allocate(int) - Method in class games.pixscape.runtime.tiled.TiledSoaAllocator
 
allocateStableId() - Method in class games.pixscape.runtime.service.IdentityRegistry
 
allowCompletion() - Method in class com.badlogic.gdx.ParticleEffect
 
allowCompletion() - Method in class com.badlogic.gdx.ParticleEmitter
Ignores the continuous setting until the emitter is started again.
allowSleep - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
allTags() - Method in class games.pixscape.runtime.service.TagRegistry
 
ALPHA - Enum constant in enum class games.pixscape.runtime.render.BlendMode
 
alphaMul - Variable in class games.pixscape.runtime.component.ParticleOverridesComponent
Multiplie l'alpha (>=0).
AmbientLightComponent - Class in games.pixscape.runtime.component.light
 
AmbientLightComponent() - Constructor for class games.pixscape.runtime.component.light.AmbientLightComponent
 
ambientMulB - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
ambientMulG - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
ambientMulR - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
anchorAx - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
Ancres locales en mètres
anchorAy - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
anchorBx - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
anchorBy - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
ANCHORS - Static variable in class games.pixscape.runtime.render.JointDirtyBits
 
angle - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
angleCos - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
angleDeg - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
 
angleDiff - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
angleSin - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
angularDamping - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
angularOffsetRad - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
 
animated - Enum constant in enum class com.badlogic.gdx.ParticleEmitter.SpriteMode
 
animation - Variable in class games.pixscape.runtime.component.AnimationComponent
Animation group name resolved via atlas.findRegions(animation).
AnimationComponent - Class in games.pixscape.runtime.component
 
AnimationComponent() - Constructor for class games.pixscape.runtime.component.AnimationComponent
 
AnimationComponent.Clip - Class in games.pixscape.runtime.component
 
animationsDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
animationsRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
AnimationSystem - Class in games.pixscape.runtime.system
Updates animated sprite UVs using atlas frame groups (atlas.findRegions(animation)).
AnimationSystem(AtlasRuntimeService) - Constructor for class games.pixscape.runtime.system.AnimationSystem
 
apply(int) - Static method in class games.pixscape.runtime.render.Blend
 
apply(BlendMode) - Static method in class games.pixscape.runtime.render.Blend
 
applyDefaultsAndValidate(String) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
array(boolean) - Static method in class games.pixscape.runtime.render.RenderSettings
Mode TextureArray : requiert ES3 + support texture array.
ARRAY - Enum constant in enum class games.pixscape.runtime.render.RenderSettings.RenderMode
 
assetId - Variable in class games.pixscape.runtime.component.AssetRefComponent
 
assetIds - Variable in class games.pixscape.runtime.tiled.TileChunk
 
AssetRefComponent - Class in games.pixscape.runtime.component
Logical sprite asset reference shared by studio and runtime.
AssetRefComponent() - Constructor for class games.pixscape.runtime.component.AssetRefComponent
 
atlases - Variable in class games.pixscape.runtime.service.AtlasRuntimeService
 
atlasesDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
atlasesRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
AtlasRuntimeService - Class in games.pixscape.runtime.service
 
AtlasRuntimeService() - Constructor for class games.pixscape.runtime.service.AtlasRuntimeService
 
AtlasRuntimeService.CachedRegion - Class in games.pixscape.runtime.service
 
AtlasRuntimeService.TextureArrayBundle - Class in games.pixscape.runtime.service
 
atlasTag - Variable in class games.pixscape.runtime.component.AssetRefComponent
Scene atlas tag, ex: "MainScene".
atlasTag - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
Tag d'atlas à utiliser pour les sprites de particules (ex: "MainScene" ou "Particles").
atlasTag - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
audioDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
audioRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
auto(boolean) - Static method in class games.pixscape.runtime.render.RenderSettings
Mode automatique : le BatchFactory choisira en fonction de GLCaps.
AUTO - Enum constant in enum class games.pixscape.runtime.render.RenderSettings.RenderMode
 
autoStart - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
Démarrer automatiquement à l'apparition de l'entité.
awake - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
axes() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
 
AXES_MASK - Static variable in class games.pixscape.runtime.render.GeometryDirty
Recalc trig/axes/half-extents.
axisX - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
Axe local A (normalisé idéalement).
axisX - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
 
axisY - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
 
axisY - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
 

B

b - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
 
b - Variable in class games.pixscape.runtime.component.light.PointLightComponent
 
baseName(String) - Static method in class games.pixscape.runtime.helper.RuntimeFs
 
batch - Variable in class games.pixscape.runtime.render.batch.BatchFactory.Result
 
batch - Variable in class games.pixscape.runtime.render.RenderContext
 
batchesAlpha - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
batchesOpaque - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
BatchFactory - Class in games.pixscape.runtime.render.batch
Creates runtime rendering batches and selects a compatible default shader.
BatchFactory() - Constructor for class games.pixscape.runtime.render.batch.BatchFactory
 
BatchFactory.Result - Class in games.pixscape.runtime.render.batch
 
begin() - Method in class games.pixscape.runtime.system.CullingSystem
 
begin() - Method in class games.pixscape.runtime.system.LayerStateBuildSystem
 
begin() - Method in class games.pixscape.runtime.system.RenderBuildDrawListSystem
 
begin() - Method in class games.pixscape.runtime.system.RenderOcclusionCullingSystem
 
begin() - Method in class games.pixscape.runtime.system.RenderSpriteSyncSystem
 
begin() - Method in class games.pixscape.runtime.system.RenderSubmitSystem
 
begin(Matrix4, RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
begin(Matrix4, RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
 
begin(Matrix4, RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 
begin(Matrix4, RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
bEid - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
bGen - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
 
bind(World) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
bind(World) - Method in class games.pixscape.runtime.service.TagRegistry
 
blend - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
Blend - Class in games.pixscape.runtime.render
 
Blend() - Constructor for class games.pixscape.runtime.render.Blend
 
BLEND_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
 
blending - Variable in enum class games.pixscape.runtime.render.BlendMode
 
BlendMode - Enum Class in games.pixscape.runtime.render
Supported blend modes for sprite and tile rendering passes.
blendModeId - Variable in class games.pixscape.runtime.component.RenderMaterialComponent
Serialized BlendMode id.
blendModeSwitches - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
blendNames() - Static method in enum class games.pixscape.runtime.render.BlendMode
Returns all blend mode enum names in declaration order.
blendSwitches - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
body - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeBodyComponent
 
BODY - Static variable in class games.pixscape.runtime.render.PhysicsDirtyBits
 
bodyCount - Variable in class games.pixscape.runtime.service.Box2dWorldService
 
both - Enum constant in enum class com.badlogic.gdx.ParticleEmitter.SpawnEllipseSide
 
bottom - Enum constant in enum class com.badlogic.gdx.ParticleEmitter.SpawnEllipseSide
 
bounds - Variable in class com.badlogic.gdx.ParticleEffect
 
bounds - Variable in class games.pixscape.runtime.tiled.TileChunk
 
Box2dSyncSystem - Class in games.pixscape.runtime.system
 
Box2dSyncSystem(Box2dWorldService) - Constructor for class games.pixscape.runtime.system.Box2dSyncSystem
 
Box2dWorldService - Class in games.pixscape.runtime.service
 
Box2dWorldService(float, Vector2) - Constructor for class games.pixscape.runtime.service.Box2dWorldService
 
Box2dWorldService(float, Vector2, boolean) - Constructor for class games.pixscape.runtime.service.Box2dWorldService
 
buildTextureArrayFromAtlas(TextureAtlas) - Static method in class games.pixscape.runtime.service.AtlasRuntimeService
 
buildTextureArrayFromTextures(Array<Texture>) - Static method in class games.pixscape.runtime.service.AtlasRuntimeService
Builds a AtlasRuntimeService.TextureArrayBundle from atlas page textures using libGDX texture-array data.
buildWorld(OrthographicCamera, RenderStateSOA, LayerStateSOA, DrawList, RenderStats, int, AtlasRuntimeService, FileHandle, Supplier<BaseSystem>, SceneMetaRuntime, int, Consumer<WorldConfigurationBuilder>) - Static method in class games.pixscape.runtime.loading.WorldConfigFactory
 
bullet - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
bundle(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
 
bundles - Variable in class games.pixscape.runtime.service.AtlasRuntimeService
 

C

CachedRegion(String, float, float, float, float, int, int, int) - Constructor for class games.pixscape.runtime.service.AtlasRuntimeService.CachedRegion
 
camera(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
camera(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
 
CAMERA - Static variable in class games.pixscape.runtime.render.DirtyBits
 
cameraEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
Liste vivante des entités ticketées CAMERA (ne pas modifier).
capacity() - Method in class games.pixscape.runtime.render.LayerStateSOA
 
categoryBits - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
 
chunkHeight - Variable in class games.pixscape.runtime.tiled.TileChunk
 
chunkSize - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
chunkSize - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
chunkWidth - Variable in class games.pixscape.runtime.tiled.TileChunk
 
chunkX - Variable in class games.pixscape.runtime.tiled.TileChunk
 
chunkY - Variable in class games.pixscape.runtime.tiled.TileChunk
 
CLEAN - Enum constant in enum class games.pixscape.runtime.tiled.TileChunk.DirtyState
 
cleansUpBlendFunction() - Method in class com.badlogic.gdx.ParticleEmitter
 
clear() - Method in class games.pixscape.runtime.component.physics.FixtureIdSequence
 
clear() - Method in class games.pixscape.runtime.render.DrawList
 
clear() - Method in class games.pixscape.runtime.render.LayerStateSOA
Remet tout l'état à zéro, sans changer la capacité.
clear() - Static method in class games.pixscape.runtime.render.TextureRegistry
 
clearAll() - Method in class games.pixscape.runtime.render.RenderStateSOA
 
clearAll() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
clearAllGeomSub(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
clearAllPhysicsSub(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
clearBindingCache() - Method in class games.pixscape.runtime.system.AnimationSystem
 
clearEntity(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
clearFrame() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
Flush de fin de frame (coarse + sub).
clearGeomSub(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
clearIdentity(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
clearPhysicsSub(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
clearRegionCache() - Method in class games.pixscape.runtime.service.AtlasRuntimeService
 
clearTags(int) - Method in class games.pixscape.runtime.service.TagRegistry
 
Clip() - Constructor for class games.pixscape.runtime.component.AnimationComponent.Clip
 
Clip(int, int) - Constructor for class games.pixscape.runtime.component.AnimationComponent.Clip
 
clips - Variable in class games.pixscape.runtime.component.AnimationComponent
 
close() - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
close() - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
 
close() - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 
close() - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
COARSE_MASK - Static variable in class games.pixscape.runtime.render.DirtyBits
 
coarseBits(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
coarse only
coarseOnly() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
Force coarse only (rare).
collideConnected - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
b2JointDef.collideConnected
collisionDirty - Variable in class games.pixscape.runtime.tiled.TileChunk
 
collisionEnabled - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
color(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
color(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
 
COLOR - Static variable in class games.pixscape.runtime.render.DirtyBits
 
colorEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
Liste vivante des entités ticketées COLOR (ne pas modifier).
ColorHelper - Class in games.pixscape.runtime.helper
Color helpers for 0..1 <-> int, aligned with LibGDX rgba8888 conventions.
colorPacked - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
com.badlogic.gdx - package com.badlogic.gdx
 
commit() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
Commit explicite pour finir une chain: transform(e).position().rotation().commit()
computeAnchorWorldWU(int, float, float, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
Anchor local (m) -> world (WU/pixels), rotation incluse.
computeDistanceJointEndpointsWU(int, Vector2, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
Endpoints world (WU) d’un joint Distance.
computeFixtureCenterWU(int, FixtureDefData, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
 
computeFixtureRadiusWU(FixtureDefData) - Method in class games.pixscape.runtime.service.PhysicsService
 
computeFixtureVerticesWU(int, FixtureDefData, float[]) - Method in class games.pixscape.runtime.service.PhysicsService
 
computeParallaxOffset(float, float, float, float, Vector2) - Static method in class games.pixscape.runtime.helper.ParallaxHelper
Convention: - factor = 1 means no parallax (offset 0,0) - factor < 1 means a "far" layer (moves slower than the camera) - factor > 1 means a "near" layer (moves faster than the camera)
computePrismaticJointGizmoWU(int, Vector2, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
Pivot + axe world (WU/pixels) d’un joint Prismatic.
computePrismaticJointPivotWU(int, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
Pivot world (WU/pixels) d’un joint Prismatic.
computeRevoluteJointPivotWU(int, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
Pivot world (WU/pixels) d’un joint Revolute.
computeWheelJointPivotWU(int, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
Pivot world (WU/pixels) d’un joint Wheel.
coneAngleDeg - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
 
ConeLightComponent - Class in games.pixscape.runtime.component.light
 
ConeLightComponent() - Constructor for class games.pixscape.runtime.component.light.ConeLightComponent
 
config() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
consume(int, DirtyTrackerSystem.IntConsumer) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
consumeJoints(DirtyTrackerSystem.IntConsumer) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
consumeMask(int, DirtyTrackerSystem.IntConsumer) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
consumePhysics(DirtyTrackerSystem.IntConsumer) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
contactCount - Variable in class games.pixscape.runtime.service.Box2dWorldService
 
contains(float[], float, float) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
 
contains(float[], float, float, float) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
Test de point dans un OBB défini par ses 4 coins (x0,y0,...,x3,y3) en sens horaire.
contains(OrientedBoundsComponent, float, float) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
Version sans tolérance.
contains(OrientedBoundsComponent, float, float, float) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
 
contentDirty - Variable in class games.pixscape.runtime.tiled.TileChunk
 
copy() - Method in class games.pixscape.runtime.component.physics.FixtureDefData
 
copyFrom(SceneMetaRuntime) - Method in class games.pixscape.runtime.loading.SceneMetaRuntime
Copie uniquement les champs “runtime settings” (pas l’identité).
correctionFactor - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
[0..1]
cos - Variable in class games.pixscape.runtime.component.TransformComponent
 
countCircleFixtures(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
countPolygonFixtures(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
countQuadFixtures(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
countTiledLayers(FileHandle) - Static method in class games.pixscape.runtime.loading.SceneLoader
 
create(AtlasRuntimeService, RenderSettings) - Static method in class games.pixscape.runtime.render.batch.BatchFactory
Convenience overload that detects GLCaps from the active context.
create(AtlasRuntimeService, RenderSettings, GLCaps) - Static method in class games.pixscape.runtime.render.batch.BatchFactory
Creates a batch using the requested render mode and GPU capabilities.
createDefaultFixture() - Static method in class games.pixscape.runtime.service.PhysicsService
 
createDistanceJoint(int, int) - Method in class games.pixscape.runtime.service.PhysicsService
Crée un joint Distance entre deux bodies.
createPrismaticJoint(int, int, float, float) - Method in class games.pixscape.runtime.service.PhysicsService
Crée un joint Prismatic entre deux bodies, pivot world (WU/pixels).
createRevoluteJoint(int, int, float, float) - Method in class games.pixscape.runtime.service.PhysicsService
Crée un joint Revolute entre deux bodies, pivot world (WU/pixels).
createWheelJoint(int, int, float, float) - Method in class games.pixscape.runtime.service.PhysicsService
Crée un joint Wheel entre deux bodies, pivot world (WU/pixels).
culledByFrustum - Variable in class games.pixscape.runtime.component.VisibilityComponent
Si true, l'entité est actuellement considérée comme culled (hors du frustum ou du viewport).
culledQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
CullingSystem - Class in games.pixscape.runtime.system
 
CullingSystem(OrthographicCamera, RenderStateSOA) - Constructor for class games.pixscape.runtime.system.CullingSystem
 
currentClip - Variable in class games.pixscape.runtime.component.AnimationComponent
 
currentLife - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
currentSceneName - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
customParamsId - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
CUTOUT - Enum constant in enum class games.pixscape.runtime.render.BlendMode
 
cx - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
 
cy - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
 

D

damping - Variable in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
 
damping - Variable in class games.pixscape.runtime.component.physics.PhysicsWeldJointComponent
 
dampingRatio - Variable in class games.pixscape.runtime.component.physics.PhysicsDistanceJointComponent
 
dampingRatio - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
 
data - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
data() - Method in class games.pixscape.runtime.render.DrawList
 
debugAtlasTag - Variable in class games.pixscape.runtime.component.RenderMaterialComponent
 
DEFAULT_ANIMATIONS_DIR - Static variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
DEFAULT_ATLASES_DIR - Static variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
DEFAULT_AUDIO_DIR - Static variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
DEFAULT_EFFECTS_DIR - Static variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
DEFAULT_NAME - Static variable in class games.pixscape.runtime.service.IdentityRegistry
 
DEFAULT_SCENE_FILE - Static variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
DEFAULT_SCENES_DIR - Static variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
DEFAULT_SHADERS_DIR - Static variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
DEFAULT_TILED_BUDGET - Static variable in class games.pixscape.runtime.loading.WorldConfigFactory
 
DEFAULT_VERSION - Static variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
DEFAULT_VFX_BUDGET - Static variable in class games.pixscape.runtime.loading.WorldConfigFactory
 
defaultEditor(GLCaps) - Static method in class games.pixscape.runtime.render.RenderSettings
Helper "intelligent" selon les capacités : - TextureArray si dispo - sinon MultiTexture si >= 8 units - sinon SIMPLE
defaultShaderName - Variable in class games.pixscape.runtime.render.batch.BatchFactory.Result
Default shader assigned to newly created materials.
deferDispose(AtlasRuntimeService.TextureArrayBundle) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
 
deleteJoint(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
density - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
 
detect() - Static method in class games.pixscape.runtime.render.batch.GLCaps
 
DimensionsComponent - Class in games.pixscape.runtime.component
 
DimensionsComponent() - Constructor for class games.pixscape.runtime.component.DimensionsComponent
 
DIR_ANIMATIONS - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
DIR_ATLASES - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
DIR_AUDIO - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
DIR_EFFECTS - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
DIR_RUNTIME_PROJECT - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
DIR_SCENES - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
DIR_SHADERS - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
dirNameForMode(ShaderMode) - Static method in enum class games.pixscape.runtime.render.ShaderMode
 
DirtyBits - Class in games.pixscape.runtime.render
 
DirtyFlushSystem - Class in games.pixscape.runtime.system
Flush explicite des dirty en fin de frame, pour enlever la dépendance à l'ordre implicite.
DirtyFlushSystem() - Constructor for class games.pixscape.runtime.system.DirtyFlushSystem
 
dirtyLocalIndices - Variable in class games.pixscape.runtime.tiled.TileChunk
 
dirtyState - Variable in class games.pixscape.runtime.tiled.TileChunk
 
DirtyTrackerSystem - Class in games.pixscape.runtime.system
Dirty tracker hors-components (par bit) + submask GEOMETRY packé dans bitsByEntity[e]
DirtyTrackerSystem(int) - Constructor for class games.pixscape.runtime.system.DirtyTrackerSystem
 
DirtyTrackerSystem.IntConsumer - Interface in games.pixscape.runtime.system
 
DirtyTrackerSystem.MarkDirty - Class in games.pixscape.runtime.system
 
DirtyTrackerSystem.TransformMark - Class in games.pixscape.runtime.system
Fluent builder transform/geometry submask.
disable(int) - Method in class games.pixscape.runtime.render.RenderStateSOA
 
dispose() - Method in class com.badlogic.gdx.ParticleEffect
Disposes the texture for each sprite for each ParticleEmitter.
dispose() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Disposes world and runtime resources; the instance must be reinitialized afterwards.
dispose() - Static method in class games.pixscape.runtime.render.InternalTextures
 
dispose() - Method in class games.pixscape.runtime.service.Box2dWorldService
 
disposeAll() - Static method in class games.pixscape.runtime.render.ShaderRegistry
Libère tous les shaders et reset l’état.
doSleep - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
draw(int, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
draw(int, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
 
draw(int, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 
draw(int, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
draw(Batch) - Method in class com.badlogic.gdx.ParticleEffect
 
draw(Batch) - Method in class com.badlogic.gdx.ParticleEmitter
 
draw(Batch, float) - Method in class com.badlogic.gdx.ParticleEffect
 
draw(Batch, float) - Method in class com.badlogic.gdx.ParticleEmitter
Updates and draws the particles.
drawCalls - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
drawList - Variable in class games.pixscape.runtime.render.RenderContext
 
DrawList - Class in games.pixscape.runtime.render
Liste plate des entités à dessiner pour la frame courante.
DrawList() - Constructor for class games.pixscape.runtime.render.DrawList
 
DrawList(int) - Constructor for class games.pixscape.runtime.render.DrawList
 
drawnQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
drawTex(Texture, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
drawTex(Texture, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
Version interne qui prend directement une Texture.
dstFactor - Variable in enum class games.pixscape.runtime.render.BlendMode
 
duration - Variable in class com.badlogic.gdx.ParticleEmitter
 
durationTimer - Variable in class com.badlogic.gdx.ParticleEmitter
 
DYNAMIC - Static variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 

E

effectPath - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
Chemin relatif vers le fichier .p (ex: "particles/fire.p").
effectsDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
effectsRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
ellipse - Enum constant in enum class com.badlogic.gdx.ParticleEmitter.SpawnShape
 
enabled - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
 
enabled - Variable in class games.pixscape.runtime.component.light.PointLightComponent
 
enabled - Variable in class games.pixscape.runtime.component.ParticleOverridesComponent
Active/désactive l'application des overrides.
enabled - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
enabled - Variable in class games.pixscape.runtime.render.LayerStateSOA
 
enabled - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
enableLimit - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
 
enableLimit - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
 
enableMotor - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
 
enableMotor - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
 
enableMotor - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
 
end - Variable in class games.pixscape.runtime.component.AnimationComponent.Clip
 
end - Variable in class games.pixscape.runtime.tiled.TiledSoaAllocator.Range
 
end() - Method in class games.pixscape.runtime.system.RenderSubmitSystem
 
end() - Method in record class games.pixscape.runtime.system.TiledRenderSyncSystem.SlotRange
Returns the value of the end record component.
end(RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
end(RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
 
end(RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 
end(RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
ensure(FixtureDefData) - Method in class games.pixscape.runtime.component.physics.FixtureIdSequence
 
ensureCapacity(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
ensureFixtureIds(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
ensurePhysics(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
ensureStableId(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
entityId - Variable in class games.pixscape.runtime.render.LayerStateSOA
 
entityId - Variable in class games.pixscape.runtime.render.RenderStateSOA
Mapping direct entityId -> entityId...
EntityIndexComponent - Class in games.pixscape.runtime.component
 
EntityIndexComponent() - Constructor for class games.pixscape.runtime.component.EntityIndexComponent
 
equals(Object) - Method in record class games.pixscape.runtime.system.TiledRenderSyncSystem.SlotRange
Indicates whether some other object is "equal to" this one.
everything(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
Convenience.
EVERYTHING - Static variable in class games.pixscape.runtime.render.DirtyBits
 
EXT_ATLAS - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
EXT_JSON - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
extractedQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 

F

factorX - Variable in class games.pixscape.runtime.component.LayerParallaxComponent
 
factorY - Variable in class games.pixscape.runtime.component.LayerParallaxComponent
 
falloff - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
 
falloff - Variable in class games.pixscape.runtime.component.light.PointLightComponent
 
file - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
FILE_DEFAULT_SCENE - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
FILE_PROJECT_JSON - Static variable in class games.pixscape.runtime.helper.RuntimeFs
 
filenameOnly(String) - Static method in class games.pixscape.runtime.helper.RuntimeFs
 
FILTER - Static variable in class games.pixscape.runtime.render.PhysicsDirtyBits
 
findByStableId(long) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
findEmitter(String) - Method in class com.badlogic.gdx.ParticleEffect
Returns the emitter with the specified name, or null.
findEntitiesByName(String) - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
findEntitiesByTag(String) - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
findEntityByStableId(long) - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
findSceneNameByFile(String) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
first(String) - Method in class games.pixscape.runtime.service.TagRegistry
 
firstByName(String) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
firstEntityByName(String) - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
firstEntityByTag(String) - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
firstSceneNameSorted() - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
fixedLayerSize() - Static method in class games.pixscape.runtime.service.AtlasRuntimeService
 
fixedRotation - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
FIXTURE - Static variable in class games.pixscape.runtime.render.PhysicsDirtyBits
 
fixtureCount(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
FixtureDefData - Class in games.pixscape.runtime.component.physics
 
FixtureDefData() - Constructor for class games.pixscape.runtime.component.physics.FixtureDefData
 
fixtureId - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
Identifiant stable d'éditeur / historique. > 0 quand initialisé.
FixtureIdSequence - Class in games.pixscape.runtime.component.physics
Générateur simple d'identifiants stables pour les fixtures d'éditeur.
fixtures - Variable in class games.pixscape.runtime.component.physics.PhysicsFixturesComponent
 
flipX - Variable in class games.pixscape.runtime.component.AnimationComponent.Clip
 
flipY() - Method in class com.badlogic.gdx.ParticleEffect
 
flipY() - Method in class com.badlogic.gdx.ParticleEmitter
 
floats - Variable in class games.pixscape.runtime.component.ShaderParamsComponent
Map nom d'uniform -> valeur float.
flush(RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
flush(RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
 
flush(RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 
flush(RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
flushCapacity - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
flushDeferredDisposals() - Method in class games.pixscape.runtime.service.AtlasRuntimeService
 
flushEnd - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
flushes - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
flushStateChanges - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
forceFullRenderDirty(World) - Static method in class games.pixscape.runtime.loading.SceneLoader
 
forDesktop(GLCaps) - Static method in class games.pixscape.runtime.render.RenderSettings
Profil desktop "comfort" : ARRAY si possible, sinon MULTI.
forLowEndMobile(GLCaps) - Static method in class games.pixscape.runtime.render.RenderSettings
Profil mobile bas de gamme : forcer SIMPLE.
fps - Variable in class games.pixscape.runtime.component.AnimationComponent
 
frame - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
frame - Variable in class games.pixscape.runtime.component.AnimationComponent
Last resolved global frame index (for change detection only).
framebufferBinds - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
framebufferSwitchs - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
free() - Method in class com.badlogic.gdx.ParticleEffectPool.PooledEffect
 
free(ParticleEffectPool.PooledEffect) - Method in class com.badlogic.gdx.ParticleEffectPool
 
free(TiledSoaAllocator.Range) - Method in class games.pixscape.runtime.tiled.TiledSoaAllocator
 
frequencyHz - Variable in class games.pixscape.runtime.component.physics.PhysicsDistanceJointComponent
 
frequencyHz - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
 
friction - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
 
fromId(int) - Static method in enum class games.pixscape.runtime.render.BlendMode
Resolves a blend mode from serialized numeric ids.
FULL - Enum constant in enum class games.pixscape.runtime.tiled.TileChunk.DirtyState
 

G

g - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
 
g - Variable in class games.pixscape.runtime.component.light.PointLightComponent
 
games.pixscape.runtime.component - package games.pixscape.runtime.component
 
games.pixscape.runtime.component.light - package games.pixscape.runtime.component.light
 
games.pixscape.runtime.component.physics - package games.pixscape.runtime.component.physics
 
games.pixscape.runtime.configuration - package games.pixscape.runtime.configuration
 
games.pixscape.runtime.engine - package games.pixscape.runtime.engine
 
games.pixscape.runtime.helper - package games.pixscape.runtime.helper
 
games.pixscape.runtime.loading - package games.pixscape.runtime.loading
 
games.pixscape.runtime.render - package games.pixscape.runtime.render
 
games.pixscape.runtime.render.batch - package games.pixscape.runtime.render.batch
 
games.pixscape.runtime.render.batch.performance - package games.pixscape.runtime.render.batch.performance
 
games.pixscape.runtime.service - package games.pixscape.runtime.service
 
games.pixscape.runtime.system - package games.pixscape.runtime.system
 
games.pixscape.runtime.system.optional - package games.pixscape.runtime.system.optional
 
games.pixscape.runtime.tiled - package games.pixscape.runtime.tiled
 
gen - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeBodyComponent
 
GEOM_SUB_BITS - Static variable in class games.pixscape.runtime.render.DirtyBits
 
GEOM_SUB_SHIFT - Static variable in class games.pixscape.runtime.render.DirtyBits
 
geometry(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
Marque GEOMETRY coarse et OR le submask GeometryDirty.* dans le packed.
GEOMETRY - Static variable in class games.pixscape.runtime.render.DirtyBits
 
GeometryDirty - Class in games.pixscape.runtime.render
Submask GEOMETRY (granularité logique).
geometryEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
Liste vivante des entités ticketées GEOMETRY (ne pas modifier).
geomSub(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
geomSubFromPacked(int) - Static method in class games.pixscape.runtime.render.DirtyBits
 
geomSubPackInto(int, int) - Static method in class games.pixscape.runtime.render.DirtyBits
 
get(int) - Method in class games.pixscape.runtime.render.DrawList
 
get(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
get(String) - Static method in class games.pixscape.runtime.render.ShaderRegistry
Récupère par nom (null si absent).
get(String) - Method in class games.pixscape.runtime.service.TagRegistry
 
get(String, IntArray) - Method in class games.pixscape.runtime.service.TagRegistry
 
getActiveArray() - Method in class com.badlogic.gdx.ParticleEmitter
 
getActiveCount() - Method in class com.badlogic.gdx.ParticleEmitter
 
getAllowCompletion() - Method in class com.badlogic.gdx.ParticleEmitter
 
getAngle() - Method in class com.badlogic.gdx.ParticleEmitter
 
getAtlas(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
 
getAtlasRuntimeService() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getBlendMode() - Method in class games.pixscape.runtime.component.RenderMaterialComponent
 
getBlendModeId() - Method in class games.pixscape.runtime.component.RenderMaterialComponent
 
getBoundingBox() - Method in class com.badlogic.gdx.ParticleEffect
Returns the bounding box for all active particles. z axis will always be zero.
getBoundingBox() - Method in class com.badlogic.gdx.ParticleEmitter
Returns the bounding box for all active particles. z axis will always be zero.
getBox2d() - Method in class games.pixscape.runtime.system.Box2dSyncSystem
 
getBox2dSyncSystem() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getBox2dWorldService() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getBundle() - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
getByHandle(int) - Static method in class games.pixscape.runtime.render.TextureRegistry
 
getByIdx(int) - Static method in class games.pixscape.runtime.render.ShaderRegistry
Récupère par index (null si invalide).
getByName(String) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
getByName(String, IntArray) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
getCamera() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getCapacity() - Method in class com.badlogic.gdx.ParticleEmitter
 
getCapacity() - Method in class games.pixscape.runtime.render.RenderStateSOA
 
getChunks() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
getClip() - Method in class games.pixscape.runtime.component.AnimationComponent
 
getColor(float) - Method in class com.badlogic.gdx.ParticleEmitter.GradientColorValue
 
getColors() - Method in class com.badlogic.gdx.ParticleEmitter.GradientColorValue
 
getCurrentProfileDir() - Static method in class games.pixscape.runtime.render.ShaderRegistry
Utilisé par l'UI : renvoie le répertoire GLSL courant (assets/shaders/100, 300es, 330...).
getCurrentSceneMeta() - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
getDefaultShaderName() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getDefaultUniforms(String) - Static method in class games.pixscape.runtime.render.ShaderRegistry
 
getDelay() - Method in class com.badlogic.gdx.ParticleEmitter
 
getDrawList() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getDuration() - Method in class com.badlogic.gdx.ParticleEmitter
 
getEcsEnd() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
 
getEcsStart() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
 
getEmission() - Method in class com.badlogic.gdx.ParticleEmitter
 
getEmitters() - Method in class com.badlogic.gdx.ParticleEffect
 
getFile() - Method in class games.pixscape.runtime.loading.SceneMetaRuntime
 
getFixtureById(int, long) - Method in class games.pixscape.runtime.service.PhysicsService
 
getFixturesComponent(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
getFxNamesForMode(ShaderMode) - Static method in class games.pixscape.runtime.render.ShaderRegistry
Noms des shaders FX pour ce mode (pour CameraProperties post FX).
getGravity() - Method in class com.badlogic.gdx.ParticleEmitter
 
getHighMax() - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
 
getHighMin() - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
 
getIdentityRegistry() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getImagePaths() - Method in class com.badlogic.gdx.ParticleEmitter
 
getInstance() - Static method in class games.pixscape.runtime.render.ShaderRegistry
 
getLayerIndex() - Method in class games.pixscape.runtime.component.EntityIndexComponent
 
getLayerState() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getLife() - Method in class com.badlogic.gdx.ParticleEmitter
 
getLifeOffset() - Method in class com.badlogic.gdx.ParticleEmitter
 
getLowMax() - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
 
getLowMin() - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
 
getMainNamesForMode(ShaderMode) - Static method in class games.pixscape.runtime.render.ShaderRegistry
Noms des shaders NON-FX pour ce mode (pour EntityProperties).
getMaxParticleCount() - Method in class com.badlogic.gdx.ParticleEmitter
 
getMetricsBatch() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getMinParticleCount() - Method in class com.badlogic.gdx.ParticleEmitter
 
getMode(int) - Static method in class games.pixscape.runtime.render.ShaderRegistry
Mode d’un shader par index (ou null).
getMotionValues() - Method in class com.badlogic.gdx.ParticleEmitter
 
getName() - Method in class com.badlogic.gdx.ParticleEmitter
 
getName() - Method in class games.pixscape.runtime.loading.SceneMetaRuntime
 
getName(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
getName(ShaderProgram) - Static method in class games.pixscape.runtime.render.ShaderRegistry
Nom par instance de ShaderProgram (ou null si non trouvé).
getName(Integer) - Static method in class games.pixscape.runtime.render.ShaderRegistry
Nom par index (ou null).
getNamesForMode(ShaderMode) - Static method in class games.pixscape.runtime.render.ShaderRegistry
Noms filtrés par mode (triés alpha).
getOrBuildBundle(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
 
getPadding() - Method in class games.pixscape.runtime.component.VisibilityComponent
 
getPageTextures(TextureAtlas) - Static method in class games.pixscape.runtime.service.AtlasRuntimeService
Returns unique page textures from the atlas, preserving region encounter order.
getParticles() - Method in class com.badlogic.gdx.ParticleEmitter
 
getPercentComplete() - Method in class com.badlogic.gdx.ParticleEmitter
 
getRegisteredNames() - Static method in class games.pixscape.runtime.render.ShaderRegistry
Tous les noms (non triés).
getRenderState() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getRenderState() - Method in class games.pixscape.runtime.system.RenderBuildDrawListSystem
 
getRenderStats() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getRenderStatsSink() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getRgba() - Method in class games.pixscape.runtime.component.TintComponent
Retourne la couleur brute au format rgba8888.
getRotation() - Method in class com.badlogic.gdx.ParticleEmitter
 
getScale(float) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
 
getScaling() - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
 
getSceneDirName(String) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
getSceneMeta(String) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
getSceneNamesSorted() - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
getShaderIdx() - Method in class games.pixscape.runtime.component.RenderMaterialComponent
 
getShaderMode() - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
getShaderRegistry() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getShape() - Method in class com.badlogic.gdx.ParticleEmitter.SpawnShapeValue
 
getSide() - Method in class com.badlogic.gdx.ParticleEmitter.SpawnShapeValue
 
getSpawnHeight() - Method in class com.badlogic.gdx.ParticleEmitter
 
getSpawnShape() - Method in class com.badlogic.gdx.ParticleEmitter
 
getSpawnWidth() - Method in class com.badlogic.gdx.ParticleEmitter
 
getSpriteMode() - Method in class com.badlogic.gdx.ParticleEmitter
 
getSprites() - Method in class com.badlogic.gdx.ParticleEmitter
 
getStableId(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
getState() - Method in class games.pixscape.runtime.system.RenderSubmitSystem
 
getTagRegistry() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getTextureHandle() - Method in class games.pixscape.runtime.component.RenderMaterialComponent
 
getTile(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
getTiledEnd() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
 
getTiledStart() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
 
getTimeline() - Method in class com.badlogic.gdx.ParticleEmitter.GradientColorValue
 
getTimeline() - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
 
getTint() - Method in class com.badlogic.gdx.ParticleEmitter
 
getTotalCapacity() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
 
getTransparency() - Method in class com.badlogic.gdx.ParticleEmitter
 
getValue() - Method in class com.badlogic.gdx.ParticleEmitter.NumericValue
 
getVelocity() - Method in class com.badlogic.gdx.ParticleEmitter
 
getVfxEnd() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
 
getVfxStart() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
 
getWind() - Method in class com.badlogic.gdx.ParticleEmitter
 
getWorld() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
getWorld() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
 
getX() - Method in class com.badlogic.gdx.ParticleEmitter
 
getXOffsetValue() - Method in class com.badlogic.gdx.ParticleEmitter
 
getXScale() - Method in class com.badlogic.gdx.ParticleEmitter
 
getXSizeValues() - Method in class com.badlogic.gdx.ParticleEmitter
 
getY() - Method in class com.badlogic.gdx.ParticleEmitter
 
getYOffsetValue() - Method in class com.badlogic.gdx.ParticleEmitter
 
getYScale() - Method in class com.badlogic.gdx.ParticleEmitter
 
getYSizeValues() - Method in class com.badlogic.gdx.ParticleEmitter
 
getZIndex() - Method in class games.pixscape.runtime.component.EntityIndexComponent
 
glCaps - Variable in class games.pixscape.runtime.render.RenderContext
 
GLCaps - Class in games.pixscape.runtime.render.batch
 
glProfile - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
glSamples - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
GradientColorValue() - Constructor for class com.badlogic.gdx.ParticleEmitter.GradientColorValue
 
gravity - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
gravityDiff - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
gravityScale - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
gravityX - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
gravityY - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
groundAx - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
Ground anchors (monde) en mètres (ou WU si tu choisis, mais sois cohérent).
groundAy - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
 
groundBx - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
 
groundBy - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
 
groupIndex - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
 

H

halfH - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
 
halfW - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
 
handle2layer - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.TextureArrayBundle
 
handleOf(Texture) - Static method in class games.pixscape.runtime.render.TextureRegistry
 
hasBody(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
hasES3 - Variable in class games.pixscape.runtime.render.batch.GLCaps
 
hasFixtures() - Method in class games.pixscape.runtime.component.physics.PhysicsFixturesComponent
 
hasFixtures(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
hashCode() - Method in record class games.pixscape.runtime.system.TiledRenderSyncSystem.SlotRange
Returns a hash code value for this object.
hasName(int, String) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
hasParallax(int) - Method in class games.pixscape.runtime.render.LayerStateSOA
Vrai si ce layer a un parallax actif (parallaxX/Y non-NaN).
hasPhysics(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
hasStableId(long) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
hasTag(int, String) - Method in class games.pixscape.runtime.service.TagRegistry
 
hasTextureArray - Variable in class games.pixscape.runtime.render.batch.GLCaps
 
height - Variable in class games.pixscape.runtime.component.DimensionsComponent
 
hx - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
 
hy - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
 

I

i() - Static method in class games.pixscape.runtime.component.physics.FixtureIdSequence
 
id - Variable in enum class games.pixscape.runtime.render.BlendMode
 
IdentityRegistry - Class in games.pixscape.runtime.service
Simple runtime index for Pixscape identity lookups.
IdentityRegistry() - Constructor for class games.pixscape.runtime.service.IdentityRegistry
 
IndependentScaledNumericValue() - Constructor for class com.badlogic.gdx.ParticleEmitter.IndependentScaledNumericValue
 
indexOf(String) - Static method in class games.pixscape.runtime.render.ShaderRegistry
Index par nom (-1 si absent).
initDefaultBody(PhysicsBodyComponent) - Static method in class games.pixscape.runtime.service.PhysicsService
 
initDefaultFixture(FixtureDefData) - Static method in class games.pixscape.runtime.service.PhysicsService
 
initDefaults() - Static method in class games.pixscape.runtime.render.ShaderRegistry
Charge les shaders par défaut + custom projet + demos.
initDefaults(String, FileHandle, String) - Static method in class games.pixscape.runtime.render.ShaderRegistry
 
initEmptyRuntime() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Initializes a runtime with default configuration and no scene file.
initialize() - Method in class games.pixscape.runtime.system.Box2dSyncSystem
 
initialize() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
initialize() - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
 
initialize() - Method in class games.pixscape.runtime.system.ParallaxDisplaySystem
 
initialize() - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
 
initialize() - Method in class games.pixscape.runtime.system.RenderSpriteSyncSystem
 
initIfNeeded() - Static method in class games.pixscape.runtime.render.InternalTextures
 
initSlotRange(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
intensity - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
 
intensity - Variable in class games.pixscape.runtime.component.light.PointLightComponent
 
InternalTextures - Class in games.pixscape.runtime.render
 
INVALID_HANDLE - Static variable in class games.pixscape.runtime.render.TextureRegistry
 
invalidateAllEffects() - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
 
inView - Variable in class games.pixscape.runtime.component.VisibilityComponent
Si true, l'entité intersecte la zone de vue, indépendamment de son flag visible.
invScaleX - Variable in class games.pixscape.runtime.component.TransformComponent
 
invScaleY - Variable in class games.pixscape.runtime.component.TransformComponent
 
isActive() - Method in class com.badlogic.gdx.ParticleEmitter.ParticleValue
 
isAdditive() - Method in class com.badlogic.gdx.ParticleEmitter
 
isAligned() - Method in class com.badlogic.gdx.ParticleEmitter
 
isAlwaysActive() - Method in class com.badlogic.gdx.ParticleEmitter.ParticleValue
 
isAttached() - Method in class com.badlogic.gdx.ParticleEmitter
 
isAvailable() - Method in class games.pixscape.runtime.service.PhysicsService
Box2D disponible (world créé).
isAxisAligned(OrientedBoundsComponent, float) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
Axis-aligned si U≈(1,0) et V≈(0,1).
isBehind() - Method in class com.badlogic.gdx.ParticleEmitter
 
isComplete() - Method in class com.badlogic.gdx.ParticleEffect
 
isComplete() - Method in class com.badlogic.gdx.ParticleEmitter
 
isContinuous() - Method in class com.badlogic.gdx.ParticleEmitter
 
isCulledByFrustum() - Method in class games.pixscape.runtime.component.VisibilityComponent
 
isDirty(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
isDisposed() - Method in class games.pixscape.runtime.service.Box2dWorldService
 
isDistanceJoint(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
isDoSleep() - Method in class games.pixscape.runtime.service.Box2dWorldService
 
isEdges() - Method in class com.badlogic.gdx.ParticleEmitter.SpawnShapeValue
 
isEffectivelyVisible() - Method in class games.pixscape.runtime.component.VisibilityComponent
Visibilité “logique + frustum”.
isIndependent() - Method in class com.badlogic.gdx.ParticleEmitter.IndependentScaledNumericValue
 
isInside(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
isInView() - Method in class games.pixscape.runtime.component.VisibilityComponent
 
isJoint(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
isLoaded() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
ISO - Enum constant in enum class games.pixscape.runtime.loading.SceneMetaRuntime.TiledProjection
 
isPremultipliedAlpha() - Method in class com.badlogic.gdx.ParticleEmitter
 
isPrismaticJoint(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
isRelative() - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
 
isSensor - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
 
isStepEnabled() - Method in class games.pixscape.runtime.system.Box2dSyncSystem
 
isVisible() - Method in class games.pixscape.runtime.component.VisibilityComponent
 

J

joint - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
 
joint(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
joint1Eid - Variable in class games.pixscape.runtime.component.physics.PhysicsGearJointComponent
 
joint2Eid - Variable in class games.pixscape.runtime.component.physics.PhysicsGearJointComponent
 
jointCount - Variable in class games.pixscape.runtime.service.Box2dWorldService
 
JointDirtyBits - Class in games.pixscape.runtime.render
 
JOINTS - Static variable in class games.pixscape.runtime.render.DirtyBits
 
jointsEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
jointSub(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 

K

kind - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
KIND_LAYER - Static variable in class games.pixscape.runtime.render.RenderStateSOA
 
KIND_NONE - Static variable in class games.pixscape.runtime.render.RenderStateSOA
 
KIND_SPRITE - Static variable in class games.pixscape.runtime.render.RenderStateSOA
 
KINEMATIC - Static variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 

L

lastStepTimeNs - Variable in class games.pixscape.runtime.service.Box2dWorldService
 
lastSubsteps - Variable in class games.pixscape.runtime.service.Box2dWorldService
 
layer(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
layer(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
 
LAYER - Static variable in class games.pixscape.runtime.render.DirtyBits
 
LAYER_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
 
LayerComponent - Class in games.pixscape.runtime.component
 
LayerComponent() - Constructor for class games.pixscape.runtime.component.LayerComponent
 
layerEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
Liste vivante des entités ticketées LAYER (ne pas modifier).
layerIndex - Variable in class games.pixscape.runtime.component.EntityIndexComponent
 
layerIndex - Variable in class games.pixscape.runtime.component.LayerComponent
 
layerIndex - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
LayerParallaxComponent - Class in games.pixscape.runtime.component
 
LayerParallaxComponent() - Constructor for class games.pixscape.runtime.component.LayerParallaxComponent
 
layerState - Variable in class games.pixscape.runtime.render.RenderContext
 
LayerStateBuildSystem - Class in games.pixscape.runtime.system
Construit LayerStateSOA à partir des entités "layer".
LayerStateBuildSystem(LayerStateSOA, SceneMetaRuntime) - Constructor for class games.pixscape.runtime.system.LayerStateBuildSystem
 
LayerStateSOA - Class in games.pixscape.runtime.render
SOA pour l'état des layers, indexé par layerIndex (0..capacity-1).
LayerStateSOA() - Constructor for class games.pixscape.runtime.render.LayerStateSOA
 
LayerStateSOA(int) - Constructor for class games.pixscape.runtime.render.LayerStateSOA
 
layerTiledEnd - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
layerTiledStart - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
lengthAM - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
 
lengthBM - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
 
lengthM - Variable in class games.pixscape.runtime.component.physics.PhysicsDistanceJointComponent
 
life - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
line - Enum constant in enum class com.badlogic.gdx.ParticleEmitter.SpawnShape
 
linearDamping - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
linearOffsetX - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
Offsets locaux (repère bodyA) — en mètres.
linearOffsetY - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
 
LINKS - Static variable in class games.pixscape.runtime.render.JointDirtyBits
 
listJointsForBody(int, IntArray) - Method in class games.pixscape.runtime.service.PhysicsService
Liste (scan) des joints reliés à un body.
listTags() - Method in class games.pixscape.runtime.service.AtlasRuntimeService
 
load(FileHandle, FileHandle) - Method in class com.badlogic.gdx.ParticleEffect
 
load(FileHandle, TextureAtlas) - Method in class com.badlogic.gdx.ParticleEffect
 
load(FileHandle, TextureAtlas, String) - Method in class com.badlogic.gdx.ParticleEffect
 
load(ParticleEmitter.GradientColorValue) - Method in class com.badlogic.gdx.ParticleEmitter.GradientColorValue
 
load(ParticleEmitter.IndependentScaledNumericValue) - Method in class com.badlogic.gdx.ParticleEmitter.IndependentScaledNumericValue
 
load(ParticleEmitter.NumericValue) - Method in class com.badlogic.gdx.ParticleEmitter.NumericValue
 
load(ParticleEmitter.ParticleValue) - Method in class com.badlogic.gdx.ParticleEmitter.ParticleValue
 
load(ParticleEmitter.RangedNumericValue) - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
 
load(ParticleEmitter.ScaledNumericValue) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
 
load(ParticleEmitter.SpawnShapeValue) - Method in class com.badlogic.gdx.ParticleEmitter.SpawnShapeValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.ParticleEmitter.GradientColorValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.ParticleEmitter.IndependentScaledNumericValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.ParticleEmitter
 
load(BufferedReader) - Method in class com.badlogic.gdx.ParticleEmitter.NumericValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.ParticleEmitter.ParticleValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
 
load(BufferedReader) - Method in class com.badlogic.gdx.ParticleEmitter.SpawnShapeValue
 
load(String, FileHandle) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
 
loadEmitterImages(FileHandle) - Method in class com.badlogic.gdx.ParticleEffect
 
loadEmitterImages(TextureAtlas) - Method in class com.badlogic.gdx.ParticleEffect
 
loadEmitterImages(TextureAtlas, String) - Method in class com.badlogic.gdx.ParticleEffect
 
loadEmitters(FileHandle) - Method in class com.badlogic.gdx.ParticleEffect
 
loadProject(FileHandle) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Loads project.json and initializes runtime state once.
loadProject(FileHandle) - Static method in class games.pixscape.runtime.loading.RuntimeProjectIO
 
loadScene(World, FileHandle, boolean) - Static method in class games.pixscape.runtime.loading.SceneLoader
Charge une scène depuis le fichier donné.
loadScene(String) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Loads a scene and rebuilds world state for that scene.
loadSceneAtlas(RuntimeConfig, String, FileHandle, AtlasRuntimeService) - Static method in class games.pixscape.runtime.loading.RuntimeSceneAtlasLoader
 
loadTexture(FileHandle) - Method in class com.badlogic.gdx.ParticleEffect
 
localSpace - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
L’émetteur suit l’entité (Transform) ou non.
loop - Variable in class games.pixscape.runtime.component.AnimationComponent
 
looping - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
Boucler indéfiniment.
lowerAngleRad - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
 
lowerTranslationM - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
 

M

mainCameraOffscreen - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
mapHeight - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
mapHeightCells - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
mapper(Class<T>) - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
mapWidth - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
mapWidthCells - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
mark(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
markAll(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
markAllChunksContentDirty() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
markDirty() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
maskBits - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
 
matchMotion(ParticleEmitter) - Method in class com.badlogic.gdx.ParticleEmitter
Sets all motion-related ranged values to match those of the template emitter.
matchSize(ParticleEmitter) - Method in class com.badlogic.gdx.ParticleEmitter
Sets all size-related ranged values to match those of the template emitter.
matchXSize(ParticleEmitter) - Method in class com.badlogic.gdx.ParticleEmitter
Sets all horizontal size-related ranged values to match those of the template emitter.
matchYSize(ParticleEmitter) - Method in class com.badlogic.gdx.ParticleEmitter
Sets all vertical size-related ranged values to match those of the template emitter.
material(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
Coarse-only helpers (no submask).
material(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
MATERIAL - Static variable in class games.pixscape.runtime.render.DirtyBits
 
materialEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
Liste vivante des entités ticketées MATERIAL (ne pas modifier).
MAX_TEXTURE_HANDLE - Static variable in class games.pixscape.runtime.render.SortKey64
 
MAX_TIE - Static variable in class games.pixscape.runtime.render.SortKey64
 
maxEntityId() - Method in class games.pixscape.runtime.render.RenderStateSOA
 
maxForce - Variable in class games.pixscape.runtime.component.physics.PhysicsFrictionJointComponent
 
maxForce - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
 
maxForce - Variable in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
 
maxLayerIndex() - Method in class games.pixscape.runtime.render.LayerStateSOA
 
maxMotorForce - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
 
maxMotorTorque - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
 
maxMotorTorque - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
 
maxTextureSize - Variable in class games.pixscape.runtime.render.batch.GLCaps
 
maxTextureSize() - Method in class games.pixscape.runtime.render.batch.GLCaps
 
maxTextureUnits - Variable in class games.pixscape.runtime.render.batch.GLCaps
 
maxTextureUnits() - Method in class games.pixscape.runtime.render.batch.GLCaps
 
maxTorque - Variable in class games.pixscape.runtime.component.physics.PhysicsFrictionJointComponent
 
maxTorque - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
 
maxX - Variable in class games.pixscape.runtime.component.AABBComponent
 
maxY - Variable in class games.pixscape.runtime.component.AABBComponent
 
MeshBatch - Class in games.pixscape.runtime.render.batch
 
MeshBatch(int) - Constructor for class games.pixscape.runtime.render.batch.MeshBatch
 
MetricsBatch - Interface in games.pixscape.runtime.render.batch
 
minX - Variable in class games.pixscape.runtime.component.AABBComponent
 
minY - Variable in class games.pixscape.runtime.component.AABBComponent
 
mode() - Method in class games.pixscape.runtime.render.RenderSettings
 
motionScale - Variable in class com.badlogic.gdx.ParticleEffect
 
motorSpeedMps - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
 
motorSpeedRad - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
 
motorSpeedRad - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
 
moveDown(int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
Descend l’entité d’un cran (si possible).
moveToBottom(int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
Envoie en bas (z = 0).
moveToLayerBottom(int, int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
Déplace une entité vers un autre layer et la met en bas.
moveToLayerTop(int, int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
Déplace une entité vers un autre layer et la met en haut de ce layer.
moveToTop(int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
Envoie en haut (z = n-1).
moveUp(int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
Monte l’entité d’un cran (si possible).
mToPx(float) - Method in class games.pixscape.runtime.service.Box2dWorldService
 
multi() - Static method in class games.pixscape.runtime.render.RenderSettings
Mode multi-textures : MultiTextureMeshBatch si possible.
MULTI - Enum constant in enum class games.pixscape.runtime.render.RenderSettings.RenderMode
 
MULTI_TEXTURE - Enum constant in enum class games.pixscape.runtime.render.ShaderMode
Multi-textures (MultiTextureBatch).
MULTIPLY - Enum constant in enum class games.pixscape.runtime.render.BlendMode
 
MULTIPLY_ALPHA - Enum constant in enum class games.pixscape.runtime.render.BlendMode
 
MultiTextureMeshBatch - Class in games.pixscape.runtime.render.batch
Batch multi-textures (ES2/desktop-friendly) : - pas de sampler2DArray, on lie N textures sur N units (u_textures[i]) - chaque sommet porte a_texIndex (=unit index) - si on dépasse le nombre d'unités dispo, on flush puis on rebinde Shaders attendus (ex: shaders/330/mt_sprite.*): attributes: a_position (vec2) a_texCoord0 (vec2) a_color (vec4) // Unpacked a_texIndex (float) uniforms : u_projTrans (mat4) u_textures[16] (sampler2D array)
MultiTextureMeshBatch(int) - Constructor for class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 

N

name - Variable in class games.pixscape.runtime.component.PixscapeIdentityComponent
 
name - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
newEmitter(ParticleEmitter) - Method in class com.badlogic.gdx.ParticleEffect
 
newEmitter(BufferedReader) - Method in class com.badlogic.gdx.ParticleEffect
 
newHighValue() - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
 
newLowValue() - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
 
newObject() - Method in class com.badlogic.gdx.ParticleEffectPool
 
newParticle(Sprite) - Method in class com.badlogic.gdx.ParticleEmitter
 
next() - Method in class games.pixscape.runtime.component.physics.FixtureIdSequence
 
NONE - Static variable in class games.pixscape.runtime.render.DirtyBits
 
NONE - Static variable in class games.pixscape.runtime.render.GeometryDirty
 
NONE - Static variable in class games.pixscape.runtime.render.JointDirtyBits
 
NONE - Static variable in class games.pixscape.runtime.render.PhysicsDirtyBits
 
normalizeLayer(int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
Recompacte explicitement tout un layer (sécurité/maintenance).
NumericValue() - Constructor for class com.badlogic.gdx.ParticleEmitter.NumericValue
 

O

occludedQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
offsetX - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
 
offsetX - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
offsetX(RenderStateSOA, int) - Static method in class games.pixscape.runtime.helper.RenderSpaceMapper
 
offsetY - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
 
offsetY - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
offsetY(RenderStateSOA, int) - Static method in class games.pixscape.runtime.helper.RenderSpaceMapper
 
OPAQUE - Enum constant in enum class games.pixscape.runtime.render.BlendMode
 
order(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
 
order(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
ORDER - Static variable in class games.pixscape.runtime.render.DirtyBits
 
orderEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
Liste vivante des entités ticketées ORDER (ne pas modifier).
OrientedBoundsComponent - Class in games.pixscape.runtime.component
 
OrientedBoundsComponent() - Constructor for class games.pixscape.runtime.component.OrientedBoundsComponent
 
OrientedBoundsHelper - Class in games.pixscape.runtime.helper
Tests AABB et utilitaires culling/picking.
origin() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
 
ORIGIN - Static variable in class games.pixscape.runtime.render.GeometryDirty
 
originX - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
originX - Variable in class games.pixscape.runtime.component.TransformComponent
 
originX - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
originY - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
originY - Variable in class games.pixscape.runtime.component.TransformComponent
 
originY - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
ORTHO - Enum constant in enum class games.pixscape.runtime.loading.SceneMetaRuntime.TiledProjection
 
ownsTexture - Variable in class com.badlogic.gdx.ParticleEffect
 

P

packedBits(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
packed bits (coarse + geom sub).
packForBlend(int, int, int, int, int, int) - Static method in class games.pixscape.runtime.render.SortKey64
 
packMaterialFirst(int, int, int, int, int, int, int) - Static method in class games.pixscape.runtime.render.SortKey64
 
packMaterialId(int, int, int) - Static method in class games.pixscape.runtime.render.SortKey64
 
packOrdered(int, int, int, int, int, int, int) - Static method in class games.pixscape.runtime.render.SortKey64
 
packRGBA8888(float, float, float, float) - Static method in class games.pixscape.runtime.helper.ColorHelper
Packs into LibGDX rgba8888 format: (r << 24) | (g << 16) | (b << 8) | a
packRGBA8888(Color) - Static method in class games.pixscape.runtime.helper.ColorHelper
Packs from a Color (same as Color.rgba8888(color)).
padding - Variable in class games.pixscape.runtime.component.VisibilityComponent
Padding pour étendre la zone de test du culling (ex: 1.1 = +10%).
ParallaxDisplaySystem - Class in games.pixscape.runtime.system
Computes display-space offsetX/offsetY for each renderable entity, based on editor camera position and layer parallax.
ParallaxDisplaySystem(RenderStateSOA, LayerStateSOA, OrthographicCamera) - Constructor for class games.pixscape.runtime.system.ParallaxDisplaySystem
 
ParallaxHelper - Class in games.pixscape.runtime.helper
 
parallaxX - Variable in class games.pixscape.runtime.render.LayerStateSOA
 
parallaxY - Variable in class games.pixscape.runtime.render.LayerStateSOA
 
PARAMS - Static variable in class games.pixscape.runtime.render.JointDirtyBits
 
paramsId - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
PARTIAL - Enum constant in enum class games.pixscape.runtime.tiled.TileChunk.DirtyState
 
Particle(Sprite) - Constructor for class com.badlogic.gdx.ParticleEmitter.Particle
 
ParticleEffect - Class in com.badlogic.gdx
ParticleEffect() - Constructor for class com.badlogic.gdx.ParticleEffect
 
ParticleEffect(ParticleEffect) - Constructor for class com.badlogic.gdx.ParticleEffect
 
ParticleEffectPool - Class in com.badlogic.gdx
 
ParticleEffectPool(ParticleEffect, int, int) - Constructor for class com.badlogic.gdx.ParticleEffectPool
 
ParticleEffectPool.PooledEffect - Class in com.badlogic.gdx
 
ParticleEmitter - Class in com.badlogic.gdx
 
ParticleEmitter() - Constructor for class com.badlogic.gdx.ParticleEmitter
 
ParticleEmitter(ParticleEmitter) - Constructor for class com.badlogic.gdx.ParticleEmitter
 
ParticleEmitter(BufferedReader) - Constructor for class com.badlogic.gdx.ParticleEmitter
 
ParticleEmitter.GradientColorValue - Class in com.badlogic.gdx
 
ParticleEmitter.IndependentScaledNumericValue - Class in com.badlogic.gdx
 
ParticleEmitter.NumericValue - Class in com.badlogic.gdx
 
ParticleEmitter.Particle - Class in com.badlogic.gdx
 
ParticleEmitter.ParticleValue - Class in com.badlogic.gdx
 
ParticleEmitter.RangedNumericValue - Class in com.badlogic.gdx
 
ParticleEmitter.ScaledNumericValue - Class in com.badlogic.gdx
 
ParticleEmitter.SpawnEllipseSide - Enum Class in com.badlogic.gdx
 
ParticleEmitter.SpawnShape - Enum Class in com.badlogic.gdx
 
ParticleEmitter.SpawnShapeValue - Class in com.badlogic.gdx
 
ParticleEmitter.SpriteMode - Enum Class in com.badlogic.gdx
 
ParticleEmitterComponent - Class in games.pixscape.runtime.component
Décrit un émetteur de particules basé sur un fichier .p LibGDX.
ParticleEmitterComponent() - Constructor for class games.pixscape.runtime.component.ParticleEmitterComponent
 
ParticleEmitterComponent(String, String) - Constructor for class games.pixscape.runtime.component.ParticleEmitterComponent
 
ParticleOverridesComponent - Class in games.pixscape.runtime.component
Overrides optionnels appliqués à l'émetteur au moment du rendu.
ParticleOverridesComponent() - Constructor for class games.pixscape.runtime.component.ParticleOverridesComponent
 
particles - Variable in class com.badlogic.gdx.ParticleEmitter
 
ParticleValue() - Constructor for class com.badlogic.gdx.ParticleEmitter.ParticleValue
 
PASS_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
 
PASS_COMMUTATIVE - Static variable in enum class games.pixscape.runtime.render.BlendMode
 
PASS_OPAQUE - Static variable in enum class games.pixscape.runtime.render.BlendMode
 
PASS_ORDERED - Static variable in enum class games.pixscape.runtime.render.BlendMode
 
passId() - Method in enum class games.pixscape.runtime.render.BlendMode
Returns the render pass family used for sorting and batching.
paused - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
 
physics(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
PHYSICS - Static variable in class games.pixscape.runtime.render.DirtyBits
 
PhysicsBodyComponent - Class in games.pixscape.runtime.component.physics
Définition sérialisable du body Box2D.
PhysicsBodyComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
PhysicsDirtyBits - Class in games.pixscape.runtime.render
 
PhysicsDistanceJointComponent - Class in games.pixscape.runtime.component.physics
Distance joint (b2DistanceJointDef).
PhysicsDistanceJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsDistanceJointComponent
 
physicsEnabled - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
physicsEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
PhysicsFixturesComponent - Class in games.pixscape.runtime.component.physics
 
PhysicsFixturesComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsFixturesComponent
 
PhysicsFrictionJointComponent - Class in games.pixscape.runtime.component.physics
 
PhysicsFrictionJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsFrictionJointComponent
 
PhysicsGearJointComponent - Class in games.pixscape.runtime.component.physics
Gear joint : référence 2 joints existants.
PhysicsGearJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsGearJointComponent
 
PhysicsJointComponent - Class in games.pixscape.runtime.component.physics
Composant commun à tous les joints (équivalent ECS des champs communs des b2JointDef).
PhysicsJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
PhysicsMotorJointComponent - Class in games.pixscape.runtime.component.physics
 
PhysicsMotorJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
 
PhysicsMouseDragSystem - Class in games.pixscape.runtime.system.optional
 
PhysicsMouseDragSystem(OrthographicCamera) - Constructor for class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
 
PhysicsMouseJointComponent - Class in games.pixscape.runtime.component.physics
 
PhysicsMouseJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
 
physicsParallaxX - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
physicsParallaxX - Variable in class games.pixscape.runtime.render.LayerStateSOA
 
physicsParallaxY - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
physicsParallaxY - Variable in class games.pixscape.runtime.render.LayerStateSOA
 
PhysicsPrismaticJointComponent - Class in games.pixscape.runtime.component.physics
 
PhysicsPrismaticJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
 
PhysicsPulleyJointComponent - Class in games.pixscape.runtime.component.physics
 
PhysicsPulleyJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
 
PhysicsRevoluteJointComponent - Class in games.pixscape.runtime.component.physics
Revolute joint (b2RevoluteJointDef).
PhysicsRevoluteJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
 
PhysicsRuntimeBodyComponent - Class in games.pixscape.runtime.component.physics
Runtime-only: ne doit PAS être exporté.
PhysicsRuntimeBodyComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsRuntimeBodyComponent
 
PhysicsRuntimeJointComponent - Class in games.pixscape.runtime.component.physics
Runtime cache: joint Box2D créé par le sync system.
PhysicsRuntimeJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
 
PhysicsService - Class in games.pixscape.runtime.service
Centralise la logique "métier" Physique (Editor/Runtime): - Crée/supprime body+fixture - Crée/supprime joints - Marque les dirty bits - Helpers anchors (local meters) -> world WU(px)
PhysicsService(World, Box2dWorldService) - Constructor for class games.pixscape.runtime.service.PhysicsService
 
physicsSub(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
PhysicsWeldJointComponent - Class in games.pixscape.runtime.component.physics
 
PhysicsWeldJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsWeldJointComponent
 
PhysicsWheelJointComponent - Class in games.pixscape.runtime.component.physics
 
PhysicsWheelJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
 
pickFixtureId(int, float, float, float) - Method in class games.pixscape.runtime.service.PhysicsService
 
pixelsPerMeter - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
pixH - Variable in class games.pixscape.runtime.component.TextureRegionComponent
 
pixH - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.CachedRegion
 
PixscapeEngine - Class in games.pixscape.runtime.engine
 
PixscapeEngine() - Constructor for class games.pixscape.runtime.engine.PixscapeEngine
 
PixscapeIdentityComponent - Class in games.pixscape.runtime.component
 
PixscapeIdentityComponent() - Constructor for class games.pixscape.runtime.component.PixscapeIdentityComponent
 
PixscapeTagComponent - Class in games.pixscape.runtime.component
 
PixscapeTagComponent() - Constructor for class games.pixscape.runtime.component.PixscapeTagComponent
 
pixW - Variable in class games.pixscape.runtime.component.TextureRegionComponent
 
pixW - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.CachedRegion
 
playing - Variable in class games.pixscape.runtime.component.AnimationComponent
 
playRequested - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
 
point - Enum constant in enum class com.badlogic.gdx.ParticleEmitter.SpawnShape
 
PointLightComponent - Class in games.pixscape.runtime.component.light
 
PointLightComponent() - Constructor for class games.pixscape.runtime.component.light.PointLightComponent
 
polyCount - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
 
polyVerts - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
 
position() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
 
POSITION - Static variable in class games.pixscape.runtime.render.GeometryDirty
 
ppm - Variable in class games.pixscape.runtime.service.Box2dWorldService
Scale: pixels -> meters (ex: 100px = 1m).
preAllocateParticles() - Method in class com.badlogic.gdx.ParticleEffect
Allocates all emitters particles.
preAllocateParticles() - Method in class com.badlogic.gdx.ParticleEmitter
Allocates max particles emitter can hold.
PREMULT_ALPHA - Enum constant in enum class games.pixscape.runtime.render.BlendMode
 
process(int) - Method in class games.pixscape.runtime.system.AnimationSystem
 
process(int) - Method in class games.pixscape.runtime.system.CullingSystem
 
process(int) - Method in class games.pixscape.runtime.system.LayerStateBuildSystem
 
process(int) - Method in class games.pixscape.runtime.system.TiledRenderSyncSystem
 
processSystem() - Method in class games.pixscape.runtime.system.Box2dSyncSystem
 
processSystem() - Method in class games.pixscape.runtime.system.DirtyFlushSystem
 
processSystem() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
 
processSystem() - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
 
processSystem() - Method in class games.pixscape.runtime.system.ParallaxDisplaySystem
 
processSystem() - Method in class games.pixscape.runtime.system.RenderBuildDrawListSystem
 
processSystem() - Method in class games.pixscape.runtime.system.RenderOcclusionCullingSystem
 
processSystem() - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
 
processSystem() - Method in class games.pixscape.runtime.system.RenderSortSystem
 
processSystem() - Method in class games.pixscape.runtime.system.RenderSpriteSyncSystem
 
processSystem() - Method in class games.pixscape.runtime.system.RenderSubmitSystem
 
processSystem() - Method in class games.pixscape.runtime.system.UpdateWorldGeometrySystem
 
PROJECT_JSON - Static variable in class games.pixscape.runtime.loading.RuntimeProjectIO
 
projectFileName - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
Identité technique du projet exporté.
pxToM(float) - Method in class games.pixscape.runtime.service.Box2dWorldService
 
pxToM(float) - Method in class games.pixscape.runtime.service.PhysicsService
 

R

r - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
 
r - Variable in class games.pixscape.runtime.component.light.PointLightComponent
 
radius - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
 
radius - Variable in class games.pixscape.runtime.component.light.PointLightComponent
 
radius - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
 
random - Enum constant in enum class com.badlogic.gdx.ParticleEmitter.SpriteMode
 
range - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
Range() - Constructor for class games.pixscape.runtime.tiled.TiledSoaAllocator.Range
 
Range(int, int) - Constructor for class games.pixscape.runtime.tiled.TiledSoaAllocator.Range
 
RangedNumericValue() - Constructor for class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
 
ratio - Variable in class games.pixscape.runtime.component.physics.PhysicsGearJointComponent
 
ratio - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
 
rebuild() - Method in class games.pixscape.runtime.service.IdentityRegistry
Fully rebuilds the index from active entities.
rebuild() - Method in class games.pixscape.runtime.service.TagRegistry
Fully rebuilds the index from active entities.
rebuildBundle(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
Rebuilds the cached texture-array bundle for an atlas tag.
rebuildWithNewSize(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
rebuildWorldOnly(RuntimeConfig, FileHandle) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Rebuilds the ECS world while keeping existing render resources.
referenceAngleRad - Variable in class games.pixscape.runtime.component.physics.PhysicsWeldJointComponent
 
regionName - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.CachedRegion
 
register(String, ShaderProgram, ShaderMode) - Static method in class games.pixscape.runtime.render.ShaderRegistry
 
register(String, ShaderProgram, ShaderMode, boolean) - Static method in class games.pixscape.runtime.render.ShaderRegistry
Enregistre un shader et renvoie son index (sans remplacer si le nom existe déjà).
registerCustomShader(String, FileHandle, FileHandle, ShaderMode) - Static method in class games.pixscape.runtime.render.ShaderRegistry
 
registerCustomShader(String, FileHandle, FileHandle, ShaderMode, boolean) - Static method in class games.pixscape.runtime.render.ShaderRegistry
 
registerCustomShader(String, FileHandle, ShaderMode) - Static method in class games.pixscape.runtime.render.ShaderRegistry
 
registerCustomShader(String, FileHandle, ShaderMode, boolean) - Static method in class games.pixscape.runtime.render.ShaderRegistry
 
reloadForProject(String, FileHandle, String) - Static method in class games.pixscape.runtime.render.ShaderRegistry
Réinitialise complètement le registre en fonction du projet : - libère tous les shaders - recharge les shaders par défaut en fonction de cfg.glProfile - scanne orig/shaders/... pour recharger les shaders custom.
removeIdentity(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
removePhysics(int) - Method in class games.pixscape.runtime.service.PhysicsService
 
removeTag(int, String) - Method in class games.pixscape.runtime.service.TagRegistry
 
render() - Method in class games.pixscape.runtime.engine.PixscapeEngine
Processes the ECS world and flushes deferred atlas disposals.
RenderBuildDrawListSystem - Class in games.pixscape.runtime.system
Construit la draw list plate à partir du RenderStateSOA.
RenderBuildDrawListSystem(RenderStateSOA, LayerStateSOA, DrawList, RenderStats) - Constructor for class games.pixscape.runtime.system.RenderBuildDrawListSystem
 
RenderContext - Class in games.pixscape.runtime.render
Contexte de rendu passé aux extensions et aux passes FX.
RenderContext(RenderStateSOA, LayerStateSOA, DrawList, MetricsBatch, GLCaps) - Constructor for class games.pixscape.runtime.render.RenderContext
 
RenderMaterialComponent - Class in games.pixscape.runtime.component
Stores shader and blend properties used to render an entity.
RenderMaterialComponent() - Constructor for class games.pixscape.runtime.component.RenderMaterialComponent
 
RenderOcclusionCullingSystem - Class in games.pixscape.runtime.system
Culling par occlusion 2D sur les sprites en utilisant le RenderStateSOA.
RenderOcclusionCullingSystem(OrthographicCamera, RenderStateSOA, RenderStats) - Constructor for class games.pixscape.runtime.system.RenderOcclusionCullingSystem
 
RenderParticleSyncSystem - Class in games.pixscape.runtime.system
Version SOA des particules : met à jour les ParticleEffect et injecte chaque Sprite de particule active dans RenderStateSOA.
RenderParticleSyncSystem(RenderStateSOA, OrthographicCamera, int, int, int, AtlasRuntimeService, FileHandle) - Constructor for class games.pixscape.runtime.system.RenderParticleSyncSystem
 
RenderSettings - Class in games.pixscape.runtime.render
 
RenderSettings(RenderSettings.RenderMode, boolean) - Constructor for class games.pixscape.runtime.render.RenderSettings
 
RenderSettings.RenderMode - Enum Class in games.pixscape.runtime.render
 
RenderSortSystem - Class in games.pixscape.runtime.system
Trie drawList (indices SOA) par state.sortKey[slot].
RenderSortSystem(RenderStateSOA, DrawList) - Constructor for class games.pixscape.runtime.system.RenderSortSystem
 
RenderSpaceMapper - Class in games.pixscape.runtime.helper
 
RenderSpriteSyncSystem - Class in games.pixscape.runtime.system
Sync RenderStateSOA uniquement sur entités "dirty" via DirtyTrackerSystem
RenderSpriteSyncSystem(RenderStateSOA) - Constructor for class games.pixscape.runtime.system.RenderSpriteSyncSystem
 
renderState - Variable in class games.pixscape.runtime.render.RenderContext
 
RenderStateSOA - Class in games.pixscape.runtime.render
Structure-of-arrays contenant l'état de rendu préparé pour chaque entité.
RenderStateSOA() - Constructor for class games.pixscape.runtime.render.RenderStateSOA
 
RenderStateSOA(int) - Constructor for class games.pixscape.runtime.render.RenderStateSOA
 
RenderStats - Class in games.pixscape.runtime.render.batch.performance
 
RenderStats() - Constructor for class games.pixscape.runtime.render.batch.performance.RenderStats
 
RenderStatsSink - Class in games.pixscape.runtime.render.batch.performance
 
RenderStatsSink(float) - Constructor for class games.pixscape.runtime.render.batch.performance.RenderStatsSink
 
RenderSubmitSystem - Class in games.pixscape.runtime.system
 
RenderSubmitSystem(RenderStateSOA, LayerStateSOA, DrawList, OrthographicCamera, float, float, float, MetricsBatch, RenderStats, RenderStatsSink) - Constructor for class games.pixscape.runtime.system.RenderSubmitSystem
 
requireES3() - Method in class games.pixscape.runtime.render.RenderSettings
 
reseed(long) - Method in class games.pixscape.runtime.component.physics.FixtureIdSequence
 
reserveHandle(int, Texture) - Static method in class games.pixscape.runtime.render.TextureRegistry
Assigne (ou réassigne) un handle réservé à une texture donnée.
reset() - Method in class com.badlogic.gdx.ParticleEffect
Resets the effect so it can be started again like a new effect.
reset() - Method in class com.badlogic.gdx.ParticleEmitter
 
reset() - Method in class games.pixscape.runtime.component.AABBComponent
 
reset() - Method in class games.pixscape.runtime.component.AnimationComponent
 
reset() - Method in class games.pixscape.runtime.component.AssetRefComponent
 
reset() - Method in class games.pixscape.runtime.component.DimensionsComponent
 
reset() - Method in class games.pixscape.runtime.component.EntityIndexComponent
 
reset() - Method in class games.pixscape.runtime.component.LayerComponent
 
reset() - Method in class games.pixscape.runtime.component.LayerParallaxComponent
 
reset() - Method in class games.pixscape.runtime.component.light.AmbientLightComponent
 
reset() - Method in class games.pixscape.runtime.component.light.ConeLightComponent
 
reset() - Method in class games.pixscape.runtime.component.light.PointLightComponent
 
reset() - Method in class games.pixscape.runtime.component.OrientedBoundsComponent
 
reset() - Method in class games.pixscape.runtime.component.ParticleEmitterComponent
 
reset() - Method in class games.pixscape.runtime.component.ParticleOverridesComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsDistanceJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsFixturesComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsFrictionJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsGearJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsRuntimeBodyComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsWeldJointComponent
 
reset() - Method in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
 
reset() - Method in class games.pixscape.runtime.component.PixscapeIdentityComponent
 
reset() - Method in class games.pixscape.runtime.component.PixscapeTagComponent
 
reset() - Method in class games.pixscape.runtime.component.RenderMaterialComponent
 
reset() - Method in class games.pixscape.runtime.component.TextureRegionComponent
 
reset() - Method in class games.pixscape.runtime.component.TiledLayerComponent
 
reset() - Method in class games.pixscape.runtime.component.TintComponent
 
reset() - Method in class games.pixscape.runtime.component.TransformComponent
Artemis pool reset.
reset() - Method in class games.pixscape.runtime.component.VisibilityComponent
 
reset() - Method in class games.pixscape.runtime.render.batch.performance.RenderStats
 
reset() - Method in class games.pixscape.runtime.tiled.TiledSoaAllocator
 
reset(boolean) - Method in class com.badlogic.gdx.ParticleEffect
Resets the effect so it can be started again like a new effect.
reset(boolean) - Method in class com.badlogic.gdx.ParticleEmitter
 
reset(boolean, boolean) - Method in class com.badlogic.gdx.ParticleEffect
Resets the effect so it can be started again like a new effect.
resize(int, int) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Resizes the runtime camera viewport.
resolve(int, String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
 
resolveCached(int, String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
 
restartRequested - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
 
restitution - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
 
rgba - Variable in class games.pixscape.runtime.component.TintComponent
Couleur stockée au format LibGDX rgba8888 : Color.rgba8888(r, g, b, a) ou Color.rgba8888(Color) Par défaut : blanc opaque.
rotation - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
rotation() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
 
ROTATION - Static variable in class games.pixscape.runtime.render.GeometryDirty
 
rotationDeg - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
 
rotationDiff - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
rotationRad - Variable in class games.pixscape.runtime.component.TransformComponent
Rotation en radians (convention interne).
RUNTIME_DIR_NAME - Static variable in class games.pixscape.runtime.engine.PixscapeEngine
 
RuntimeConfig - Class in games.pixscape.runtime.configuration
Configuration runtime exportée (project.json côté user project).
RuntimeConfig() - Constructor for class games.pixscape.runtime.configuration.RuntimeConfig
 
RuntimeFs - Class in games.pixscape.runtime.helper
 
runtimeOrder - Variable in class games.pixscape.runtime.render.RenderStateSOA
Ordre interne spécifique au runtime (Talos, Spine, Pixscape...).
runtimeProjectDir() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
RuntimeProjectIO - Class in games.pixscape.runtime.loading
I/O du projet runtime (pixscape-project/project.json).
runtimeRootDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
Optionnel : peut être déduit du FileHandle côté engine.
RuntimeSceneAtlasLoader - Class in games.pixscape.runtime.loading
 

S

save(Writer) - Method in class com.badlogic.gdx.ParticleEffect
 
save(Writer) - Method in class com.badlogic.gdx.ParticleEmitter.GradientColorValue
 
save(Writer) - Method in class com.badlogic.gdx.ParticleEmitter.IndependentScaledNumericValue
 
save(Writer) - Method in class com.badlogic.gdx.ParticleEmitter.NumericValue
 
save(Writer) - Method in class com.badlogic.gdx.ParticleEmitter.ParticleValue
 
save(Writer) - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
 
save(Writer) - Method in class com.badlogic.gdx.ParticleEmitter
 
save(Writer) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
 
save(Writer) - Method in class com.badlogic.gdx.ParticleEmitter.SpawnShapeValue
 
scale() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
 
scale(float) - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
permanently scales the range by a scalar.
scale(float) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
 
SCALE - Static variable in class games.pixscape.runtime.render.GeometryDirty
 
scaleBy(TransformComponent, float, float) - Static method in class games.pixscape.runtime.component.TransformComponent
 
ScaledNumericValue() - Constructor for class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
 
scaleEffect(float) - Method in class com.badlogic.gdx.ParticleEffect
Permanently scales all the size and motion parameters of all the emitters in this effect.
scaleEffect(float, float) - Method in class com.badlogic.gdx.ParticleEffect
Permanently scales all the size and motion parameters of all the emitters in this effect.
scaleEffect(float, float, float) - Method in class com.badlogic.gdx.ParticleEffect
Permanently scales all the size and motion parameters of all the emitters in this effect.
scaleMotion(float) - Method in class com.badlogic.gdx.ParticleEmitter
Permanently scales the speed of the emitter by scaling all its ranged values related to motion.
scaleSize(float) - Method in class com.badlogic.gdx.ParticleEmitter
Permanently scales the size of the emitter by scaling all its ranged values related to size.
scaleSize(float, float) - Method in class com.badlogic.gdx.ParticleEmitter
Permanently scales the size of the emitter by scaling all its ranged values related to size.
scaleX - Variable in class games.pixscape.runtime.component.TransformComponent
 
scaleY - Variable in class games.pixscape.runtime.component.TransformComponent
 
sceneDirName(SceneMetaRuntime) - Static method in class games.pixscape.runtime.configuration.RuntimeConfig
scene1.json -> scene1
sceneDirName(SceneMetaRuntime) - Static method in class games.pixscape.runtime.helper.RuntimeFs
 
SceneLoader - Class in games.pixscape.runtime.loading
 
SceneMetaRuntime - Class in games.pixscape.runtime.loading
 
SceneMetaRuntime() - Constructor for class games.pixscape.runtime.loading.SceneMetaRuntime
 
SceneMetaRuntime(SceneMetaRuntime) - Constructor for class games.pixscape.runtime.loading.SceneMetaRuntime
 
SceneMetaRuntime(String, String) - Constructor for class games.pixscape.runtime.loading.SceneMetaRuntime
 
SceneMetaRuntime.TiledProjection - Enum Class in games.pixscape.runtime.loading
 
scenes - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
scenesDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
scenesRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
set(int, int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
set(ParticleEmitter.IndependentScaledNumericValue) - Method in class com.badlogic.gdx.ParticleEmitter.IndependentScaledNumericValue
 
set(ParticleEmitter.RangedNumericValue) - Method in class com.badlogic.gdx.ParticleEmitter.IndependentScaledNumericValue
 
set(ParticleEmitter.RangedNumericValue) - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
 
set(ParticleEmitter.RangedNumericValue) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
 
set(ParticleEmitter.ScaledNumericValue) - Method in class com.badlogic.gdx.ParticleEmitter.IndependentScaledNumericValue
 
set(ParticleEmitter.ScaledNumericValue) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
 
setActive(boolean) - Method in class com.badlogic.gdx.ParticleEmitter.ParticleValue
 
setAdditive(boolean) - Method in class com.badlogic.gdx.ParticleEmitter
 
setAligned(boolean) - Method in class com.badlogic.gdx.ParticleEmitter
 
setAllowStatic(boolean) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
 
setAlwaysActive(boolean) - Method in class com.badlogic.gdx.ParticleEmitter.ParticleValue
 
setAttached(boolean) - Method in class com.badlogic.gdx.ParticleEmitter
 
setBehind(boolean) - Method in class com.badlogic.gdx.ParticleEmitter
 
setBlendMode(boolean, int, int, RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
setBlendMode(boolean, int, int, RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
 
setBlendMode(boolean, int, int, RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 
setBlendMode(boolean, int, int, RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
setBlendMode(BlendMode) - Method in class games.pixscape.runtime.component.RenderMaterialComponent
 
setBox2d(Box2dWorldService) - Method in class games.pixscape.runtime.service.PhysicsService
 
setBox2d(Box2dWorldService) - Method in class games.pixscape.runtime.system.Box2dSyncSystem
 
setCapacity(int) - Method in class games.pixscape.runtime.render.DrawList
Fixe (ou refixe) complètement la capacité de la DrawList.
setCapacity(int) - Method in class games.pixscape.runtime.render.LayerStateSOA
Fixe la capacité max. à utiliser pour les layers.
setCapacity(int) - Method in class games.pixscape.runtime.render.RenderStateSOA
 
setCleansUpBlendFunction(boolean) - Method in class com.badlogic.gdx.ParticleEmitter
 
setColor(float, float, float, float) - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
setColor(float, float, float, float) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
 
setColor(float, float, float, float) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 
setColor(float, float, float, float) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
setColors(float[]) - Method in class com.badlogic.gdx.ParticleEmitter.GradientColorValue
 
setConfigurationCustomizer(Consumer<WorldConfigurationBuilder>) - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
setContinuous(boolean) - Method in class com.badlogic.gdx.ParticleEmitter
 
setDampingRatio(float) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
 
setDoSleep(boolean) - Method in class games.pixscape.runtime.service.Box2dWorldService
 
setDuration(int) - Method in class com.badlogic.gdx.ParticleEffect
 
setEdges(boolean) - Method in class com.badlogic.gdx.ParticleEmitter.SpawnShapeValue
 
setEffectsRoot(FileHandle) - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
 
setEmittersCleanUpBlendFunction(boolean) - Method in class com.badlogic.gdx.ParticleEffect
Sets the cleansUpBlendFunction parameter on all ParticleEmitters currently in this ParticleEffect.
setEnabled(boolean) - Method in class games.pixscape.runtime.system.Box2dSyncSystem
 
setFlip(boolean, boolean) - Method in class com.badlogic.gdx.ParticleEffect
 
setFlip(boolean, boolean) - Method in class com.badlogic.gdx.ParticleEmitter
 
setFrequencyHz(float) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
 
setGrabRadiusMeters(float) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
 
setGravity(float, float) - Method in class games.pixscape.runtime.service.Box2dWorldService
 
setHigh(float) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
 
setHigh(float, float) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
 
setHighMax(float) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
 
setHighMin(float) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
 
setIdentity(int, long, String) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
setImagePaths(Array<String>) - Method in class com.badlogic.gdx.ParticleEmitter
 
setIndependent(boolean) - Method in class com.badlogic.gdx.ParticleEmitter.IndependentScaledNumericValue
 
setLow(float) - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
 
setLow(float, float) - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
 
setLowMax(float) - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
 
setLowMin(float) - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
 
setMaxForce(float) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
 
setMaxParticleCount(int) - Method in class com.badlogic.gdx.ParticleEmitter
 
setMinParticleCount(int) - Method in class com.badlogic.gdx.ParticleEmitter
 
setName(int, String) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
setName(String) - Method in class com.badlogic.gdx.ParticleEmitter
 
setPackedColor(float) - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
setPackedColor(float) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
 
setPackedColor(float) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 
setPackedColor(float) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
setPosition(float, float) - Method in class com.badlogic.gdx.ParticleEffect
 
setPosition(float, float) - Method in class com.badlogic.gdx.ParticleEmitter
 
setPpm(float) - Method in class games.pixscape.runtime.service.Box2dWorldService
 
setPremultipliedAlpha(boolean) - Method in class com.badlogic.gdx.ParticleEmitter
 
setRelative(boolean) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
 
setScaling(float[]) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
 
setSceneMeta(SceneMetaRuntime) - Method in class games.pixscape.runtime.system.Box2dSyncSystem
 
setShader(ShaderProgram, RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
setShader(ShaderProgram, RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
 
setShader(ShaderProgram, RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 
setShader(ShaderProgram, RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
setShape(ParticleEmitter.SpawnShape) - Method in class com.badlogic.gdx.ParticleEmitter.SpawnShapeValue
 
setSide(ParticleEmitter.SpawnEllipseSide) - Method in class com.badlogic.gdx.ParticleEmitter.SpawnShapeValue
 
setSpriteMode(ParticleEmitter.SpriteMode) - Method in class com.badlogic.gdx.ParticleEmitter
 
setSprites(Array<Sprite>) - Method in class com.badlogic.gdx.ParticleEmitter
 
setStableId(int, long) - Method in class games.pixscape.runtime.service.IdentityRegistry
 
setStepEnabled(boolean) - Method in class games.pixscape.runtime.system.Box2dSyncSystem
 
setTags(int, Array<String>) - Method in class games.pixscape.runtime.service.TagRegistry
 
setTags(int, String...) - Method in class games.pixscape.runtime.service.TagRegistry
 
setTextureArrayBundle(AtlasRuntimeService.TextureArrayBundle) - Method in class games.pixscape.runtime.render.batch.MeshBatch
 
setTextureArrayBundle(AtlasRuntimeService.TextureArrayBundle) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
 
setTextureArrayBundle(AtlasRuntimeService.TextureArrayBundle) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
 
setTextureArrayBundle(AtlasRuntimeService.TextureArrayBundle) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
setTile(int, int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
setTimeline(float[]) - Method in class com.badlogic.gdx.ParticleEmitter.GradientColorValue
 
setTimeline(float[]) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
 
setValue(float) - Method in class com.badlogic.gdx.ParticleEmitter.NumericValue
 
setWorldCamera(OrthographicCamera) - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
shader - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
SHADER_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
 
shaderBinds - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
shaderIdx - Variable in class games.pixscape.runtime.component.RenderMaterialComponent
 
ShaderMode - Enum Class in games.pixscape.runtime.render
Mode de rendu ciblé par le shader custom.
ShaderParamsComponent - Class in games.pixscape.runtime.component
Paramètres de shader par entité.
ShaderParamsComponent() - Constructor for class games.pixscape.runtime.component.ShaderParamsComponent
 
ShaderRegistry - Class in games.pixscape.runtime.render
Simple registry: name -> index, index -> ShaderProgram.
shadersDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
shadersRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
 
shaderSwitches - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
SHAPE_BOX - Static variable in class games.pixscape.runtime.component.physics.FixtureDefData
 
SHAPE_CIRCLE - Static variable in class games.pixscape.runtime.component.physics.FixtureDefData
 
SHAPE_POLYGON - Static variable in class games.pixscape.runtime.component.physics.FixtureDefData
 
shapeType - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
 
simple() - Static method in class games.pixscape.runtime.render.RenderSettings
Mode simple : batch 1 texture, aucun besoin ES3.
SIMPLE - Enum constant in enum class games.pixscape.runtime.render.RenderSettings.RenderMode
 
sin - Variable in class games.pixscape.runtime.component.TransformComponent
 
single - Enum constant in enum class com.badlogic.gdx.ParticleEmitter.SpriteMode
 
size - Variable in class games.pixscape.runtime.render.DrawList
 
size() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
 
size() - Method in class games.pixscape.runtime.tiled.TiledSoaAllocator.Range
 
SIZE - Static variable in class games.pixscape.runtime.render.GeometryDirty
 
sizeMul - Variable in class games.pixscape.runtime.component.ParticleOverridesComponent
Multiplie la taille des particules (>=0).
slotFor(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
 
SlotRange(int, int) - Constructor for record class games.pixscape.runtime.system.TiledRenderSyncSystem.SlotRange
Creates an instance of a SlotRange record class.
soaCount - Variable in class games.pixscape.runtime.tiled.TileChunk
 
soaStartIndex - Variable in class games.pixscape.runtime.tiled.TileChunk
 
softness - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
 
sortKey - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
SortKey64 - Class in games.pixscape.runtime.render
 
SpawnShapeValue() - Constructor for class com.badlogic.gdx.ParticleEmitter.SpawnShapeValue
 
SPRITE - Enum constant in enum class games.pixscape.runtime.render.ShaderMode
Sprite simple (MeshBatch / 1 texture).
square - Enum constant in enum class com.badlogic.gdx.ParticleEmitter.SpawnShape
 
srcFactor - Variable in enum class games.pixscape.runtime.render.BlendMode
 
stableId - Variable in class games.pixscape.runtime.component.PixscapeIdentityComponent
 
start - Variable in class games.pixscape.runtime.component.AnimationComponent.Clip
 
start - Variable in class games.pixscape.runtime.tiled.TiledSoaAllocator.Range
 
start() - Method in class com.badlogic.gdx.ParticleEffect
 
start() - Method in class com.badlogic.gdx.ParticleEmitter
 
start() - Method in record class games.pixscape.runtime.system.TiledRenderSyncSystem.SlotRange
Returns the value of the start record component.
stateTime - Variable in class games.pixscape.runtime.component.AnimationComponent
 
STATIC - Static variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
step(float) - Method in class games.pixscape.runtime.service.Box2dWorldService
 
stiffness - Variable in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
 
stiffness - Variable in class games.pixscape.runtime.component.physics.PhysicsWeldJointComponent
 
supportsES3() - Method in class games.pixscape.runtime.render.batch.GLCaps
 
supportsTextureArray() - Method in class games.pixscape.runtime.render.batch.GLCaps
 
system(Class<T>) - Method in class games.pixscape.runtime.engine.PixscapeEngine
 

T

TagRegistry - Class in games.pixscape.runtime.service
Simple runtime index: tag -> entityIds.
TagRegistry() - Constructor for class games.pixscape.runtime.service.TagRegistry
 
tags - Variable in class games.pixscape.runtime.component.PixscapeTagComponent
 
targetX - Variable in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
Target monde (mètres).
targetY - Variable in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
 
testCompile(String, String, ShaderMode) - Static method in class games.pixscape.runtime.render.ShaderRegistry
Teste la compilation d’un fragment shader custom pour un mode donné, en utilisant le vertex shader correspondant au mode et au profil du projet.
testCompile(String, String, String, ShaderMode) - Static method in class games.pixscape.runtime.render.ShaderRegistry
Teste la compilation d’un shader custom complet (vertex + fragment) pour un mode donné.
TEX_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
 
TEXTURE_ARRAY - Enum constant in enum class games.pixscape.runtime.render.ShaderMode
Texture array (TextureArrayMeshBatch).
textureArray - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.TextureArrayBundle
 
TextureArrayBundle(TextureArray, IntIntMap) - Constructor for class games.pixscape.runtime.service.AtlasRuntimeService.TextureArrayBundle
 
TextureArrayMeshBatch - Class in games.pixscape.runtime.render.batch
Batch basé sur un unique TextureArray (sampler2DArray dans le shader).
TextureArrayMeshBatch(int) - Constructor for class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
 
textureBinds - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
 
textureHandle - Variable in class games.pixscape.runtime.component.RenderMaterialComponent
Runtime texture handle resolved from atlas data.
textureHandle - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
textureHandle - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.CachedRegion
 
TextureRegionComponent - Class in games.pixscape.runtime.component
Runtime uniquement : UV/tailles résolues (non sérialisé).
TextureRegionComponent() - Constructor for class games.pixscape.runtime.component.TextureRegionComponent
 
TextureRegistry - Class in games.pixscape.runtime.render
 
TIE_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
 
tileAssetIds - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
TileChunk - Class in games.pixscape.runtime.tiled
 
TileChunk() - Constructor for class games.pixscape.runtime.tiled.TileChunk
 
TileChunk(int, int, int, int, int, int, float, float, int, int, int) - Constructor for class games.pixscape.runtime.tiled.TileChunk
 
TileChunk.DirtyState - Enum Class in games.pixscape.runtime.tiled
 
tiledEnabled - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
tiledEnd - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
TiledLayerComponent - Class in games.pixscape.runtime.component
 
TiledLayerComponent() - Constructor for class games.pixscape.runtime.component.TiledLayerComponent
 
TiledMapLayerData - Class in games.pixscape.runtime.tiled
 
TiledMapLayerData() - Constructor for class games.pixscape.runtime.tiled.TiledMapLayerData
 
TiledMapLayerData(int, int, int, int, int) - Constructor for class games.pixscape.runtime.tiled.TiledMapLayerData
 
tiledProjection - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
TiledRenderSyncSystem - Class in games.pixscape.runtime.system
 
TiledRenderSyncSystem(OrthographicCamera, RenderStateSOA, AtlasRuntimeService, int, int, int) - Constructor for class games.pixscape.runtime.system.TiledRenderSyncSystem
 
TiledRenderSyncSystem.SlotRange - Record Class in games.pixscape.runtime.system
 
TiledSoaAllocator - Class in games.pixscape.runtime.tiled
 
TiledSoaAllocator(int, int) - Constructor for class games.pixscape.runtime.tiled.TiledSoaAllocator
 
TiledSoaAllocator.Range - Class in games.pixscape.runtime.tiled
 
tiledStart - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
tileHeight - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
tileHeight - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
tileToWorldX(int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
tileToWorldY(int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
tileWidth - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
 
tileWidth - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
tileXs - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
tileYs - Variable in class games.pixscape.runtime.component.TiledLayerComponent
 
tint - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
TintComponent - Class in games.pixscape.runtime.component
 
TintComponent() - Constructor for class games.pixscape.runtime.component.TintComponent
 
tintRgba - Variable in class games.pixscape.runtime.component.ParticleOverridesComponent
-1 = none, sinon RGBA packed int.
toColor() - Method in class games.pixscape.runtime.component.TintComponent
Retourne un nouveau Color (à éviter dans la hot path si possible).
toColor(Color) - Method in class games.pixscape.runtime.component.TintComponent
Remplit un Color fourni avec la valeur courante.
toCorners(OrientedBoundsComponent, float[]) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
Calcule x1..y4 (8 floats) à partir d’un OBB (coin 1..4 en sens horaire).
top - Enum constant in enum class com.badlogic.gdx.ParticleEmitter.SpawnEllipseSide
 
toString() - Method in class games.pixscape.runtime.render.batch.GLCaps
 
toString() - Method in record class games.pixscape.runtime.system.TiledRenderSyncSystem.SlotRange
Returns a string representation of this record class.
touch(int) - Method in class games.pixscape.runtime.render.RenderStateSOA
 
touchLayerIndex(int) - Method in class games.pixscape.runtime.render.LayerStateSOA
Signale qu'on utilise le layer d'index idx.
transform(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
Transform fluent.
TransformComponent - Class in games.pixscape.runtime.component
 
TransformComponent() - Constructor for class games.pixscape.runtime.component.TransformComponent
 
translate(TransformComponent, float, float) - Static method in class games.pixscape.runtime.component.TransformComponent
 
transparency - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
transparencyDiff - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
type - Variable in class games.pixscape.runtime.component.LayerComponent
 
type - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
 
type - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
Type logique (pour debug/UI/serial).
type - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
 
type - Variable in class games.pixscape.runtime.render.LayerStateSOA
 
TYPE - Static variable in class games.pixscape.runtime.render.JointDirtyBits
 
TYPE_CLASSIC - Static variable in class games.pixscape.runtime.component.LayerComponent
 
TYPE_DISTANCE - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
TYPE_FRICTION - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
TYPE_GEAR - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
TYPE_LIGHT - Static variable in class games.pixscape.runtime.component.LayerComponent
 
TYPE_MOTOR - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
TYPE_MOUSE - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
TYPE_PHYSICS - Static variable in class games.pixscape.runtime.component.LayerComponent
 
TYPE_PRISMATIC - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
TYPE_PULLEY - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
TYPE_REVOLUTE - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
TYPE_TILED - Static variable in class games.pixscape.runtime.component.LayerComponent
 
TYPE_WELD - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 
TYPE_WHEEL - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
 

U

u1 - Variable in class games.pixscape.runtime.component.TextureRegionComponent
 
u1 - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
u1 - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.CachedRegion
 
u2 - Variable in class games.pixscape.runtime.component.TextureRegionComponent
 
u2 - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
u2 - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.CachedRegion
 
UNASSIGNED_STABLE_ID - Static variable in class games.pixscape.runtime.service.IdentityRegistry
 
unload(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
 
unloadAll() - Method in class games.pixscape.runtime.service.AtlasRuntimeService
 
unpackLayerOrdered(long) - Static method in class games.pixscape.runtime.render.SortKey64
 
unpackMaterialBlendModeId(int) - Static method in class games.pixscape.runtime.render.SortKey64
 
unpackMaterialShaderIdx(int) - Static method in class games.pixscape.runtime.render.SortKey64
 
unpackMaterialTextureHandle(int) - Static method in class games.pixscape.runtime.render.SortKey64
 
unpackPassOrdered(long) - Static method in class games.pixscape.runtime.render.SortKey64
 
unpackRGBA8888(int, float[]) - Static method in class games.pixscape.runtime.helper.ColorHelper
Unpacks an rgba8888 int into [r,g,b,a] in the 0..1 range.
unpackRGBA8888(int, Color) - Static method in class games.pixscape.runtime.helper.ColorHelper
Unpacks into a reusable Color.
unpackTieOrdered(long) - Static method in class games.pixscape.runtime.render.SortKey64
 
unpackZOrdered(long) - Static method in class games.pixscape.runtime.render.SortKey64
 
update(float) - Method in class com.badlogic.gdx.ParticleEffect
 
update(float) - Method in class com.badlogic.gdx.ParticleEmitter
 
update(float) - Method in class games.pixscape.runtime.engine.PixscapeEngine
Updates ECS delta time; call once per frame before PixscapeEngine.render().
UpdateWorldGeometrySystem - Class in games.pixscape.runtime.system
Recalcul géométrie monde (axes/oriented bounds/AABB) UNIQUEMENT pour les entités marquées dirty GEOMETRY via DirtyTrackerSystem (hors components)
UpdateWorldGeometrySystem() - Constructor for class games.pixscape.runtime.system.UpdateWorldGeometrySystem
 
upperAngleRad - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
 
upperTranslationM - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
 
userData - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
Optionnel : tag/debug/serial.
userRootDir() - Method in class games.pixscape.runtime.engine.PixscapeEngine
 
useTextureArray() - Method in class games.pixscape.runtime.render.RenderSettings
 
ux - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
 
uy - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
 

V

v1 - Variable in class games.pixscape.runtime.component.TextureRegionComponent
 
v1 - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
v1 - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.CachedRegion
 
v2 - Variable in class games.pixscape.runtime.component.TextureRegionComponent
 
v2 - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
v2 - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.CachedRegion
 
valid - Variable in class games.pixscape.runtime.component.TextureRegionComponent
 
valueOf(String) - Static method in enum class com.badlogic.gdx.ParticleEmitter.SpawnEllipseSide
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class com.badlogic.gdx.ParticleEmitter.SpawnShape
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class com.badlogic.gdx.ParticleEmitter.SpriteMode
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.pixscape.runtime.loading.SceneMetaRuntime.TiledProjection
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.pixscape.runtime.render.BlendMode
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.pixscape.runtime.render.RenderSettings.RenderMode
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.pixscape.runtime.render.ShaderMode
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class games.pixscape.runtime.tiled.TileChunk.DirtyState
Returns the enum constant of this class with the specified name.
values() - Static method in enum class com.badlogic.gdx.ParticleEmitter.SpawnEllipseSide
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class com.badlogic.gdx.ParticleEmitter.SpawnShape
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class com.badlogic.gdx.ParticleEmitter.SpriteMode
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.pixscape.runtime.loading.SceneMetaRuntime.TiledProjection
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.pixscape.runtime.render.BlendMode
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.pixscape.runtime.render.RenderSettings.RenderMode
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.pixscape.runtime.render.ShaderMode
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class games.pixscape.runtime.tiled.TileChunk.DirtyState
Returns an array containing the constants of this enum class, in the order they are declared.
velocity - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
velocityDiff - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
version - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
 
VisibilityComponent - Class in games.pixscape.runtime.component
 
VisibilityComponent() - Constructor for class games.pixscape.runtime.component.VisibilityComponent
 
visible - Variable in class games.pixscape.runtime.component.VisibilityComponent
Masquage logique (l'utilisateur peut décocher "œil" dans l'éditeur).
visible - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
visible - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
 
visibleLastFrame - Variable in class games.pixscape.runtime.tiled.TileChunk
 
vx - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
 
vy - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
 

W

WHITE_HANDLE - Static variable in class games.pixscape.runtime.render.TextureRegistry
 
whiteHandle() - Static method in class games.pixscape.runtime.render.InternalTextures
 
whiteTexture() - Static method in class games.pixscape.runtime.render.InternalTextures
 
width - Variable in class games.pixscape.runtime.component.DimensionsComponent
 
wind - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
windDiff - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
withExt(String, String) - Static method in class games.pixscape.runtime.helper.RuntimeFs
 
world - Variable in class games.pixscape.runtime.service.Box2dWorldService
 
WorldBootstrapResult - Class in games.pixscape.runtime.loading
 
WorldBootstrapResult(World, int, int, int, int, int, int, int) - Constructor for class games.pixscape.runtime.loading.WorldBootstrapResult
 
WorldConfigFactory - Class in games.pixscape.runtime.loading
 
worldToTileX(float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 
worldToTileY(float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
 

X

x - Variable in class games.pixscape.runtime.component.TransformComponent
 
x1 - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
x2 - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
x3 - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
x4 - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
xScale - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
xScaleDiff - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
xSizeScale - Variable in class com.badlogic.gdx.ParticleEffect
 

Y

y - Variable in class games.pixscape.runtime.component.TransformComponent
 
y1 - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
y2 - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
y3 - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
y4 - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
yScale - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
yScaleDiff - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
 
ySizeScale - Variable in class com.badlogic.gdx.ParticleEffect
 

Z

z - Variable in class games.pixscape.runtime.render.RenderStateSOA
 
Z_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
 
zIndex - Variable in class games.pixscape.runtime.component.EntityIndexComponent
 
ZOrderRuntimeService - Class in games.pixscape.runtime.service
 
ZOrderRuntimeService(World) - Constructor for class games.pixscape.runtime.service.ZOrderRuntimeService
 
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