Index
All Classes and Interfaces|All Packages|Constant Field Values
A
- a - Variable in class games.pixscape.runtime.render.RenderStateSOA
- AABB_MASK - Static variable in class games.pixscape.runtime.render.GeometryDirty
-
Recalc center + AABB corners.
- AABBComponent - Class in games.pixscape.runtime.component
- AABBComponent() - Constructor for class games.pixscape.runtime.component.AABBComponent
- absCos - Variable in class games.pixscape.runtime.component.TransformComponent
- absSin - Variable in class games.pixscape.runtime.component.TransformComponent
- accept(int) - Method in interface games.pixscape.runtime.system.DirtyTrackerSystem.IntConsumer
- accumulate(RenderStats, float) - Method in class games.pixscape.runtime.render.batch.performance.RenderStatsSink
- add(int) - Method in class games.pixscape.runtime.render.DrawList
- add(RenderStats) - Method in class games.pixscape.runtime.render.batch.performance.RenderStats
- ADDITIVE - Enum constant in enum class games.pixscape.runtime.render.BlendMode
- ADDITIVE_ALPHA - Enum constant in enum class games.pixscape.runtime.render.BlendMode
- addOnTop(int, int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
-
Ajoute l’entité en HAUT du layer (z = n).
- addParticle() - Method in class com.badlogic.gdx.ParticleEmitter
- addParticles(int) - Method in class com.badlogic.gdx.ParticleEmitter
- addTag(int, String) - Method in class games.pixscape.runtime.service.TagRegistry
- aEid - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
-
Bodies référencés (ECS entity ids).
- aGen - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
- all() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
- ALL - Static variable in class games.pixscape.runtime.render.GeometryDirty
- ALL - Static variable in class games.pixscape.runtime.render.JointDirtyBits
- ALL - Static variable in class games.pixscape.runtime.render.PhysicsDirtyBits
- allNames() - Method in class games.pixscape.runtime.service.IdentityRegistry
- allocate(int) - Method in class games.pixscape.runtime.tiled.TiledSoaAllocator
- allocateStableId() - Method in class games.pixscape.runtime.service.IdentityRegistry
- allowCompletion() - Method in class com.badlogic.gdx.ParticleEffect
- allowCompletion() - Method in class com.badlogic.gdx.ParticleEmitter
-
Ignores the
continuoussetting until the emitter is started again. - allowSleep - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- allTags() - Method in class games.pixscape.runtime.service.TagRegistry
- ALPHA - Enum constant in enum class games.pixscape.runtime.render.BlendMode
- alphaMul - Variable in class games.pixscape.runtime.component.ParticleOverridesComponent
-
Multiplie l'alpha (>=0).
- AmbientLightComponent - Class in games.pixscape.runtime.component.light
- AmbientLightComponent() - Constructor for class games.pixscape.runtime.component.light.AmbientLightComponent
- ambientMulB - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- ambientMulG - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- ambientMulR - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- anchorAx - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
-
Ancres locales en mètres
- anchorAy - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- anchorBx - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- anchorBy - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- ANCHORS - Static variable in class games.pixscape.runtime.render.JointDirtyBits
- angle - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- angleCos - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- angleDeg - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
- angleDiff - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- angleSin - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- angularDamping - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- angularOffsetRad - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
- animated - Enum constant in enum class com.badlogic.gdx.ParticleEmitter.SpriteMode
- animation - Variable in class games.pixscape.runtime.component.AnimationComponent
-
Animation group name resolved via atlas.findRegions(animation).
- AnimationComponent - Class in games.pixscape.runtime.component
- AnimationComponent() - Constructor for class games.pixscape.runtime.component.AnimationComponent
- AnimationComponent.Clip - Class in games.pixscape.runtime.component
- animationsDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- animationsRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- AnimationSystem - Class in games.pixscape.runtime.system
-
Updates animated sprite UVs using atlas frame groups (atlas.findRegions(animation)).
- AnimationSystem(AtlasRuntimeService) - Constructor for class games.pixscape.runtime.system.AnimationSystem
- apply(int) - Static method in class games.pixscape.runtime.render.Blend
- apply(BlendMode) - Static method in class games.pixscape.runtime.render.Blend
- applyDefaultsAndValidate(String) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- array(boolean) - Static method in class games.pixscape.runtime.render.RenderSettings
-
Mode TextureArray : requiert ES3 + support texture array.
- ARRAY - Enum constant in enum class games.pixscape.runtime.render.RenderSettings.RenderMode
- assetId - Variable in class games.pixscape.runtime.component.AssetRefComponent
- assetIds - Variable in class games.pixscape.runtime.tiled.TileChunk
- AssetRefComponent - Class in games.pixscape.runtime.component
-
Logical sprite asset reference shared by studio and runtime.
- AssetRefComponent() - Constructor for class games.pixscape.runtime.component.AssetRefComponent
- atlases - Variable in class games.pixscape.runtime.service.AtlasRuntimeService
- atlasesDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- atlasesRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- AtlasRuntimeService - Class in games.pixscape.runtime.service
- AtlasRuntimeService() - Constructor for class games.pixscape.runtime.service.AtlasRuntimeService
- AtlasRuntimeService.CachedRegion - Class in games.pixscape.runtime.service
- AtlasRuntimeService.TextureArrayBundle - Class in games.pixscape.runtime.service
- atlasTag - Variable in class games.pixscape.runtime.component.AssetRefComponent
-
Scene atlas tag, ex: "MainScene".
- atlasTag - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
-
Tag d'atlas à utiliser pour les sprites de particules (ex: "MainScene" ou "Particles").
- atlasTag - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- audioDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- audioRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- auto(boolean) - Static method in class games.pixscape.runtime.render.RenderSettings
-
Mode automatique : le BatchFactory choisira en fonction de GLCaps.
- AUTO - Enum constant in enum class games.pixscape.runtime.render.RenderSettings.RenderMode
- autoStart - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
-
Démarrer automatiquement à l'apparition de l'entité.
- awake - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- axes() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
- AXES_MASK - Static variable in class games.pixscape.runtime.render.GeometryDirty
-
Recalc trig/axes/half-extents.
- axisX - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
-
Axe local A (normalisé idéalement).
- axisX - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
- axisY - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
- axisY - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
B
- b - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
- b - Variable in class games.pixscape.runtime.component.light.PointLightComponent
- baseName(String) - Static method in class games.pixscape.runtime.helper.RuntimeFs
- batch - Variable in class games.pixscape.runtime.render.batch.BatchFactory.Result
- batch - Variable in class games.pixscape.runtime.render.RenderContext
- batchesAlpha - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- batchesOpaque - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- BatchFactory - Class in games.pixscape.runtime.render.batch
-
Creates runtime rendering batches and selects a compatible default shader.
- BatchFactory() - Constructor for class games.pixscape.runtime.render.batch.BatchFactory
- BatchFactory.Result - Class in games.pixscape.runtime.render.batch
- begin() - Method in class games.pixscape.runtime.system.CullingSystem
- begin() - Method in class games.pixscape.runtime.system.LayerStateBuildSystem
- begin() - Method in class games.pixscape.runtime.system.RenderBuildDrawListSystem
- begin() - Method in class games.pixscape.runtime.system.RenderOcclusionCullingSystem
- begin() - Method in class games.pixscape.runtime.system.RenderSpriteSyncSystem
- begin() - Method in class games.pixscape.runtime.system.RenderSubmitSystem
- begin(Matrix4, RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
- begin(Matrix4, RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
- begin(Matrix4, RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
- begin(Matrix4, RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- bEid - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- bGen - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
- bind(World) - Method in class games.pixscape.runtime.service.IdentityRegistry
- bind(World) - Method in class games.pixscape.runtime.service.TagRegistry
- blend - Variable in class games.pixscape.runtime.render.RenderStateSOA
- Blend - Class in games.pixscape.runtime.render
- Blend() - Constructor for class games.pixscape.runtime.render.Blend
- BLEND_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
- blending - Variable in enum class games.pixscape.runtime.render.BlendMode
- BlendMode - Enum Class in games.pixscape.runtime.render
-
Supported blend modes for sprite and tile rendering passes.
- blendModeId - Variable in class games.pixscape.runtime.component.RenderMaterialComponent
-
Serialized
BlendModeid. - blendModeSwitches - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- blendNames() - Static method in enum class games.pixscape.runtime.render.BlendMode
-
Returns all blend mode enum names in declaration order.
- blendSwitches - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- body - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeBodyComponent
- BODY - Static variable in class games.pixscape.runtime.render.PhysicsDirtyBits
- bodyCount - Variable in class games.pixscape.runtime.service.Box2dWorldService
- both - Enum constant in enum class com.badlogic.gdx.ParticleEmitter.SpawnEllipseSide
- bottom - Enum constant in enum class com.badlogic.gdx.ParticleEmitter.SpawnEllipseSide
- bounds - Variable in class com.badlogic.gdx.ParticleEffect
- bounds - Variable in class games.pixscape.runtime.tiled.TileChunk
- Box2dSyncSystem - Class in games.pixscape.runtime.system
- Box2dSyncSystem(Box2dWorldService) - Constructor for class games.pixscape.runtime.system.Box2dSyncSystem
- Box2dWorldService - Class in games.pixscape.runtime.service
- Box2dWorldService(float, Vector2) - Constructor for class games.pixscape.runtime.service.Box2dWorldService
- Box2dWorldService(float, Vector2, boolean) - Constructor for class games.pixscape.runtime.service.Box2dWorldService
- buildTextureArrayFromAtlas(TextureAtlas) - Static method in class games.pixscape.runtime.service.AtlasRuntimeService
- buildTextureArrayFromTextures(Array<Texture>) - Static method in class games.pixscape.runtime.service.AtlasRuntimeService
-
Builds a
AtlasRuntimeService.TextureArrayBundlefrom atlas page textures using libGDX texture-array data. - buildWorld(OrthographicCamera, RenderStateSOA, LayerStateSOA, DrawList, RenderStats, int, AtlasRuntimeService, FileHandle, Supplier<BaseSystem>, SceneMetaRuntime, int, Consumer<WorldConfigurationBuilder>) - Static method in class games.pixscape.runtime.loading.WorldConfigFactory
- bullet - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- bundle(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
- bundles - Variable in class games.pixscape.runtime.service.AtlasRuntimeService
C
- CachedRegion(String, float, float, float, float, int, int, int) - Constructor for class games.pixscape.runtime.service.AtlasRuntimeService.CachedRegion
- camera(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- camera(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
- CAMERA - Static variable in class games.pixscape.runtime.render.DirtyBits
- cameraEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
-
Liste vivante des entités ticketées CAMERA (ne pas modifier).
- capacity() - Method in class games.pixscape.runtime.render.LayerStateSOA
- categoryBits - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
- chunkHeight - Variable in class games.pixscape.runtime.tiled.TileChunk
- chunkSize - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- chunkSize - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- chunkWidth - Variable in class games.pixscape.runtime.tiled.TileChunk
- chunkX - Variable in class games.pixscape.runtime.tiled.TileChunk
- chunkY - Variable in class games.pixscape.runtime.tiled.TileChunk
- CLEAN - Enum constant in enum class games.pixscape.runtime.tiled.TileChunk.DirtyState
- cleansUpBlendFunction() - Method in class com.badlogic.gdx.ParticleEmitter
- clear() - Method in class games.pixscape.runtime.component.physics.FixtureIdSequence
- clear() - Method in class games.pixscape.runtime.render.DrawList
- clear() - Method in class games.pixscape.runtime.render.LayerStateSOA
-
Remet tout l'état à zéro, sans changer la capacité.
- clear() - Static method in class games.pixscape.runtime.render.TextureRegistry
- clearAll() - Method in class games.pixscape.runtime.render.RenderStateSOA
- clearAll() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- clearAllGeomSub(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- clearAllPhysicsSub(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- clearBindingCache() - Method in class games.pixscape.runtime.system.AnimationSystem
- clearEntity(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- clearFrame() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
-
Flush de fin de frame (coarse + sub).
- clearGeomSub(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- clearIdentity(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
- clearPhysicsSub(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- clearRegionCache() - Method in class games.pixscape.runtime.service.AtlasRuntimeService
- clearTags(int) - Method in class games.pixscape.runtime.service.TagRegistry
- Clip() - Constructor for class games.pixscape.runtime.component.AnimationComponent.Clip
- Clip(int, int) - Constructor for class games.pixscape.runtime.component.AnimationComponent.Clip
- clips - Variable in class games.pixscape.runtime.component.AnimationComponent
- close() - Method in class games.pixscape.runtime.render.batch.MeshBatch
- close() - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
- close() - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
- close() - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- COARSE_MASK - Static variable in class games.pixscape.runtime.render.DirtyBits
- coarseBits(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
-
coarse only
- coarseOnly() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
-
Force coarse only (rare).
- collideConnected - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
-
b2JointDef.collideConnected
- collisionDirty - Variable in class games.pixscape.runtime.tiled.TileChunk
- collisionEnabled - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- color(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- color(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
- COLOR - Static variable in class games.pixscape.runtime.render.DirtyBits
- colorEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
-
Liste vivante des entités ticketées COLOR (ne pas modifier).
- ColorHelper - Class in games.pixscape.runtime.helper
-
Color helpers for
0..1 <-> int, aligned with LibGDXrgba8888conventions. - colorPacked - Variable in class games.pixscape.runtime.render.RenderStateSOA
- com.badlogic.gdx - package com.badlogic.gdx
- commit() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
-
Commit explicite pour finir une chain: transform(e).position().rotation().commit()
- computeAnchorWorldWU(int, float, float, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
-
Anchor local (m) -> world (WU/pixels), rotation incluse.
- computeDistanceJointEndpointsWU(int, Vector2, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
-
Endpoints world (WU) d’un joint Distance.
- computeFixtureCenterWU(int, FixtureDefData, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
- computeFixtureRadiusWU(FixtureDefData) - Method in class games.pixscape.runtime.service.PhysicsService
- computeFixtureVerticesWU(int, FixtureDefData, float[]) - Method in class games.pixscape.runtime.service.PhysicsService
- computeParallaxOffset(float, float, float, float, Vector2) - Static method in class games.pixscape.runtime.helper.ParallaxHelper
-
Convention: -
factor = 1means no parallax (offset 0,0) -factor < 1means a "far" layer (moves slower than the camera) -factor > 1means a "near" layer (moves faster than the camera) - computePrismaticJointGizmoWU(int, Vector2, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
-
Pivot + axe world (WU/pixels) d’un joint Prismatic.
- computePrismaticJointPivotWU(int, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
-
Pivot world (WU/pixels) d’un joint Prismatic.
- computeRevoluteJointPivotWU(int, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
-
Pivot world (WU/pixels) d’un joint Revolute.
- computeWheelJointPivotWU(int, Vector2) - Method in class games.pixscape.runtime.service.PhysicsService
-
Pivot world (WU/pixels) d’un joint Wheel.
- coneAngleDeg - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
- ConeLightComponent - Class in games.pixscape.runtime.component.light
- ConeLightComponent() - Constructor for class games.pixscape.runtime.component.light.ConeLightComponent
- config() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- consume(int, DirtyTrackerSystem.IntConsumer) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- consumeJoints(DirtyTrackerSystem.IntConsumer) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- consumeMask(int, DirtyTrackerSystem.IntConsumer) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- consumePhysics(DirtyTrackerSystem.IntConsumer) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- contactCount - Variable in class games.pixscape.runtime.service.Box2dWorldService
- contains(float[], float, float) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
- contains(float[], float, float, float) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
-
Test de point dans un OBB défini par ses 4 coins (x0,y0,...,x3,y3) en sens horaire.
- contains(OrientedBoundsComponent, float, float) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
-
Version sans tolérance.
- contains(OrientedBoundsComponent, float, float, float) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
- contentDirty - Variable in class games.pixscape.runtime.tiled.TileChunk
- copy() - Method in class games.pixscape.runtime.component.physics.FixtureDefData
- copyFrom(SceneMetaRuntime) - Method in class games.pixscape.runtime.loading.SceneMetaRuntime
-
Copie uniquement les champs “runtime settings” (pas l’identité).
- correctionFactor - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
-
[0..1]
- cos - Variable in class games.pixscape.runtime.component.TransformComponent
- countCircleFixtures(int) - Method in class games.pixscape.runtime.service.PhysicsService
- countPolygonFixtures(int) - Method in class games.pixscape.runtime.service.PhysicsService
- countQuadFixtures(int) - Method in class games.pixscape.runtime.service.PhysicsService
- countTiledLayers(FileHandle) - Static method in class games.pixscape.runtime.loading.SceneLoader
- create(AtlasRuntimeService, RenderSettings) - Static method in class games.pixscape.runtime.render.batch.BatchFactory
-
Convenience overload that detects
GLCapsfrom the active context. - create(AtlasRuntimeService, RenderSettings, GLCaps) - Static method in class games.pixscape.runtime.render.batch.BatchFactory
-
Creates a batch using the requested render mode and GPU capabilities.
- createDefaultFixture() - Static method in class games.pixscape.runtime.service.PhysicsService
- createDistanceJoint(int, int) - Method in class games.pixscape.runtime.service.PhysicsService
-
Crée un joint Distance entre deux bodies.
- createPrismaticJoint(int, int, float, float) - Method in class games.pixscape.runtime.service.PhysicsService
-
Crée un joint Prismatic entre deux bodies, pivot world (WU/pixels).
- createRevoluteJoint(int, int, float, float) - Method in class games.pixscape.runtime.service.PhysicsService
-
Crée un joint Revolute entre deux bodies, pivot world (WU/pixels).
- createWheelJoint(int, int, float, float) - Method in class games.pixscape.runtime.service.PhysicsService
-
Crée un joint Wheel entre deux bodies, pivot world (WU/pixels).
- culledByFrustum - Variable in class games.pixscape.runtime.component.VisibilityComponent
-
Si true, l'entité est actuellement considérée comme culled (hors du frustum ou du viewport).
- culledQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- CullingSystem - Class in games.pixscape.runtime.system
- CullingSystem(OrthographicCamera, RenderStateSOA) - Constructor for class games.pixscape.runtime.system.CullingSystem
- currentClip - Variable in class games.pixscape.runtime.component.AnimationComponent
- currentLife - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- currentSceneName - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- customParamsId - Variable in class games.pixscape.runtime.render.RenderStateSOA
- CUTOUT - Enum constant in enum class games.pixscape.runtime.render.BlendMode
- cx - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
- cy - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
D
- damping - Variable in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
- damping - Variable in class games.pixscape.runtime.component.physics.PhysicsWeldJointComponent
- dampingRatio - Variable in class games.pixscape.runtime.component.physics.PhysicsDistanceJointComponent
- dampingRatio - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
- data - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- data() - Method in class games.pixscape.runtime.render.DrawList
- debugAtlasTag - Variable in class games.pixscape.runtime.component.RenderMaterialComponent
- DEFAULT_ANIMATIONS_DIR - Static variable in class games.pixscape.runtime.configuration.RuntimeConfig
- DEFAULT_ATLASES_DIR - Static variable in class games.pixscape.runtime.configuration.RuntimeConfig
- DEFAULT_AUDIO_DIR - Static variable in class games.pixscape.runtime.configuration.RuntimeConfig
- DEFAULT_EFFECTS_DIR - Static variable in class games.pixscape.runtime.configuration.RuntimeConfig
- DEFAULT_NAME - Static variable in class games.pixscape.runtime.service.IdentityRegistry
- DEFAULT_SCENE_FILE - Static variable in class games.pixscape.runtime.configuration.RuntimeConfig
- DEFAULT_SCENES_DIR - Static variable in class games.pixscape.runtime.configuration.RuntimeConfig
- DEFAULT_SHADERS_DIR - Static variable in class games.pixscape.runtime.configuration.RuntimeConfig
- DEFAULT_TILED_BUDGET - Static variable in class games.pixscape.runtime.loading.WorldConfigFactory
- DEFAULT_VERSION - Static variable in class games.pixscape.runtime.configuration.RuntimeConfig
- DEFAULT_VFX_BUDGET - Static variable in class games.pixscape.runtime.loading.WorldConfigFactory
- defaultEditor(GLCaps) - Static method in class games.pixscape.runtime.render.RenderSettings
-
Helper "intelligent" selon les capacités : - TextureArray si dispo - sinon MultiTexture si >= 8 units - sinon SIMPLE
- defaultShaderName - Variable in class games.pixscape.runtime.render.batch.BatchFactory.Result
-
Default shader assigned to newly created materials.
- deferDispose(AtlasRuntimeService.TextureArrayBundle) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
- deleteJoint(int) - Method in class games.pixscape.runtime.service.PhysicsService
- density - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
- detect() - Static method in class games.pixscape.runtime.render.batch.GLCaps
- DimensionsComponent - Class in games.pixscape.runtime.component
- DimensionsComponent() - Constructor for class games.pixscape.runtime.component.DimensionsComponent
- DIR_ANIMATIONS - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- DIR_ATLASES - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- DIR_AUDIO - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- DIR_EFFECTS - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- DIR_RUNTIME_PROJECT - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- DIR_SCENES - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- DIR_SHADERS - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- dirNameForMode(ShaderMode) - Static method in enum class games.pixscape.runtime.render.ShaderMode
- DirtyBits - Class in games.pixscape.runtime.render
- DirtyFlushSystem - Class in games.pixscape.runtime.system
-
Flush explicite des dirty en fin de frame, pour enlever la dépendance à l'ordre implicite.
- DirtyFlushSystem() - Constructor for class games.pixscape.runtime.system.DirtyFlushSystem
- dirtyLocalIndices - Variable in class games.pixscape.runtime.tiled.TileChunk
- dirtyState - Variable in class games.pixscape.runtime.tiled.TileChunk
- DirtyTrackerSystem - Class in games.pixscape.runtime.system
-
Dirty tracker hors-components (par bit) + submask GEOMETRY packé dans bitsByEntity[e]
- DirtyTrackerSystem(int) - Constructor for class games.pixscape.runtime.system.DirtyTrackerSystem
- DirtyTrackerSystem.IntConsumer - Interface in games.pixscape.runtime.system
- DirtyTrackerSystem.MarkDirty - Class in games.pixscape.runtime.system
- DirtyTrackerSystem.TransformMark - Class in games.pixscape.runtime.system
-
Fluent builder transform/geometry submask.
- disable(int) - Method in class games.pixscape.runtime.render.RenderStateSOA
- dispose() - Method in class com.badlogic.gdx.ParticleEffect
-
Disposes the texture for each sprite for each ParticleEmitter.
- dispose() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Disposes world and runtime resources; the instance must be reinitialized afterwards.
- dispose() - Static method in class games.pixscape.runtime.render.InternalTextures
- dispose() - Method in class games.pixscape.runtime.service.Box2dWorldService
- disposeAll() - Static method in class games.pixscape.runtime.render.ShaderRegistry
-
Libère tous les shaders et reset l’état.
- doSleep - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- draw(int, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
- draw(int, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
- draw(int, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
- draw(int, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- draw(Batch) - Method in class com.badlogic.gdx.ParticleEffect
- draw(Batch) - Method in class com.badlogic.gdx.ParticleEmitter
- draw(Batch, float) - Method in class com.badlogic.gdx.ParticleEffect
- draw(Batch, float) - Method in class com.badlogic.gdx.ParticleEmitter
-
Updates and draws the particles.
- drawCalls - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- drawList - Variable in class games.pixscape.runtime.render.RenderContext
- DrawList - Class in games.pixscape.runtime.render
-
Liste plate des entités à dessiner pour la frame courante.
- DrawList() - Constructor for class games.pixscape.runtime.render.DrawList
- DrawList(int) - Constructor for class games.pixscape.runtime.render.DrawList
- drawnQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- drawTex(Texture, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
- drawTex(Texture, float, float, float, float, float, float, float, float, float, float, float, float, RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
-
Version interne qui prend directement une Texture.
- dstFactor - Variable in enum class games.pixscape.runtime.render.BlendMode
- duration - Variable in class com.badlogic.gdx.ParticleEmitter
- durationTimer - Variable in class com.badlogic.gdx.ParticleEmitter
- DYNAMIC - Static variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
E
- effectPath - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
-
Chemin relatif vers le fichier .p (ex: "particles/fire.p").
- effectsDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- effectsRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- ellipse - Enum constant in enum class com.badlogic.gdx.ParticleEmitter.SpawnShape
- enabled - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
- enabled - Variable in class games.pixscape.runtime.component.light.PointLightComponent
- enabled - Variable in class games.pixscape.runtime.component.ParticleOverridesComponent
-
Active/désactive l'application des overrides.
- enabled - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- enabled - Variable in class games.pixscape.runtime.render.LayerStateSOA
- enabled - Variable in class games.pixscape.runtime.render.RenderStateSOA
- enableLimit - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
- enableLimit - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
- enableMotor - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
- enableMotor - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
- enableMotor - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
- end - Variable in class games.pixscape.runtime.component.AnimationComponent.Clip
- end - Variable in class games.pixscape.runtime.tiled.TiledSoaAllocator.Range
- end() - Method in class games.pixscape.runtime.system.RenderSubmitSystem
- end() - Method in record class games.pixscape.runtime.system.TiledRenderSyncSystem.SlotRange
-
Returns the value of the
endrecord component. - end(RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
- end(RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
- end(RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
- end(RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- ensure(FixtureDefData) - Method in class games.pixscape.runtime.component.physics.FixtureIdSequence
- ensureCapacity(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- ensureFixtureIds(int) - Method in class games.pixscape.runtime.service.PhysicsService
- ensurePhysics(int) - Method in class games.pixscape.runtime.service.PhysicsService
- ensureStableId(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
- entityId - Variable in class games.pixscape.runtime.render.LayerStateSOA
- entityId - Variable in class games.pixscape.runtime.render.RenderStateSOA
-
Mapping direct entityId -> entityId...
- EntityIndexComponent - Class in games.pixscape.runtime.component
- EntityIndexComponent() - Constructor for class games.pixscape.runtime.component.EntityIndexComponent
- equals(Object) - Method in record class games.pixscape.runtime.system.TiledRenderSyncSystem.SlotRange
-
Indicates whether some other object is "equal to" this one.
- everything(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
-
Convenience.
- EVERYTHING - Static variable in class games.pixscape.runtime.render.DirtyBits
- EXT_ATLAS - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- EXT_JSON - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- extractedQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
F
- factorX - Variable in class games.pixscape.runtime.component.LayerParallaxComponent
- factorY - Variable in class games.pixscape.runtime.component.LayerParallaxComponent
- falloff - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
- falloff - Variable in class games.pixscape.runtime.component.light.PointLightComponent
- file - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- FILE_DEFAULT_SCENE - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- FILE_PROJECT_JSON - Static variable in class games.pixscape.runtime.helper.RuntimeFs
- filenameOnly(String) - Static method in class games.pixscape.runtime.helper.RuntimeFs
- FILTER - Static variable in class games.pixscape.runtime.render.PhysicsDirtyBits
- findByStableId(long) - Method in class games.pixscape.runtime.service.IdentityRegistry
- findEmitter(String) - Method in class com.badlogic.gdx.ParticleEffect
-
Returns the emitter with the specified name, or null.
- findEntitiesByName(String) - Method in class games.pixscape.runtime.engine.PixscapeEngine
- findEntitiesByTag(String) - Method in class games.pixscape.runtime.engine.PixscapeEngine
- findEntityByStableId(long) - Method in class games.pixscape.runtime.engine.PixscapeEngine
- findSceneNameByFile(String) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- first(String) - Method in class games.pixscape.runtime.service.TagRegistry
- firstByName(String) - Method in class games.pixscape.runtime.service.IdentityRegistry
- firstEntityByName(String) - Method in class games.pixscape.runtime.engine.PixscapeEngine
- firstEntityByTag(String) - Method in class games.pixscape.runtime.engine.PixscapeEngine
- firstSceneNameSorted() - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- fixedLayerSize() - Static method in class games.pixscape.runtime.service.AtlasRuntimeService
- fixedRotation - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- FIXTURE - Static variable in class games.pixscape.runtime.render.PhysicsDirtyBits
- fixtureCount(int) - Method in class games.pixscape.runtime.service.PhysicsService
- FixtureDefData - Class in games.pixscape.runtime.component.physics
- FixtureDefData() - Constructor for class games.pixscape.runtime.component.physics.FixtureDefData
- fixtureId - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
-
Identifiant stable d'éditeur / historique. > 0 quand initialisé.
- FixtureIdSequence - Class in games.pixscape.runtime.component.physics
-
Générateur simple d'identifiants stables pour les fixtures d'éditeur.
- fixtures - Variable in class games.pixscape.runtime.component.physics.PhysicsFixturesComponent
- flipX - Variable in class games.pixscape.runtime.component.AnimationComponent.Clip
- flipY() - Method in class com.badlogic.gdx.ParticleEffect
- flipY() - Method in class com.badlogic.gdx.ParticleEmitter
- floats - Variable in class games.pixscape.runtime.component.ShaderParamsComponent
-
Map nom d'uniform -> valeur float.
- flush(RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
- flush(RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
- flush(RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
- flush(RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- flushCapacity - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- flushDeferredDisposals() - Method in class games.pixscape.runtime.service.AtlasRuntimeService
- flushEnd - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- flushes - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- flushStateChanges - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- forceFullRenderDirty(World) - Static method in class games.pixscape.runtime.loading.SceneLoader
- forDesktop(GLCaps) - Static method in class games.pixscape.runtime.render.RenderSettings
-
Profil desktop "comfort" : ARRAY si possible, sinon MULTI.
- forLowEndMobile(GLCaps) - Static method in class games.pixscape.runtime.render.RenderSettings
-
Profil mobile bas de gamme : forcer SIMPLE.
- fps - Variable in class games.pixscape.runtime.component.AnimationComponent
- frame - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- frame - Variable in class games.pixscape.runtime.component.AnimationComponent
-
Last resolved global frame index (for change detection only).
- framebufferBinds - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- framebufferSwitchs - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- free() - Method in class com.badlogic.gdx.ParticleEffectPool.PooledEffect
- free(ParticleEffectPool.PooledEffect) - Method in class com.badlogic.gdx.ParticleEffectPool
- free(TiledSoaAllocator.Range) - Method in class games.pixscape.runtime.tiled.TiledSoaAllocator
- frequencyHz - Variable in class games.pixscape.runtime.component.physics.PhysicsDistanceJointComponent
- frequencyHz - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
- friction - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
- fromId(int) - Static method in enum class games.pixscape.runtime.render.BlendMode
-
Resolves a blend mode from serialized numeric ids.
- FULL - Enum constant in enum class games.pixscape.runtime.tiled.TileChunk.DirtyState
G
- g - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
- g - Variable in class games.pixscape.runtime.component.light.PointLightComponent
- games.pixscape.runtime.component - package games.pixscape.runtime.component
- games.pixscape.runtime.component.light - package games.pixscape.runtime.component.light
- games.pixscape.runtime.component.physics - package games.pixscape.runtime.component.physics
- games.pixscape.runtime.configuration - package games.pixscape.runtime.configuration
- games.pixscape.runtime.engine - package games.pixscape.runtime.engine
- games.pixscape.runtime.helper - package games.pixscape.runtime.helper
- games.pixscape.runtime.loading - package games.pixscape.runtime.loading
- games.pixscape.runtime.render - package games.pixscape.runtime.render
- games.pixscape.runtime.render.batch - package games.pixscape.runtime.render.batch
- games.pixscape.runtime.render.batch.performance - package games.pixscape.runtime.render.batch.performance
- games.pixscape.runtime.service - package games.pixscape.runtime.service
- games.pixscape.runtime.system - package games.pixscape.runtime.system
- games.pixscape.runtime.system.optional - package games.pixscape.runtime.system.optional
- games.pixscape.runtime.tiled - package games.pixscape.runtime.tiled
- gen - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeBodyComponent
- GEOM_SUB_BITS - Static variable in class games.pixscape.runtime.render.DirtyBits
- GEOM_SUB_SHIFT - Static variable in class games.pixscape.runtime.render.DirtyBits
- geometry(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
-
Marque GEOMETRY coarse et OR le submask GeometryDirty.* dans le packed.
- GEOMETRY - Static variable in class games.pixscape.runtime.render.DirtyBits
- GeometryDirty - Class in games.pixscape.runtime.render
-
Submask GEOMETRY (granularité logique).
- geometryEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
-
Liste vivante des entités ticketées GEOMETRY (ne pas modifier).
- geomSub(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- geomSubFromPacked(int) - Static method in class games.pixscape.runtime.render.DirtyBits
- geomSubPackInto(int, int) - Static method in class games.pixscape.runtime.render.DirtyBits
- get(int) - Method in class games.pixscape.runtime.render.DrawList
- get(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
- get(String) - Static method in class games.pixscape.runtime.render.ShaderRegistry
-
Récupère par nom (null si absent).
- get(String) - Method in class games.pixscape.runtime.service.TagRegistry
- get(String, IntArray) - Method in class games.pixscape.runtime.service.TagRegistry
- getActiveArray() - Method in class com.badlogic.gdx.ParticleEmitter
- getActiveCount() - Method in class com.badlogic.gdx.ParticleEmitter
- getAllowCompletion() - Method in class com.badlogic.gdx.ParticleEmitter
- getAngle() - Method in class com.badlogic.gdx.ParticleEmitter
- getAtlas(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
- getAtlasRuntimeService() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getBlendMode() - Method in class games.pixscape.runtime.component.RenderMaterialComponent
- getBlendModeId() - Method in class games.pixscape.runtime.component.RenderMaterialComponent
- getBoundingBox() - Method in class com.badlogic.gdx.ParticleEffect
-
Returns the bounding box for all active particles. z axis will always be zero.
- getBoundingBox() - Method in class com.badlogic.gdx.ParticleEmitter
-
Returns the bounding box for all active particles. z axis will always be zero.
- getBox2d() - Method in class games.pixscape.runtime.system.Box2dSyncSystem
- getBox2dSyncSystem() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getBox2dWorldService() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getBundle() - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- getByHandle(int) - Static method in class games.pixscape.runtime.render.TextureRegistry
- getByIdx(int) - Static method in class games.pixscape.runtime.render.ShaderRegistry
-
Récupère par index (null si invalide).
- getByName(String) - Method in class games.pixscape.runtime.service.IdentityRegistry
- getByName(String, IntArray) - Method in class games.pixscape.runtime.service.IdentityRegistry
- getCamera() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getCapacity() - Method in class com.badlogic.gdx.ParticleEmitter
- getCapacity() - Method in class games.pixscape.runtime.render.RenderStateSOA
- getChunks() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- getClip() - Method in class games.pixscape.runtime.component.AnimationComponent
- getColor(float) - Method in class com.badlogic.gdx.ParticleEmitter.GradientColorValue
- getColors() - Method in class com.badlogic.gdx.ParticleEmitter.GradientColorValue
- getCurrentProfileDir() - Static method in class games.pixscape.runtime.render.ShaderRegistry
-
Utilisé par l'UI : renvoie le répertoire GLSL courant (assets/shaders/100, 300es, 330...).
- getCurrentSceneMeta() - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- getDefaultShaderName() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getDefaultUniforms(String) - Static method in class games.pixscape.runtime.render.ShaderRegistry
- getDelay() - Method in class com.badlogic.gdx.ParticleEmitter
- getDrawList() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getDuration() - Method in class com.badlogic.gdx.ParticleEmitter
- getEcsEnd() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
- getEcsStart() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
- getEmission() - Method in class com.badlogic.gdx.ParticleEmitter
- getEmitters() - Method in class com.badlogic.gdx.ParticleEffect
- getFile() - Method in class games.pixscape.runtime.loading.SceneMetaRuntime
- getFixtureById(int, long) - Method in class games.pixscape.runtime.service.PhysicsService
- getFixturesComponent(int) - Method in class games.pixscape.runtime.service.PhysicsService
- getFxNamesForMode(ShaderMode) - Static method in class games.pixscape.runtime.render.ShaderRegistry
-
Noms des shaders FX pour ce mode (pour CameraProperties post FX).
- getGravity() - Method in class com.badlogic.gdx.ParticleEmitter
- getHighMax() - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
- getHighMin() - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
- getIdentityRegistry() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getImagePaths() - Method in class com.badlogic.gdx.ParticleEmitter
- getInstance() - Static method in class games.pixscape.runtime.render.ShaderRegistry
- getLayerIndex() - Method in class games.pixscape.runtime.component.EntityIndexComponent
- getLayerState() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getLife() - Method in class com.badlogic.gdx.ParticleEmitter
- getLifeOffset() - Method in class com.badlogic.gdx.ParticleEmitter
- getLowMax() - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
- getLowMin() - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
- getMainNamesForMode(ShaderMode) - Static method in class games.pixscape.runtime.render.ShaderRegistry
-
Noms des shaders NON-FX pour ce mode (pour EntityProperties).
- getMaxParticleCount() - Method in class com.badlogic.gdx.ParticleEmitter
- getMetricsBatch() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getMinParticleCount() - Method in class com.badlogic.gdx.ParticleEmitter
- getMode(int) - Static method in class games.pixscape.runtime.render.ShaderRegistry
-
Mode d’un shader par index (ou null).
- getMotionValues() - Method in class com.badlogic.gdx.ParticleEmitter
- getName() - Method in class com.badlogic.gdx.ParticleEmitter
- getName() - Method in class games.pixscape.runtime.loading.SceneMetaRuntime
- getName(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
- getName(ShaderProgram) - Static method in class games.pixscape.runtime.render.ShaderRegistry
-
Nom par instance de ShaderProgram (ou null si non trouvé).
- getName(Integer) - Static method in class games.pixscape.runtime.render.ShaderRegistry
-
Nom par index (ou null).
- getNamesForMode(ShaderMode) - Static method in class games.pixscape.runtime.render.ShaderRegistry
-
Noms filtrés par mode (triés alpha).
- getOrBuildBundle(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
- getPadding() - Method in class games.pixscape.runtime.component.VisibilityComponent
- getPageTextures(TextureAtlas) - Static method in class games.pixscape.runtime.service.AtlasRuntimeService
-
Returns unique page textures from the atlas, preserving region encounter order.
- getParticles() - Method in class com.badlogic.gdx.ParticleEmitter
- getPercentComplete() - Method in class com.badlogic.gdx.ParticleEmitter
- getRegisteredNames() - Static method in class games.pixscape.runtime.render.ShaderRegistry
-
Tous les noms (non triés).
- getRenderState() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getRenderState() - Method in class games.pixscape.runtime.system.RenderBuildDrawListSystem
- getRenderStats() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getRenderStatsSink() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getRgba() - Method in class games.pixscape.runtime.component.TintComponent
-
Retourne la couleur brute au format rgba8888.
- getRotation() - Method in class com.badlogic.gdx.ParticleEmitter
- getScale(float) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
- getScaling() - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
- getSceneDirName(String) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- getSceneMeta(String) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- getSceneNamesSorted() - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- getShaderIdx() - Method in class games.pixscape.runtime.component.RenderMaterialComponent
- getShaderMode() - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- getShaderRegistry() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getShape() - Method in class com.badlogic.gdx.ParticleEmitter.SpawnShapeValue
- getSide() - Method in class com.badlogic.gdx.ParticleEmitter.SpawnShapeValue
- getSpawnHeight() - Method in class com.badlogic.gdx.ParticleEmitter
- getSpawnShape() - Method in class com.badlogic.gdx.ParticleEmitter
- getSpawnWidth() - Method in class com.badlogic.gdx.ParticleEmitter
- getSpriteMode() - Method in class com.badlogic.gdx.ParticleEmitter
- getSprites() - Method in class com.badlogic.gdx.ParticleEmitter
- getStableId(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
- getState() - Method in class games.pixscape.runtime.system.RenderSubmitSystem
- getTagRegistry() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getTextureHandle() - Method in class games.pixscape.runtime.component.RenderMaterialComponent
- getTile(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- getTiledEnd() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
- getTiledStart() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
- getTimeline() - Method in class com.badlogic.gdx.ParticleEmitter.GradientColorValue
- getTimeline() - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
- getTint() - Method in class com.badlogic.gdx.ParticleEmitter
- getTotalCapacity() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
- getTransparency() - Method in class com.badlogic.gdx.ParticleEmitter
- getValue() - Method in class com.badlogic.gdx.ParticleEmitter.NumericValue
- getVelocity() - Method in class com.badlogic.gdx.ParticleEmitter
- getVfxEnd() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
- getVfxStart() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
- getWind() - Method in class com.badlogic.gdx.ParticleEmitter
- getWorld() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- getWorld() - Method in class games.pixscape.runtime.loading.WorldBootstrapResult
- getX() - Method in class com.badlogic.gdx.ParticleEmitter
- getXOffsetValue() - Method in class com.badlogic.gdx.ParticleEmitter
- getXScale() - Method in class com.badlogic.gdx.ParticleEmitter
- getXSizeValues() - Method in class com.badlogic.gdx.ParticleEmitter
- getY() - Method in class com.badlogic.gdx.ParticleEmitter
- getYOffsetValue() - Method in class com.badlogic.gdx.ParticleEmitter
- getYScale() - Method in class com.badlogic.gdx.ParticleEmitter
- getYSizeValues() - Method in class com.badlogic.gdx.ParticleEmitter
- getZIndex() - Method in class games.pixscape.runtime.component.EntityIndexComponent
- glCaps - Variable in class games.pixscape.runtime.render.RenderContext
- GLCaps - Class in games.pixscape.runtime.render.batch
- glProfile - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- glSamples - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- GradientColorValue() - Constructor for class com.badlogic.gdx.ParticleEmitter.GradientColorValue
- gravity - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- gravityDiff - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- gravityScale - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- gravityX - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- gravityY - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- groundAx - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
-
Ground anchors (monde) en mètres (ou WU si tu choisis, mais sois cohérent).
- groundAy - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
- groundBx - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
- groundBy - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
- groupIndex - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
H
- halfH - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
- halfW - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
- handle2layer - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.TextureArrayBundle
- handleOf(Texture) - Static method in class games.pixscape.runtime.render.TextureRegistry
- hasBody(int) - Method in class games.pixscape.runtime.service.PhysicsService
- hasES3 - Variable in class games.pixscape.runtime.render.batch.GLCaps
- hasFixtures() - Method in class games.pixscape.runtime.component.physics.PhysicsFixturesComponent
- hasFixtures(int) - Method in class games.pixscape.runtime.service.PhysicsService
- hashCode() - Method in record class games.pixscape.runtime.system.TiledRenderSyncSystem.SlotRange
-
Returns a hash code value for this object.
- hasName(int, String) - Method in class games.pixscape.runtime.service.IdentityRegistry
- hasParallax(int) - Method in class games.pixscape.runtime.render.LayerStateSOA
-
Vrai si ce layer a un parallax actif (parallaxX/Y non-NaN).
- hasPhysics(int) - Method in class games.pixscape.runtime.service.PhysicsService
- hasStableId(long) - Method in class games.pixscape.runtime.service.IdentityRegistry
- hasTag(int, String) - Method in class games.pixscape.runtime.service.TagRegistry
- hasTextureArray - Variable in class games.pixscape.runtime.render.batch.GLCaps
- height - Variable in class games.pixscape.runtime.component.DimensionsComponent
- hx - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
- hy - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
I
- i() - Static method in class games.pixscape.runtime.component.physics.FixtureIdSequence
- id - Variable in enum class games.pixscape.runtime.render.BlendMode
- IdentityRegistry - Class in games.pixscape.runtime.service
-
Simple runtime index for Pixscape identity lookups.
- IdentityRegistry() - Constructor for class games.pixscape.runtime.service.IdentityRegistry
- IndependentScaledNumericValue() - Constructor for class com.badlogic.gdx.ParticleEmitter.IndependentScaledNumericValue
- indexOf(String) - Static method in class games.pixscape.runtime.render.ShaderRegistry
-
Index par nom (-1 si absent).
- initDefaultBody(PhysicsBodyComponent) - Static method in class games.pixscape.runtime.service.PhysicsService
- initDefaultFixture(FixtureDefData) - Static method in class games.pixscape.runtime.service.PhysicsService
- initDefaults() - Static method in class games.pixscape.runtime.render.ShaderRegistry
-
Charge les shaders par défaut + custom projet + demos.
- initDefaults(String, FileHandle, String) - Static method in class games.pixscape.runtime.render.ShaderRegistry
- initEmptyRuntime() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Initializes a runtime with default configuration and no scene file.
- initialize() - Method in class games.pixscape.runtime.system.Box2dSyncSystem
- initialize() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- initialize() - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
- initialize() - Method in class games.pixscape.runtime.system.ParallaxDisplaySystem
- initialize() - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
- initialize() - Method in class games.pixscape.runtime.system.RenderSpriteSyncSystem
- initIfNeeded() - Static method in class games.pixscape.runtime.render.InternalTextures
- initSlotRange(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- intensity - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
- intensity - Variable in class games.pixscape.runtime.component.light.PointLightComponent
- InternalTextures - Class in games.pixscape.runtime.render
- INVALID_HANDLE - Static variable in class games.pixscape.runtime.render.TextureRegistry
- invalidateAllEffects() - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
- inView - Variable in class games.pixscape.runtime.component.VisibilityComponent
-
Si true, l'entité intersecte la zone de vue, indépendamment de son flag visible.
- invScaleX - Variable in class games.pixscape.runtime.component.TransformComponent
- invScaleY - Variable in class games.pixscape.runtime.component.TransformComponent
- isActive() - Method in class com.badlogic.gdx.ParticleEmitter.ParticleValue
- isAdditive() - Method in class com.badlogic.gdx.ParticleEmitter
- isAligned() - Method in class com.badlogic.gdx.ParticleEmitter
- isAlwaysActive() - Method in class com.badlogic.gdx.ParticleEmitter.ParticleValue
- isAttached() - Method in class com.badlogic.gdx.ParticleEmitter
- isAvailable() - Method in class games.pixscape.runtime.service.PhysicsService
-
Box2D disponible (world créé).
- isAxisAligned(OrientedBoundsComponent, float) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
-
Axis-aligned si U≈(1,0) et V≈(0,1).
- isBehind() - Method in class com.badlogic.gdx.ParticleEmitter
- isComplete() - Method in class com.badlogic.gdx.ParticleEffect
- isComplete() - Method in class com.badlogic.gdx.ParticleEmitter
- isContinuous() - Method in class com.badlogic.gdx.ParticleEmitter
- isCulledByFrustum() - Method in class games.pixscape.runtime.component.VisibilityComponent
- isDirty(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- isDisposed() - Method in class games.pixscape.runtime.service.Box2dWorldService
- isDistanceJoint(int) - Method in class games.pixscape.runtime.service.PhysicsService
- isDoSleep() - Method in class games.pixscape.runtime.service.Box2dWorldService
- isEdges() - Method in class com.badlogic.gdx.ParticleEmitter.SpawnShapeValue
- isEffectivelyVisible() - Method in class games.pixscape.runtime.component.VisibilityComponent
-
Visibilité “logique + frustum”.
- isIndependent() - Method in class com.badlogic.gdx.ParticleEmitter.IndependentScaledNumericValue
- isInside(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- isInView() - Method in class games.pixscape.runtime.component.VisibilityComponent
- isJoint(int) - Method in class games.pixscape.runtime.service.PhysicsService
- isLoaded() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- ISO - Enum constant in enum class games.pixscape.runtime.loading.SceneMetaRuntime.TiledProjection
- isPremultipliedAlpha() - Method in class com.badlogic.gdx.ParticleEmitter
- isPrismaticJoint(int) - Method in class games.pixscape.runtime.service.PhysicsService
- isRelative() - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
- isSensor - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
- isStepEnabled() - Method in class games.pixscape.runtime.system.Box2dSyncSystem
- isVisible() - Method in class games.pixscape.runtime.component.VisibilityComponent
J
- joint - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
- joint(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- joint1Eid - Variable in class games.pixscape.runtime.component.physics.PhysicsGearJointComponent
- joint2Eid - Variable in class games.pixscape.runtime.component.physics.PhysicsGearJointComponent
- jointCount - Variable in class games.pixscape.runtime.service.Box2dWorldService
- JointDirtyBits - Class in games.pixscape.runtime.render
- JOINTS - Static variable in class games.pixscape.runtime.render.DirtyBits
- jointsEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- jointSub(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
K
- kind - Variable in class games.pixscape.runtime.render.RenderStateSOA
- KIND_LAYER - Static variable in class games.pixscape.runtime.render.RenderStateSOA
- KIND_NONE - Static variable in class games.pixscape.runtime.render.RenderStateSOA
- KIND_SPRITE - Static variable in class games.pixscape.runtime.render.RenderStateSOA
- KINEMATIC - Static variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
L
- lastStepTimeNs - Variable in class games.pixscape.runtime.service.Box2dWorldService
- lastSubsteps - Variable in class games.pixscape.runtime.service.Box2dWorldService
- layer(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- layer(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
- LAYER - Static variable in class games.pixscape.runtime.render.DirtyBits
- LAYER_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
- LayerComponent - Class in games.pixscape.runtime.component
- LayerComponent() - Constructor for class games.pixscape.runtime.component.LayerComponent
- layerEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
-
Liste vivante des entités ticketées LAYER (ne pas modifier).
- layerIndex - Variable in class games.pixscape.runtime.component.EntityIndexComponent
- layerIndex - Variable in class games.pixscape.runtime.component.LayerComponent
- layerIndex - Variable in class games.pixscape.runtime.render.RenderStateSOA
- LayerParallaxComponent - Class in games.pixscape.runtime.component
- LayerParallaxComponent() - Constructor for class games.pixscape.runtime.component.LayerParallaxComponent
- layerState - Variable in class games.pixscape.runtime.render.RenderContext
- LayerStateBuildSystem - Class in games.pixscape.runtime.system
-
Construit LayerStateSOA à partir des entités "layer".
- LayerStateBuildSystem(LayerStateSOA, SceneMetaRuntime) - Constructor for class games.pixscape.runtime.system.LayerStateBuildSystem
- LayerStateSOA - Class in games.pixscape.runtime.render
-
SOA pour l'état des layers, indexé par layerIndex (0..capacity-1).
- LayerStateSOA() - Constructor for class games.pixscape.runtime.render.LayerStateSOA
- LayerStateSOA(int) - Constructor for class games.pixscape.runtime.render.LayerStateSOA
- layerTiledEnd - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- layerTiledStart - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- lengthAM - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
- lengthBM - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
- lengthM - Variable in class games.pixscape.runtime.component.physics.PhysicsDistanceJointComponent
- life - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- line - Enum constant in enum class com.badlogic.gdx.ParticleEmitter.SpawnShape
- linearDamping - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- linearOffsetX - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
-
Offsets locaux (repère bodyA) — en mètres.
- linearOffsetY - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
- LINKS - Static variable in class games.pixscape.runtime.render.JointDirtyBits
- listJointsForBody(int, IntArray) - Method in class games.pixscape.runtime.service.PhysicsService
-
Liste (scan) des joints reliés à un body.
- listTags() - Method in class games.pixscape.runtime.service.AtlasRuntimeService
- load(FileHandle, FileHandle) - Method in class com.badlogic.gdx.ParticleEffect
- load(FileHandle, TextureAtlas) - Method in class com.badlogic.gdx.ParticleEffect
- load(FileHandle, TextureAtlas, String) - Method in class com.badlogic.gdx.ParticleEffect
- load(ParticleEmitter.GradientColorValue) - Method in class com.badlogic.gdx.ParticleEmitter.GradientColorValue
- load(ParticleEmitter.IndependentScaledNumericValue) - Method in class com.badlogic.gdx.ParticleEmitter.IndependentScaledNumericValue
- load(ParticleEmitter.NumericValue) - Method in class com.badlogic.gdx.ParticleEmitter.NumericValue
- load(ParticleEmitter.ParticleValue) - Method in class com.badlogic.gdx.ParticleEmitter.ParticleValue
- load(ParticleEmitter.RangedNumericValue) - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
- load(ParticleEmitter.ScaledNumericValue) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
- load(ParticleEmitter.SpawnShapeValue) - Method in class com.badlogic.gdx.ParticleEmitter.SpawnShapeValue
- load(BufferedReader) - Method in class com.badlogic.gdx.ParticleEmitter.GradientColorValue
- load(BufferedReader) - Method in class com.badlogic.gdx.ParticleEmitter.IndependentScaledNumericValue
- load(BufferedReader) - Method in class com.badlogic.gdx.ParticleEmitter
- load(BufferedReader) - Method in class com.badlogic.gdx.ParticleEmitter.NumericValue
- load(BufferedReader) - Method in class com.badlogic.gdx.ParticleEmitter.ParticleValue
- load(BufferedReader) - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
- load(BufferedReader) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
- load(BufferedReader) - Method in class com.badlogic.gdx.ParticleEmitter.SpawnShapeValue
- load(String, FileHandle) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
- loadEmitterImages(FileHandle) - Method in class com.badlogic.gdx.ParticleEffect
- loadEmitterImages(TextureAtlas) - Method in class com.badlogic.gdx.ParticleEffect
- loadEmitterImages(TextureAtlas, String) - Method in class com.badlogic.gdx.ParticleEffect
- loadEmitters(FileHandle) - Method in class com.badlogic.gdx.ParticleEffect
- loadProject(FileHandle) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Loads
project.jsonand initializes runtime state once. - loadProject(FileHandle) - Static method in class games.pixscape.runtime.loading.RuntimeProjectIO
- loadScene(World, FileHandle, boolean) - Static method in class games.pixscape.runtime.loading.SceneLoader
-
Charge une scène depuis le fichier donné.
- loadScene(String) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Loads a scene and rebuilds world state for that scene.
- loadSceneAtlas(RuntimeConfig, String, FileHandle, AtlasRuntimeService) - Static method in class games.pixscape.runtime.loading.RuntimeSceneAtlasLoader
- loadTexture(FileHandle) - Method in class com.badlogic.gdx.ParticleEffect
- localSpace - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
-
L’émetteur suit l’entité (Transform) ou non.
- loop - Variable in class games.pixscape.runtime.component.AnimationComponent
- looping - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
-
Boucler indéfiniment.
- lowerAngleRad - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
- lowerTranslationM - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
M
- mainCameraOffscreen - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- mapHeight - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- mapHeightCells - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- mapper(Class<T>) - Method in class games.pixscape.runtime.engine.PixscapeEngine
- mapWidth - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- mapWidthCells - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- mark(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- markAll(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- markAllChunksContentDirty() - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- markDirty() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- maskBits - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
- matchMotion(ParticleEmitter) - Method in class com.badlogic.gdx.ParticleEmitter
-
Sets all motion-related ranged values to match those of the template emitter.
- matchSize(ParticleEmitter) - Method in class com.badlogic.gdx.ParticleEmitter
-
Sets all size-related ranged values to match those of the template emitter.
- matchXSize(ParticleEmitter) - Method in class com.badlogic.gdx.ParticleEmitter
-
Sets all horizontal size-related ranged values to match those of the template emitter.
- matchYSize(ParticleEmitter) - Method in class com.badlogic.gdx.ParticleEmitter
-
Sets all vertical size-related ranged values to match those of the template emitter.
- material(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
-
Coarse-only helpers (no submask).
- material(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- MATERIAL - Static variable in class games.pixscape.runtime.render.DirtyBits
- materialEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
-
Liste vivante des entités ticketées MATERIAL (ne pas modifier).
- MAX_TEXTURE_HANDLE - Static variable in class games.pixscape.runtime.render.SortKey64
- MAX_TIE - Static variable in class games.pixscape.runtime.render.SortKey64
- maxEntityId() - Method in class games.pixscape.runtime.render.RenderStateSOA
- maxForce - Variable in class games.pixscape.runtime.component.physics.PhysicsFrictionJointComponent
- maxForce - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
- maxForce - Variable in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
- maxLayerIndex() - Method in class games.pixscape.runtime.render.LayerStateSOA
- maxMotorForce - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
- maxMotorTorque - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
- maxMotorTorque - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
- maxTextureSize - Variable in class games.pixscape.runtime.render.batch.GLCaps
- maxTextureSize() - Method in class games.pixscape.runtime.render.batch.GLCaps
- maxTextureUnits - Variable in class games.pixscape.runtime.render.batch.GLCaps
- maxTextureUnits() - Method in class games.pixscape.runtime.render.batch.GLCaps
- maxTorque - Variable in class games.pixscape.runtime.component.physics.PhysicsFrictionJointComponent
- maxTorque - Variable in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
- maxX - Variable in class games.pixscape.runtime.component.AABBComponent
- maxY - Variable in class games.pixscape.runtime.component.AABBComponent
- MeshBatch - Class in games.pixscape.runtime.render.batch
- MeshBatch(int) - Constructor for class games.pixscape.runtime.render.batch.MeshBatch
- MetricsBatch - Interface in games.pixscape.runtime.render.batch
- minX - Variable in class games.pixscape.runtime.component.AABBComponent
- minY - Variable in class games.pixscape.runtime.component.AABBComponent
- mode() - Method in class games.pixscape.runtime.render.RenderSettings
- motionScale - Variable in class com.badlogic.gdx.ParticleEffect
- motorSpeedMps - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
- motorSpeedRad - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
- motorSpeedRad - Variable in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
- moveDown(int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
-
Descend l’entité d’un cran (si possible).
- moveToBottom(int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
-
Envoie en bas (z = 0).
- moveToLayerBottom(int, int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
-
Déplace une entité vers un autre layer et la met en bas.
- moveToLayerTop(int, int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
-
Déplace une entité vers un autre layer et la met en haut de ce layer.
- moveToTop(int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
-
Envoie en haut (z = n-1).
- moveUp(int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
-
Monte l’entité d’un cran (si possible).
- mToPx(float) - Method in class games.pixscape.runtime.service.Box2dWorldService
- multi() - Static method in class games.pixscape.runtime.render.RenderSettings
-
Mode multi-textures : MultiTextureMeshBatch si possible.
- MULTI - Enum constant in enum class games.pixscape.runtime.render.RenderSettings.RenderMode
- MULTI_TEXTURE - Enum constant in enum class games.pixscape.runtime.render.ShaderMode
-
Multi-textures (MultiTextureBatch).
- MULTIPLY - Enum constant in enum class games.pixscape.runtime.render.BlendMode
- MULTIPLY_ALPHA - Enum constant in enum class games.pixscape.runtime.render.BlendMode
- MultiTextureMeshBatch - Class in games.pixscape.runtime.render.batch
-
Batch multi-textures (ES2/desktop-friendly) : - pas de sampler2DArray, on lie N textures sur N units (u_textures[i]) - chaque sommet porte a_texIndex (=unit index) - si on dépasse le nombre d'unités dispo, on flush puis on rebinde Shaders attendus (ex: shaders/330/mt_sprite.*): attributes: a_position (vec2) a_texCoord0 (vec2) a_color (vec4) // Unpacked a_texIndex (float) uniforms : u_projTrans (mat4) u_textures[16] (sampler2D array)
- MultiTextureMeshBatch(int) - Constructor for class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
N
- name - Variable in class games.pixscape.runtime.component.PixscapeIdentityComponent
- name - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- newEmitter(ParticleEmitter) - Method in class com.badlogic.gdx.ParticleEffect
- newEmitter(BufferedReader) - Method in class com.badlogic.gdx.ParticleEffect
- newHighValue() - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
- newLowValue() - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
- newObject() - Method in class com.badlogic.gdx.ParticleEffectPool
- newParticle(Sprite) - Method in class com.badlogic.gdx.ParticleEmitter
- next() - Method in class games.pixscape.runtime.component.physics.FixtureIdSequence
- NONE - Static variable in class games.pixscape.runtime.render.DirtyBits
- NONE - Static variable in class games.pixscape.runtime.render.GeometryDirty
- NONE - Static variable in class games.pixscape.runtime.render.JointDirtyBits
- NONE - Static variable in class games.pixscape.runtime.render.PhysicsDirtyBits
- normalizeLayer(int) - Method in class games.pixscape.runtime.service.ZOrderRuntimeService
-
Recompacte explicitement tout un layer (sécurité/maintenance).
- NumericValue() - Constructor for class com.badlogic.gdx.ParticleEmitter.NumericValue
O
- occludedQuads - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- offsetX - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
- offsetX - Variable in class games.pixscape.runtime.render.RenderStateSOA
- offsetX(RenderStateSOA, int) - Static method in class games.pixscape.runtime.helper.RenderSpaceMapper
- offsetY - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
- offsetY - Variable in class games.pixscape.runtime.render.RenderStateSOA
- offsetY(RenderStateSOA, int) - Static method in class games.pixscape.runtime.helper.RenderSpaceMapper
- OPAQUE - Enum constant in enum class games.pixscape.runtime.render.BlendMode
- order(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
- order(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- ORDER - Static variable in class games.pixscape.runtime.render.DirtyBits
- orderEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
-
Liste vivante des entités ticketées ORDER (ne pas modifier).
- OrientedBoundsComponent - Class in games.pixscape.runtime.component
- OrientedBoundsComponent() - Constructor for class games.pixscape.runtime.component.OrientedBoundsComponent
- OrientedBoundsHelper - Class in games.pixscape.runtime.helper
-
Tests AABB et utilitaires culling/picking.
- origin() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
- ORIGIN - Static variable in class games.pixscape.runtime.render.GeometryDirty
- originX - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- originX - Variable in class games.pixscape.runtime.component.TransformComponent
- originX - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- originY - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- originY - Variable in class games.pixscape.runtime.component.TransformComponent
- originY - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- ORTHO - Enum constant in enum class games.pixscape.runtime.loading.SceneMetaRuntime.TiledProjection
- ownsTexture - Variable in class com.badlogic.gdx.ParticleEffect
P
- packedBits(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
-
packed bits (coarse + geom sub).
- packForBlend(int, int, int, int, int, int) - Static method in class games.pixscape.runtime.render.SortKey64
- packMaterialFirst(int, int, int, int, int, int, int) - Static method in class games.pixscape.runtime.render.SortKey64
- packMaterialId(int, int, int) - Static method in class games.pixscape.runtime.render.SortKey64
- packOrdered(int, int, int, int, int, int, int) - Static method in class games.pixscape.runtime.render.SortKey64
- packRGBA8888(float, float, float, float) - Static method in class games.pixscape.runtime.helper.ColorHelper
-
Packs into LibGDX
rgba8888format:(r << 24) | (g << 16) | (b << 8) | a - packRGBA8888(Color) - Static method in class games.pixscape.runtime.helper.ColorHelper
-
Packs from a
Color(same asColor.rgba8888(color)). - padding - Variable in class games.pixscape.runtime.component.VisibilityComponent
-
Padding pour étendre la zone de test du culling (ex: 1.1 = +10%).
- ParallaxDisplaySystem - Class in games.pixscape.runtime.system
-
Computes display-space
offsetX/offsetYfor each renderable entity, based on editor camera position and layer parallax. - ParallaxDisplaySystem(RenderStateSOA, LayerStateSOA, OrthographicCamera) - Constructor for class games.pixscape.runtime.system.ParallaxDisplaySystem
- ParallaxHelper - Class in games.pixscape.runtime.helper
- parallaxX - Variable in class games.pixscape.runtime.render.LayerStateSOA
- parallaxY - Variable in class games.pixscape.runtime.render.LayerStateSOA
- PARAMS - Static variable in class games.pixscape.runtime.render.JointDirtyBits
- paramsId - Variable in class games.pixscape.runtime.render.RenderStateSOA
- PARTIAL - Enum constant in enum class games.pixscape.runtime.tiled.TileChunk.DirtyState
- Particle(Sprite) - Constructor for class com.badlogic.gdx.ParticleEmitter.Particle
- ParticleEffect - Class in com.badlogic.gdx
- ParticleEffect() - Constructor for class com.badlogic.gdx.ParticleEffect
- ParticleEffect(ParticleEffect) - Constructor for class com.badlogic.gdx.ParticleEffect
- ParticleEffectPool - Class in com.badlogic.gdx
- ParticleEffectPool(ParticleEffect, int, int) - Constructor for class com.badlogic.gdx.ParticleEffectPool
- ParticleEffectPool.PooledEffect - Class in com.badlogic.gdx
- ParticleEmitter - Class in com.badlogic.gdx
- ParticleEmitter() - Constructor for class com.badlogic.gdx.ParticleEmitter
- ParticleEmitter(ParticleEmitter) - Constructor for class com.badlogic.gdx.ParticleEmitter
- ParticleEmitter(BufferedReader) - Constructor for class com.badlogic.gdx.ParticleEmitter
- ParticleEmitter.GradientColorValue - Class in com.badlogic.gdx
- ParticleEmitter.IndependentScaledNumericValue - Class in com.badlogic.gdx
- ParticleEmitter.NumericValue - Class in com.badlogic.gdx
- ParticleEmitter.Particle - Class in com.badlogic.gdx
- ParticleEmitter.ParticleValue - Class in com.badlogic.gdx
- ParticleEmitter.RangedNumericValue - Class in com.badlogic.gdx
- ParticleEmitter.ScaledNumericValue - Class in com.badlogic.gdx
- ParticleEmitter.SpawnEllipseSide - Enum Class in com.badlogic.gdx
- ParticleEmitter.SpawnShape - Enum Class in com.badlogic.gdx
- ParticleEmitter.SpawnShapeValue - Class in com.badlogic.gdx
- ParticleEmitter.SpriteMode - Enum Class in com.badlogic.gdx
- ParticleEmitterComponent - Class in games.pixscape.runtime.component
-
Décrit un émetteur de particules basé sur un fichier .p LibGDX.
- ParticleEmitterComponent() - Constructor for class games.pixscape.runtime.component.ParticleEmitterComponent
- ParticleEmitterComponent(String, String) - Constructor for class games.pixscape.runtime.component.ParticleEmitterComponent
- ParticleOverridesComponent - Class in games.pixscape.runtime.component
-
Overrides optionnels appliqués à l'émetteur au moment du rendu.
- ParticleOverridesComponent() - Constructor for class games.pixscape.runtime.component.ParticleOverridesComponent
- particles - Variable in class com.badlogic.gdx.ParticleEmitter
- ParticleValue() - Constructor for class com.badlogic.gdx.ParticleEmitter.ParticleValue
- PASS_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
- PASS_COMMUTATIVE - Static variable in enum class games.pixscape.runtime.render.BlendMode
- PASS_OPAQUE - Static variable in enum class games.pixscape.runtime.render.BlendMode
- PASS_ORDERED - Static variable in enum class games.pixscape.runtime.render.BlendMode
- passId() - Method in enum class games.pixscape.runtime.render.BlendMode
-
Returns the render pass family used for sorting and batching.
- paused - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
- physics(int, int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- PHYSICS - Static variable in class games.pixscape.runtime.render.DirtyBits
- PhysicsBodyComponent - Class in games.pixscape.runtime.component.physics
-
Définition sérialisable du body Box2D.
- PhysicsBodyComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- PhysicsDirtyBits - Class in games.pixscape.runtime.render
- PhysicsDistanceJointComponent - Class in games.pixscape.runtime.component.physics
-
Distance joint (b2DistanceJointDef).
- PhysicsDistanceJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsDistanceJointComponent
- physicsEnabled - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- physicsEntities() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- PhysicsFixturesComponent - Class in games.pixscape.runtime.component.physics
- PhysicsFixturesComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsFixturesComponent
- PhysicsFrictionJointComponent - Class in games.pixscape.runtime.component.physics
- PhysicsFrictionJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsFrictionJointComponent
- PhysicsGearJointComponent - Class in games.pixscape.runtime.component.physics
-
Gear joint : référence 2 joints existants.
- PhysicsGearJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsGearJointComponent
- PhysicsJointComponent - Class in games.pixscape.runtime.component.physics
-
Composant commun à tous les joints (équivalent ECS des champs communs des b2JointDef).
- PhysicsJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsJointComponent
- PhysicsMotorJointComponent - Class in games.pixscape.runtime.component.physics
- PhysicsMotorJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
- PhysicsMouseDragSystem - Class in games.pixscape.runtime.system.optional
- PhysicsMouseDragSystem(OrthographicCamera) - Constructor for class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
- PhysicsMouseJointComponent - Class in games.pixscape.runtime.component.physics
- PhysicsMouseJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
- physicsParallaxX - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- physicsParallaxX - Variable in class games.pixscape.runtime.render.LayerStateSOA
- physicsParallaxY - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- physicsParallaxY - Variable in class games.pixscape.runtime.render.LayerStateSOA
- PhysicsPrismaticJointComponent - Class in games.pixscape.runtime.component.physics
- PhysicsPrismaticJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
- PhysicsPulleyJointComponent - Class in games.pixscape.runtime.component.physics
- PhysicsPulleyJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
- PhysicsRevoluteJointComponent - Class in games.pixscape.runtime.component.physics
-
Revolute joint (b2RevoluteJointDef).
- PhysicsRevoluteJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
- PhysicsRuntimeBodyComponent - Class in games.pixscape.runtime.component.physics
-
Runtime-only: ne doit PAS être exporté.
- PhysicsRuntimeBodyComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsRuntimeBodyComponent
- PhysicsRuntimeJointComponent - Class in games.pixscape.runtime.component.physics
-
Runtime cache: joint Box2D créé par le sync system.
- PhysicsRuntimeJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
- PhysicsService - Class in games.pixscape.runtime.service
-
Centralise la logique "métier" Physique (Editor/Runtime): - Crée/supprime body+fixture - Crée/supprime joints - Marque les dirty bits - Helpers anchors (local meters) -> world WU(px)
- PhysicsService(World, Box2dWorldService) - Constructor for class games.pixscape.runtime.service.PhysicsService
- physicsSub(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- PhysicsWeldJointComponent - Class in games.pixscape.runtime.component.physics
- PhysicsWeldJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsWeldJointComponent
- PhysicsWheelJointComponent - Class in games.pixscape.runtime.component.physics
- PhysicsWheelJointComponent() - Constructor for class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
- pickFixtureId(int, float, float, float) - Method in class games.pixscape.runtime.service.PhysicsService
- pixelsPerMeter - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- pixH - Variable in class games.pixscape.runtime.component.TextureRegionComponent
- pixH - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.CachedRegion
- PixscapeEngine - Class in games.pixscape.runtime.engine
- PixscapeEngine() - Constructor for class games.pixscape.runtime.engine.PixscapeEngine
- PixscapeIdentityComponent - Class in games.pixscape.runtime.component
- PixscapeIdentityComponent() - Constructor for class games.pixscape.runtime.component.PixscapeIdentityComponent
- PixscapeTagComponent - Class in games.pixscape.runtime.component
- PixscapeTagComponent() - Constructor for class games.pixscape.runtime.component.PixscapeTagComponent
- pixW - Variable in class games.pixscape.runtime.component.TextureRegionComponent
- pixW - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.CachedRegion
- playing - Variable in class games.pixscape.runtime.component.AnimationComponent
- playRequested - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
- point - Enum constant in enum class com.badlogic.gdx.ParticleEmitter.SpawnShape
- PointLightComponent - Class in games.pixscape.runtime.component.light
- PointLightComponent() - Constructor for class games.pixscape.runtime.component.light.PointLightComponent
- polyCount - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
- polyVerts - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
- position() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
- POSITION - Static variable in class games.pixscape.runtime.render.GeometryDirty
- ppm - Variable in class games.pixscape.runtime.service.Box2dWorldService
-
Scale: pixels -> meters (ex: 100px = 1m).
- preAllocateParticles() - Method in class com.badlogic.gdx.ParticleEffect
-
Allocates all emitters particles.
- preAllocateParticles() - Method in class com.badlogic.gdx.ParticleEmitter
-
Allocates max particles emitter can hold.
- PREMULT_ALPHA - Enum constant in enum class games.pixscape.runtime.render.BlendMode
- process(int) - Method in class games.pixscape.runtime.system.AnimationSystem
- process(int) - Method in class games.pixscape.runtime.system.CullingSystem
- process(int) - Method in class games.pixscape.runtime.system.LayerStateBuildSystem
- process(int) - Method in class games.pixscape.runtime.system.TiledRenderSyncSystem
- processSystem() - Method in class games.pixscape.runtime.system.Box2dSyncSystem
- processSystem() - Method in class games.pixscape.runtime.system.DirtyFlushSystem
- processSystem() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem
- processSystem() - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
- processSystem() - Method in class games.pixscape.runtime.system.ParallaxDisplaySystem
- processSystem() - Method in class games.pixscape.runtime.system.RenderBuildDrawListSystem
- processSystem() - Method in class games.pixscape.runtime.system.RenderOcclusionCullingSystem
- processSystem() - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
- processSystem() - Method in class games.pixscape.runtime.system.RenderSortSystem
- processSystem() - Method in class games.pixscape.runtime.system.RenderSpriteSyncSystem
- processSystem() - Method in class games.pixscape.runtime.system.RenderSubmitSystem
- processSystem() - Method in class games.pixscape.runtime.system.UpdateWorldGeometrySystem
- PROJECT_JSON - Static variable in class games.pixscape.runtime.loading.RuntimeProjectIO
- projectFileName - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
-
Identité technique du projet exporté.
- pxToM(float) - Method in class games.pixscape.runtime.service.Box2dWorldService
- pxToM(float) - Method in class games.pixscape.runtime.service.PhysicsService
R
- r - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
- r - Variable in class games.pixscape.runtime.component.light.PointLightComponent
- radius - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
- radius - Variable in class games.pixscape.runtime.component.light.PointLightComponent
- radius - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
- random - Enum constant in enum class com.badlogic.gdx.ParticleEmitter.SpriteMode
- range - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- Range() - Constructor for class games.pixscape.runtime.tiled.TiledSoaAllocator.Range
- Range(int, int) - Constructor for class games.pixscape.runtime.tiled.TiledSoaAllocator.Range
- RangedNumericValue() - Constructor for class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
- ratio - Variable in class games.pixscape.runtime.component.physics.PhysicsGearJointComponent
- ratio - Variable in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
- rebuild() - Method in class games.pixscape.runtime.service.IdentityRegistry
-
Fully rebuilds the index from active entities.
- rebuild() - Method in class games.pixscape.runtime.service.TagRegistry
-
Fully rebuilds the index from active entities.
- rebuildBundle(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
-
Rebuilds the cached texture-array bundle for an atlas tag.
- rebuildWithNewSize(int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- rebuildWorldOnly(RuntimeConfig, FileHandle) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Rebuilds the ECS world while keeping existing render resources.
- referenceAngleRad - Variable in class games.pixscape.runtime.component.physics.PhysicsWeldJointComponent
- regionName - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.CachedRegion
- register(String, ShaderProgram, ShaderMode) - Static method in class games.pixscape.runtime.render.ShaderRegistry
- register(String, ShaderProgram, ShaderMode, boolean) - Static method in class games.pixscape.runtime.render.ShaderRegistry
-
Enregistre un shader et renvoie son index (sans remplacer si le nom existe déjà).
- registerCustomShader(String, FileHandle, FileHandle, ShaderMode) - Static method in class games.pixscape.runtime.render.ShaderRegistry
- registerCustomShader(String, FileHandle, FileHandle, ShaderMode, boolean) - Static method in class games.pixscape.runtime.render.ShaderRegistry
- registerCustomShader(String, FileHandle, ShaderMode) - Static method in class games.pixscape.runtime.render.ShaderRegistry
- registerCustomShader(String, FileHandle, ShaderMode, boolean) - Static method in class games.pixscape.runtime.render.ShaderRegistry
- reloadForProject(String, FileHandle, String) - Static method in class games.pixscape.runtime.render.ShaderRegistry
-
Réinitialise complètement le registre en fonction du projet : - libère tous les shaders - recharge les shaders par défaut en fonction de cfg.glProfile - scanne orig/shaders/... pour recharger les shaders custom.
- removeIdentity(int) - Method in class games.pixscape.runtime.service.IdentityRegistry
- removePhysics(int) - Method in class games.pixscape.runtime.service.PhysicsService
- removeTag(int, String) - Method in class games.pixscape.runtime.service.TagRegistry
- render() - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Processes the ECS world and flushes deferred atlas disposals.
- RenderBuildDrawListSystem - Class in games.pixscape.runtime.system
-
Construit la draw list plate à partir du RenderStateSOA.
- RenderBuildDrawListSystem(RenderStateSOA, LayerStateSOA, DrawList, RenderStats) - Constructor for class games.pixscape.runtime.system.RenderBuildDrawListSystem
- RenderContext - Class in games.pixscape.runtime.render
-
Contexte de rendu passé aux extensions et aux passes FX.
- RenderContext(RenderStateSOA, LayerStateSOA, DrawList, MetricsBatch, GLCaps) - Constructor for class games.pixscape.runtime.render.RenderContext
- RenderMaterialComponent - Class in games.pixscape.runtime.component
-
Stores shader and blend properties used to render an entity.
- RenderMaterialComponent() - Constructor for class games.pixscape.runtime.component.RenderMaterialComponent
- RenderOcclusionCullingSystem - Class in games.pixscape.runtime.system
-
Culling par occlusion 2D sur les sprites en utilisant le RenderStateSOA.
- RenderOcclusionCullingSystem(OrthographicCamera, RenderStateSOA, RenderStats) - Constructor for class games.pixscape.runtime.system.RenderOcclusionCullingSystem
- RenderParticleSyncSystem - Class in games.pixscape.runtime.system
-
Version SOA des particules : met à jour les ParticleEffect et injecte chaque Sprite de particule active dans RenderStateSOA.
- RenderParticleSyncSystem(RenderStateSOA, OrthographicCamera, int, int, int, AtlasRuntimeService, FileHandle) - Constructor for class games.pixscape.runtime.system.RenderParticleSyncSystem
- RenderSettings - Class in games.pixscape.runtime.render
- RenderSettings(RenderSettings.RenderMode, boolean) - Constructor for class games.pixscape.runtime.render.RenderSettings
- RenderSettings.RenderMode - Enum Class in games.pixscape.runtime.render
- RenderSortSystem - Class in games.pixscape.runtime.system
-
Trie drawList (indices SOA) par state.sortKey[slot].
- RenderSortSystem(RenderStateSOA, DrawList) - Constructor for class games.pixscape.runtime.system.RenderSortSystem
- RenderSpaceMapper - Class in games.pixscape.runtime.helper
- RenderSpriteSyncSystem - Class in games.pixscape.runtime.system
-
Sync RenderStateSOA uniquement sur entités "dirty" via DirtyTrackerSystem
- RenderSpriteSyncSystem(RenderStateSOA) - Constructor for class games.pixscape.runtime.system.RenderSpriteSyncSystem
- renderState - Variable in class games.pixscape.runtime.render.RenderContext
- RenderStateSOA - Class in games.pixscape.runtime.render
-
Structure-of-arrays contenant l'état de rendu préparé pour chaque entité.
- RenderStateSOA() - Constructor for class games.pixscape.runtime.render.RenderStateSOA
- RenderStateSOA(int) - Constructor for class games.pixscape.runtime.render.RenderStateSOA
- RenderStats - Class in games.pixscape.runtime.render.batch.performance
- RenderStats() - Constructor for class games.pixscape.runtime.render.batch.performance.RenderStats
- RenderStatsSink - Class in games.pixscape.runtime.render.batch.performance
- RenderStatsSink(float) - Constructor for class games.pixscape.runtime.render.batch.performance.RenderStatsSink
- RenderSubmitSystem - Class in games.pixscape.runtime.system
- RenderSubmitSystem(RenderStateSOA, LayerStateSOA, DrawList, OrthographicCamera, float, float, float, MetricsBatch, RenderStats, RenderStatsSink) - Constructor for class games.pixscape.runtime.system.RenderSubmitSystem
- requireES3() - Method in class games.pixscape.runtime.render.RenderSettings
- reseed(long) - Method in class games.pixscape.runtime.component.physics.FixtureIdSequence
- reserveHandle(int, Texture) - Static method in class games.pixscape.runtime.render.TextureRegistry
-
Assigne (ou réassigne) un handle réservé à une texture donnée.
- reset() - Method in class com.badlogic.gdx.ParticleEffect
-
Resets the effect so it can be started again like a new effect.
- reset() - Method in class com.badlogic.gdx.ParticleEmitter
- reset() - Method in class games.pixscape.runtime.component.AABBComponent
- reset() - Method in class games.pixscape.runtime.component.AnimationComponent
- reset() - Method in class games.pixscape.runtime.component.AssetRefComponent
- reset() - Method in class games.pixscape.runtime.component.DimensionsComponent
- reset() - Method in class games.pixscape.runtime.component.EntityIndexComponent
- reset() - Method in class games.pixscape.runtime.component.LayerComponent
- reset() - Method in class games.pixscape.runtime.component.LayerParallaxComponent
- reset() - Method in class games.pixscape.runtime.component.light.AmbientLightComponent
- reset() - Method in class games.pixscape.runtime.component.light.ConeLightComponent
- reset() - Method in class games.pixscape.runtime.component.light.PointLightComponent
- reset() - Method in class games.pixscape.runtime.component.OrientedBoundsComponent
- reset() - Method in class games.pixscape.runtime.component.ParticleEmitterComponent
- reset() - Method in class games.pixscape.runtime.component.ParticleOverridesComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsDistanceJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsFixturesComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsFrictionJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsGearJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsMotorJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsPulleyJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsRuntimeBodyComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsWeldJointComponent
- reset() - Method in class games.pixscape.runtime.component.physics.PhysicsWheelJointComponent
- reset() - Method in class games.pixscape.runtime.component.PixscapeIdentityComponent
- reset() - Method in class games.pixscape.runtime.component.PixscapeTagComponent
- reset() - Method in class games.pixscape.runtime.component.RenderMaterialComponent
- reset() - Method in class games.pixscape.runtime.component.TextureRegionComponent
- reset() - Method in class games.pixscape.runtime.component.TiledLayerComponent
- reset() - Method in class games.pixscape.runtime.component.TintComponent
- reset() - Method in class games.pixscape.runtime.component.TransformComponent
-
Artemis pool reset.
- reset() - Method in class games.pixscape.runtime.component.VisibilityComponent
- reset() - Method in class games.pixscape.runtime.render.batch.performance.RenderStats
- reset() - Method in class games.pixscape.runtime.tiled.TiledSoaAllocator
- reset(boolean) - Method in class com.badlogic.gdx.ParticleEffect
-
Resets the effect so it can be started again like a new effect.
- reset(boolean) - Method in class com.badlogic.gdx.ParticleEmitter
- reset(boolean, boolean) - Method in class com.badlogic.gdx.ParticleEffect
-
Resets the effect so it can be started again like a new effect.
- resize(int, int) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Resizes the runtime camera viewport.
- resolve(int, String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
- resolveCached(int, String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
- restartRequested - Variable in class games.pixscape.runtime.component.ParticleEmitterComponent
- restitution - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
- rgba - Variable in class games.pixscape.runtime.component.TintComponent
-
Couleur stockée au format LibGDX rgba8888 : Color.rgba8888(r, g, b, a) ou Color.rgba8888(Color) Par défaut : blanc opaque.
- rotation - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- rotation() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
- ROTATION - Static variable in class games.pixscape.runtime.render.GeometryDirty
- rotationDeg - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
- rotationDiff - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- rotationRad - Variable in class games.pixscape.runtime.component.TransformComponent
-
Rotation en radians (convention interne).
- RUNTIME_DIR_NAME - Static variable in class games.pixscape.runtime.engine.PixscapeEngine
- RuntimeConfig - Class in games.pixscape.runtime.configuration
-
Configuration runtime exportée (project.json côté user project).
- RuntimeConfig() - Constructor for class games.pixscape.runtime.configuration.RuntimeConfig
- RuntimeFs - Class in games.pixscape.runtime.helper
- runtimeOrder - Variable in class games.pixscape.runtime.render.RenderStateSOA
-
Ordre interne spécifique au runtime (Talos, Spine, Pixscape...).
- runtimeProjectDir() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- RuntimeProjectIO - Class in games.pixscape.runtime.loading
-
I/O du projet runtime (pixscape-project/project.json).
- runtimeRootDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
-
Optionnel : peut être déduit du FileHandle côté engine.
- RuntimeSceneAtlasLoader - Class in games.pixscape.runtime.loading
S
- save(Writer) - Method in class com.badlogic.gdx.ParticleEffect
- save(Writer) - Method in class com.badlogic.gdx.ParticleEmitter.GradientColorValue
- save(Writer) - Method in class com.badlogic.gdx.ParticleEmitter.IndependentScaledNumericValue
- save(Writer) - Method in class com.badlogic.gdx.ParticleEmitter.NumericValue
- save(Writer) - Method in class com.badlogic.gdx.ParticleEmitter.ParticleValue
- save(Writer) - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
- save(Writer) - Method in class com.badlogic.gdx.ParticleEmitter
- save(Writer) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
- save(Writer) - Method in class com.badlogic.gdx.ParticleEmitter.SpawnShapeValue
- scale() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
- scale(float) - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
-
permanently scales the range by a scalar.
- scale(float) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
- SCALE - Static variable in class games.pixscape.runtime.render.GeometryDirty
- scaleBy(TransformComponent, float, float) - Static method in class games.pixscape.runtime.component.TransformComponent
- ScaledNumericValue() - Constructor for class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
- scaleEffect(float) - Method in class com.badlogic.gdx.ParticleEffect
-
Permanently scales all the size and motion parameters of all the emitters in this effect.
- scaleEffect(float, float) - Method in class com.badlogic.gdx.ParticleEffect
-
Permanently scales all the size and motion parameters of all the emitters in this effect.
- scaleEffect(float, float, float) - Method in class com.badlogic.gdx.ParticleEffect
-
Permanently scales all the size and motion parameters of all the emitters in this effect.
- scaleMotion(float) - Method in class com.badlogic.gdx.ParticleEmitter
-
Permanently scales the speed of the emitter by scaling all its ranged values related to motion.
- scaleSize(float) - Method in class com.badlogic.gdx.ParticleEmitter
-
Permanently scales the size of the emitter by scaling all its ranged values related to size.
- scaleSize(float, float) - Method in class com.badlogic.gdx.ParticleEmitter
-
Permanently scales the size of the emitter by scaling all its ranged values related to size.
- scaleX - Variable in class games.pixscape.runtime.component.TransformComponent
- scaleY - Variable in class games.pixscape.runtime.component.TransformComponent
- sceneDirName(SceneMetaRuntime) - Static method in class games.pixscape.runtime.configuration.RuntimeConfig
-
scene1.json -> scene1
- sceneDirName(SceneMetaRuntime) - Static method in class games.pixscape.runtime.helper.RuntimeFs
- SceneLoader - Class in games.pixscape.runtime.loading
- SceneMetaRuntime - Class in games.pixscape.runtime.loading
- SceneMetaRuntime() - Constructor for class games.pixscape.runtime.loading.SceneMetaRuntime
- SceneMetaRuntime(SceneMetaRuntime) - Constructor for class games.pixscape.runtime.loading.SceneMetaRuntime
- SceneMetaRuntime(String, String) - Constructor for class games.pixscape.runtime.loading.SceneMetaRuntime
- SceneMetaRuntime.TiledProjection - Enum Class in games.pixscape.runtime.loading
- scenes - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- scenesDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- scenesRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- set(int, int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
- set(ParticleEmitter.IndependentScaledNumericValue) - Method in class com.badlogic.gdx.ParticleEmitter.IndependentScaledNumericValue
- set(ParticleEmitter.RangedNumericValue) - Method in class com.badlogic.gdx.ParticleEmitter.IndependentScaledNumericValue
- set(ParticleEmitter.RangedNumericValue) - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
- set(ParticleEmitter.RangedNumericValue) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
- set(ParticleEmitter.ScaledNumericValue) - Method in class com.badlogic.gdx.ParticleEmitter.IndependentScaledNumericValue
- set(ParticleEmitter.ScaledNumericValue) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
- setActive(boolean) - Method in class com.badlogic.gdx.ParticleEmitter.ParticleValue
- setAdditive(boolean) - Method in class com.badlogic.gdx.ParticleEmitter
- setAligned(boolean) - Method in class com.badlogic.gdx.ParticleEmitter
- setAllowStatic(boolean) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
- setAlwaysActive(boolean) - Method in class com.badlogic.gdx.ParticleEmitter.ParticleValue
- setAttached(boolean) - Method in class com.badlogic.gdx.ParticleEmitter
- setBehind(boolean) - Method in class com.badlogic.gdx.ParticleEmitter
- setBlendMode(boolean, int, int, RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
- setBlendMode(boolean, int, int, RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
- setBlendMode(boolean, int, int, RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
- setBlendMode(boolean, int, int, RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- setBlendMode(BlendMode) - Method in class games.pixscape.runtime.component.RenderMaterialComponent
- setBox2d(Box2dWorldService) - Method in class games.pixscape.runtime.service.PhysicsService
- setBox2d(Box2dWorldService) - Method in class games.pixscape.runtime.system.Box2dSyncSystem
- setCapacity(int) - Method in class games.pixscape.runtime.render.DrawList
-
Fixe (ou refixe) complètement la capacité de la DrawList.
- setCapacity(int) - Method in class games.pixscape.runtime.render.LayerStateSOA
-
Fixe la capacité max. à utiliser pour les layers.
- setCapacity(int) - Method in class games.pixscape.runtime.render.RenderStateSOA
- setCleansUpBlendFunction(boolean) - Method in class com.badlogic.gdx.ParticleEmitter
- setColor(float, float, float, float) - Method in class games.pixscape.runtime.render.batch.MeshBatch
- setColor(float, float, float, float) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
- setColor(float, float, float, float) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
- setColor(float, float, float, float) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- setColors(float[]) - Method in class com.badlogic.gdx.ParticleEmitter.GradientColorValue
- setConfigurationCustomizer(Consumer<WorldConfigurationBuilder>) - Method in class games.pixscape.runtime.engine.PixscapeEngine
- setContinuous(boolean) - Method in class com.badlogic.gdx.ParticleEmitter
- setDampingRatio(float) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
- setDoSleep(boolean) - Method in class games.pixscape.runtime.service.Box2dWorldService
- setDuration(int) - Method in class com.badlogic.gdx.ParticleEffect
- setEdges(boolean) - Method in class com.badlogic.gdx.ParticleEmitter.SpawnShapeValue
- setEffectsRoot(FileHandle) - Method in class games.pixscape.runtime.system.RenderParticleSyncSystem
- setEmittersCleanUpBlendFunction(boolean) - Method in class com.badlogic.gdx.ParticleEffect
-
Sets the
cleansUpBlendFunctionparameter on allParticleEmitterscurrently in this ParticleEffect. - setEnabled(boolean) - Method in class games.pixscape.runtime.system.Box2dSyncSystem
- setFlip(boolean, boolean) - Method in class com.badlogic.gdx.ParticleEffect
- setFlip(boolean, boolean) - Method in class com.badlogic.gdx.ParticleEmitter
- setFrequencyHz(float) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
- setGrabRadiusMeters(float) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
- setGravity(float, float) - Method in class games.pixscape.runtime.service.Box2dWorldService
- setHigh(float) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
- setHigh(float, float) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
- setHighMax(float) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
- setHighMin(float) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
- setIdentity(int, long, String) - Method in class games.pixscape.runtime.service.IdentityRegistry
- setImagePaths(Array<String>) - Method in class com.badlogic.gdx.ParticleEmitter
- setIndependent(boolean) - Method in class com.badlogic.gdx.ParticleEmitter.IndependentScaledNumericValue
- setLow(float) - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
- setLow(float, float) - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
- setLowMax(float) - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
- setLowMin(float) - Method in class com.badlogic.gdx.ParticleEmitter.RangedNumericValue
- setMaxForce(float) - Method in class games.pixscape.runtime.system.optional.PhysicsMouseDragSystem
- setMaxParticleCount(int) - Method in class com.badlogic.gdx.ParticleEmitter
- setMinParticleCount(int) - Method in class com.badlogic.gdx.ParticleEmitter
- setName(int, String) - Method in class games.pixscape.runtime.service.IdentityRegistry
- setName(String) - Method in class com.badlogic.gdx.ParticleEmitter
- setPackedColor(float) - Method in class games.pixscape.runtime.render.batch.MeshBatch
- setPackedColor(float) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
- setPackedColor(float) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
- setPackedColor(float) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- setPosition(float, float) - Method in class com.badlogic.gdx.ParticleEffect
- setPosition(float, float) - Method in class com.badlogic.gdx.ParticleEmitter
- setPpm(float) - Method in class games.pixscape.runtime.service.Box2dWorldService
- setPremultipliedAlpha(boolean) - Method in class com.badlogic.gdx.ParticleEmitter
- setRelative(boolean) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
- setScaling(float[]) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
- setSceneMeta(SceneMetaRuntime) - Method in class games.pixscape.runtime.system.Box2dSyncSystem
- setShader(ShaderProgram, RenderStats) - Method in class games.pixscape.runtime.render.batch.MeshBatch
- setShader(ShaderProgram, RenderStats) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
- setShader(ShaderProgram, RenderStats) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
- setShader(ShaderProgram, RenderStats) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- setShape(ParticleEmitter.SpawnShape) - Method in class com.badlogic.gdx.ParticleEmitter.SpawnShapeValue
- setSide(ParticleEmitter.SpawnEllipseSide) - Method in class com.badlogic.gdx.ParticleEmitter.SpawnShapeValue
- setSpriteMode(ParticleEmitter.SpriteMode) - Method in class com.badlogic.gdx.ParticleEmitter
- setSprites(Array<Sprite>) - Method in class com.badlogic.gdx.ParticleEmitter
- setStableId(int, long) - Method in class games.pixscape.runtime.service.IdentityRegistry
- setStepEnabled(boolean) - Method in class games.pixscape.runtime.system.Box2dSyncSystem
- setTags(int, Array<String>) - Method in class games.pixscape.runtime.service.TagRegistry
- setTags(int, String...) - Method in class games.pixscape.runtime.service.TagRegistry
- setTextureArrayBundle(AtlasRuntimeService.TextureArrayBundle) - Method in class games.pixscape.runtime.render.batch.MeshBatch
- setTextureArrayBundle(AtlasRuntimeService.TextureArrayBundle) - Method in interface games.pixscape.runtime.render.batch.MetricsBatch
- setTextureArrayBundle(AtlasRuntimeService.TextureArrayBundle) - Method in class games.pixscape.runtime.render.batch.MultiTextureMeshBatch
- setTextureArrayBundle(AtlasRuntimeService.TextureArrayBundle) - Method in class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- setTile(int, int, int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- setTimeline(float[]) - Method in class com.badlogic.gdx.ParticleEmitter.GradientColorValue
- setTimeline(float[]) - Method in class com.badlogic.gdx.ParticleEmitter.ScaledNumericValue
- setValue(float) - Method in class com.badlogic.gdx.ParticleEmitter.NumericValue
- setWorldCamera(OrthographicCamera) - Method in class games.pixscape.runtime.engine.PixscapeEngine
- shader - Variable in class games.pixscape.runtime.render.RenderStateSOA
- SHADER_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
- shaderBinds - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- shaderIdx - Variable in class games.pixscape.runtime.component.RenderMaterialComponent
- ShaderMode - Enum Class in games.pixscape.runtime.render
-
Mode de rendu ciblé par le shader custom.
- ShaderParamsComponent - Class in games.pixscape.runtime.component
-
Paramètres de shader par entité.
- ShaderParamsComponent() - Constructor for class games.pixscape.runtime.component.ShaderParamsComponent
- ShaderRegistry - Class in games.pixscape.runtime.render
-
Simple registry:
name -> index,index -> ShaderProgram. - shadersDir - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- shadersRoot(FileHandle) - Method in class games.pixscape.runtime.configuration.RuntimeConfig
- shaderSwitches - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- SHAPE_BOX - Static variable in class games.pixscape.runtime.component.physics.FixtureDefData
- SHAPE_CIRCLE - Static variable in class games.pixscape.runtime.component.physics.FixtureDefData
- SHAPE_POLYGON - Static variable in class games.pixscape.runtime.component.physics.FixtureDefData
- shapeType - Variable in class games.pixscape.runtime.component.physics.FixtureDefData
- simple() - Static method in class games.pixscape.runtime.render.RenderSettings
-
Mode simple : batch 1 texture, aucun besoin ES3.
- SIMPLE - Enum constant in enum class games.pixscape.runtime.render.RenderSettings.RenderMode
- sin - Variable in class games.pixscape.runtime.component.TransformComponent
- single - Enum constant in enum class com.badlogic.gdx.ParticleEmitter.SpriteMode
- size - Variable in class games.pixscape.runtime.render.DrawList
- size() - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.TransformMark
- size() - Method in class games.pixscape.runtime.tiled.TiledSoaAllocator.Range
- SIZE - Static variable in class games.pixscape.runtime.render.GeometryDirty
- sizeMul - Variable in class games.pixscape.runtime.component.ParticleOverridesComponent
-
Multiplie la taille des particules (>=0).
- slotFor(int, int) - Method in class games.pixscape.runtime.tiled.TileChunk
- SlotRange(int, int) - Constructor for record class games.pixscape.runtime.system.TiledRenderSyncSystem.SlotRange
-
Creates an instance of a
SlotRangerecord class. - soaCount - Variable in class games.pixscape.runtime.tiled.TileChunk
- soaStartIndex - Variable in class games.pixscape.runtime.tiled.TileChunk
- softness - Variable in class games.pixscape.runtime.component.light.ConeLightComponent
- sortKey - Variable in class games.pixscape.runtime.render.RenderStateSOA
- SortKey64 - Class in games.pixscape.runtime.render
- SpawnShapeValue() - Constructor for class com.badlogic.gdx.ParticleEmitter.SpawnShapeValue
- SPRITE - Enum constant in enum class games.pixscape.runtime.render.ShaderMode
-
Sprite simple (MeshBatch / 1 texture).
- square - Enum constant in enum class com.badlogic.gdx.ParticleEmitter.SpawnShape
- srcFactor - Variable in enum class games.pixscape.runtime.render.BlendMode
- stableId - Variable in class games.pixscape.runtime.component.PixscapeIdentityComponent
- start - Variable in class games.pixscape.runtime.component.AnimationComponent.Clip
- start - Variable in class games.pixscape.runtime.tiled.TiledSoaAllocator.Range
- start() - Method in class com.badlogic.gdx.ParticleEffect
- start() - Method in class com.badlogic.gdx.ParticleEmitter
- start() - Method in record class games.pixscape.runtime.system.TiledRenderSyncSystem.SlotRange
-
Returns the value of the
startrecord component. - stateTime - Variable in class games.pixscape.runtime.component.AnimationComponent
- STATIC - Static variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- step(float) - Method in class games.pixscape.runtime.service.Box2dWorldService
- stiffness - Variable in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
- stiffness - Variable in class games.pixscape.runtime.component.physics.PhysicsWeldJointComponent
- supportsES3() - Method in class games.pixscape.runtime.render.batch.GLCaps
- supportsTextureArray() - Method in class games.pixscape.runtime.render.batch.GLCaps
- system(Class<T>) - Method in class games.pixscape.runtime.engine.PixscapeEngine
T
- TagRegistry - Class in games.pixscape.runtime.service
-
Simple runtime index: tag -> entityIds.
- TagRegistry() - Constructor for class games.pixscape.runtime.service.TagRegistry
- tags - Variable in class games.pixscape.runtime.component.PixscapeTagComponent
- targetX - Variable in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
-
Target monde (mètres).
- targetY - Variable in class games.pixscape.runtime.component.physics.PhysicsMouseJointComponent
- testCompile(String, String, ShaderMode) - Static method in class games.pixscape.runtime.render.ShaderRegistry
-
Teste la compilation d’un fragment shader custom pour un mode donné, en utilisant le vertex shader correspondant au mode et au profil du projet.
- testCompile(String, String, String, ShaderMode) - Static method in class games.pixscape.runtime.render.ShaderRegistry
-
Teste la compilation d’un shader custom complet (vertex + fragment) pour un mode donné.
- TEX_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
- TEXTURE_ARRAY - Enum constant in enum class games.pixscape.runtime.render.ShaderMode
-
Texture array (TextureArrayMeshBatch).
- textureArray - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.TextureArrayBundle
- TextureArrayBundle(TextureArray, IntIntMap) - Constructor for class games.pixscape.runtime.service.AtlasRuntimeService.TextureArrayBundle
- TextureArrayMeshBatch - Class in games.pixscape.runtime.render.batch
-
Batch basé sur un unique TextureArray (sampler2DArray dans le shader).
- TextureArrayMeshBatch(int) - Constructor for class games.pixscape.runtime.render.batch.TextureArrayMeshBatch
- textureBinds - Variable in class games.pixscape.runtime.render.batch.performance.RenderStats
- textureHandle - Variable in class games.pixscape.runtime.component.RenderMaterialComponent
-
Runtime texture handle resolved from atlas data.
- textureHandle - Variable in class games.pixscape.runtime.render.RenderStateSOA
- textureHandle - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.CachedRegion
- TextureRegionComponent - Class in games.pixscape.runtime.component
-
Runtime uniquement : UV/tailles résolues (non sérialisé).
- TextureRegionComponent() - Constructor for class games.pixscape.runtime.component.TextureRegionComponent
- TextureRegistry - Class in games.pixscape.runtime.render
- TIE_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
- tileAssetIds - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- TileChunk - Class in games.pixscape.runtime.tiled
- TileChunk() - Constructor for class games.pixscape.runtime.tiled.TileChunk
- TileChunk(int, int, int, int, int, int, float, float, int, int, int) - Constructor for class games.pixscape.runtime.tiled.TileChunk
- TileChunk.DirtyState - Enum Class in games.pixscape.runtime.tiled
- tiledEnabled - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- tiledEnd - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- TiledLayerComponent - Class in games.pixscape.runtime.component
- TiledLayerComponent() - Constructor for class games.pixscape.runtime.component.TiledLayerComponent
- TiledMapLayerData - Class in games.pixscape.runtime.tiled
- TiledMapLayerData() - Constructor for class games.pixscape.runtime.tiled.TiledMapLayerData
- TiledMapLayerData(int, int, int, int, int) - Constructor for class games.pixscape.runtime.tiled.TiledMapLayerData
- tiledProjection - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- TiledRenderSyncSystem - Class in games.pixscape.runtime.system
- TiledRenderSyncSystem(OrthographicCamera, RenderStateSOA, AtlasRuntimeService, int, int, int) - Constructor for class games.pixscape.runtime.system.TiledRenderSyncSystem
- TiledRenderSyncSystem.SlotRange - Record Class in games.pixscape.runtime.system
- TiledSoaAllocator - Class in games.pixscape.runtime.tiled
- TiledSoaAllocator(int, int) - Constructor for class games.pixscape.runtime.tiled.TiledSoaAllocator
- TiledSoaAllocator.Range - Class in games.pixscape.runtime.tiled
- tiledStart - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- tileHeight - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- tileHeight - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- tileToWorldX(int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- tileToWorldY(int) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- tileWidth - Variable in class games.pixscape.runtime.loading.SceneMetaRuntime
- tileWidth - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- tileXs - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- tileYs - Variable in class games.pixscape.runtime.component.TiledLayerComponent
- tint - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- TintComponent - Class in games.pixscape.runtime.component
- TintComponent() - Constructor for class games.pixscape.runtime.component.TintComponent
- tintRgba - Variable in class games.pixscape.runtime.component.ParticleOverridesComponent
-
-1 = none, sinon RGBA packed int.
- toColor() - Method in class games.pixscape.runtime.component.TintComponent
-
Retourne un nouveau Color (à éviter dans la hot path si possible).
- toColor(Color) - Method in class games.pixscape.runtime.component.TintComponent
-
Remplit un Color fourni avec la valeur courante.
- toCorners(OrientedBoundsComponent, float[]) - Static method in class games.pixscape.runtime.helper.OrientedBoundsHelper
-
Calcule x1..y4 (8 floats) à partir d’un OBB (coin 1..4 en sens horaire).
- top - Enum constant in enum class com.badlogic.gdx.ParticleEmitter.SpawnEllipseSide
- toString() - Method in class games.pixscape.runtime.render.batch.GLCaps
- toString() - Method in record class games.pixscape.runtime.system.TiledRenderSyncSystem.SlotRange
-
Returns a string representation of this record class.
- touch(int) - Method in class games.pixscape.runtime.render.RenderStateSOA
- touchLayerIndex(int) - Method in class games.pixscape.runtime.render.LayerStateSOA
-
Signale qu'on utilise le layer d'index idx.
- transform(int) - Method in class games.pixscape.runtime.system.DirtyTrackerSystem.MarkDirty
-
Transform fluent.
- TransformComponent - Class in games.pixscape.runtime.component
- TransformComponent() - Constructor for class games.pixscape.runtime.component.TransformComponent
- translate(TransformComponent, float, float) - Static method in class games.pixscape.runtime.component.TransformComponent
- transparency - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- transparencyDiff - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- type - Variable in class games.pixscape.runtime.component.LayerComponent
- type - Variable in class games.pixscape.runtime.component.physics.PhysicsBodyComponent
- type - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
-
Type logique (pour debug/UI/serial).
- type - Variable in class games.pixscape.runtime.component.physics.PhysicsRuntimeJointComponent
- type - Variable in class games.pixscape.runtime.render.LayerStateSOA
- TYPE - Static variable in class games.pixscape.runtime.render.JointDirtyBits
- TYPE_CLASSIC - Static variable in class games.pixscape.runtime.component.LayerComponent
- TYPE_DISTANCE - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- TYPE_FRICTION - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- TYPE_GEAR - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- TYPE_LIGHT - Static variable in class games.pixscape.runtime.component.LayerComponent
- TYPE_MOTOR - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- TYPE_MOUSE - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- TYPE_PHYSICS - Static variable in class games.pixscape.runtime.component.LayerComponent
- TYPE_PRISMATIC - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- TYPE_PULLEY - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- TYPE_REVOLUTE - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- TYPE_TILED - Static variable in class games.pixscape.runtime.component.LayerComponent
- TYPE_WELD - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
- TYPE_WHEEL - Static variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
U
- u1 - Variable in class games.pixscape.runtime.component.TextureRegionComponent
- u1 - Variable in class games.pixscape.runtime.render.RenderStateSOA
- u1 - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.CachedRegion
- u2 - Variable in class games.pixscape.runtime.component.TextureRegionComponent
- u2 - Variable in class games.pixscape.runtime.render.RenderStateSOA
- u2 - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.CachedRegion
- UNASSIGNED_STABLE_ID - Static variable in class games.pixscape.runtime.service.IdentityRegistry
- unload(String) - Method in class games.pixscape.runtime.service.AtlasRuntimeService
- unloadAll() - Method in class games.pixscape.runtime.service.AtlasRuntimeService
- unpackLayerOrdered(long) - Static method in class games.pixscape.runtime.render.SortKey64
- unpackMaterialBlendModeId(int) - Static method in class games.pixscape.runtime.render.SortKey64
- unpackMaterialShaderIdx(int) - Static method in class games.pixscape.runtime.render.SortKey64
- unpackMaterialTextureHandle(int) - Static method in class games.pixscape.runtime.render.SortKey64
- unpackPassOrdered(long) - Static method in class games.pixscape.runtime.render.SortKey64
- unpackRGBA8888(int, float[]) - Static method in class games.pixscape.runtime.helper.ColorHelper
-
Unpacks an
rgba8888int into[r,g,b,a]in the0..1range. - unpackRGBA8888(int, Color) - Static method in class games.pixscape.runtime.helper.ColorHelper
-
Unpacks into a reusable
Color. - unpackTieOrdered(long) - Static method in class games.pixscape.runtime.render.SortKey64
- unpackZOrdered(long) - Static method in class games.pixscape.runtime.render.SortKey64
- update(float) - Method in class com.badlogic.gdx.ParticleEffect
- update(float) - Method in class com.badlogic.gdx.ParticleEmitter
- update(float) - Method in class games.pixscape.runtime.engine.PixscapeEngine
-
Updates ECS delta time; call once per frame before
PixscapeEngine.render(). - UpdateWorldGeometrySystem - Class in games.pixscape.runtime.system
-
Recalcul géométrie monde (axes/oriented bounds/AABB) UNIQUEMENT pour les entités marquées dirty GEOMETRY via DirtyTrackerSystem (hors components)
- UpdateWorldGeometrySystem() - Constructor for class games.pixscape.runtime.system.UpdateWorldGeometrySystem
- upperAngleRad - Variable in class games.pixscape.runtime.component.physics.PhysicsRevoluteJointComponent
- upperTranslationM - Variable in class games.pixscape.runtime.component.physics.PhysicsPrismaticJointComponent
- userData - Variable in class games.pixscape.runtime.component.physics.PhysicsJointComponent
-
Optionnel : tag/debug/serial.
- userRootDir() - Method in class games.pixscape.runtime.engine.PixscapeEngine
- useTextureArray() - Method in class games.pixscape.runtime.render.RenderSettings
- ux - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
- uy - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
V
- v1 - Variable in class games.pixscape.runtime.component.TextureRegionComponent
- v1 - Variable in class games.pixscape.runtime.render.RenderStateSOA
- v1 - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.CachedRegion
- v2 - Variable in class games.pixscape.runtime.component.TextureRegionComponent
- v2 - Variable in class games.pixscape.runtime.render.RenderStateSOA
- v2 - Variable in class games.pixscape.runtime.service.AtlasRuntimeService.CachedRegion
- valid - Variable in class games.pixscape.runtime.component.TextureRegionComponent
- valueOf(String) - Static method in enum class com.badlogic.gdx.ParticleEmitter.SpawnEllipseSide
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class com.badlogic.gdx.ParticleEmitter.SpawnShape
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class com.badlogic.gdx.ParticleEmitter.SpriteMode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.pixscape.runtime.loading.SceneMetaRuntime.TiledProjection
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.pixscape.runtime.render.BlendMode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.pixscape.runtime.render.RenderSettings.RenderMode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.pixscape.runtime.render.ShaderMode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class games.pixscape.runtime.tiled.TileChunk.DirtyState
-
Returns the enum constant of this class with the specified name.
- values() - Static method in enum class com.badlogic.gdx.ParticleEmitter.SpawnEllipseSide
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class com.badlogic.gdx.ParticleEmitter.SpawnShape
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class com.badlogic.gdx.ParticleEmitter.SpriteMode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.pixscape.runtime.loading.SceneMetaRuntime.TiledProjection
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.pixscape.runtime.render.BlendMode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.pixscape.runtime.render.RenderSettings.RenderMode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.pixscape.runtime.render.ShaderMode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class games.pixscape.runtime.tiled.TileChunk.DirtyState
-
Returns an array containing the constants of this enum class, in the order they are declared.
- velocity - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- velocityDiff - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- version - Variable in class games.pixscape.runtime.configuration.RuntimeConfig
- VisibilityComponent - Class in games.pixscape.runtime.component
- VisibilityComponent() - Constructor for class games.pixscape.runtime.component.VisibilityComponent
- visible - Variable in class games.pixscape.runtime.component.VisibilityComponent
-
Masquage logique (l'utilisateur peut décocher "œil" dans l'éditeur).
- visible - Variable in class games.pixscape.runtime.render.RenderStateSOA
- visible - Variable in class games.pixscape.runtime.tiled.TiledMapLayerData
- visibleLastFrame - Variable in class games.pixscape.runtime.tiled.TileChunk
- vx - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
- vy - Variable in class games.pixscape.runtime.component.OrientedBoundsComponent
W
- WHITE_HANDLE - Static variable in class games.pixscape.runtime.render.TextureRegistry
- whiteHandle() - Static method in class games.pixscape.runtime.render.InternalTextures
- whiteTexture() - Static method in class games.pixscape.runtime.render.InternalTextures
- width - Variable in class games.pixscape.runtime.component.DimensionsComponent
- wind - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- windDiff - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- withExt(String, String) - Static method in class games.pixscape.runtime.helper.RuntimeFs
- world - Variable in class games.pixscape.runtime.service.Box2dWorldService
- WorldBootstrapResult - Class in games.pixscape.runtime.loading
- WorldBootstrapResult(World, int, int, int, int, int, int, int) - Constructor for class games.pixscape.runtime.loading.WorldBootstrapResult
- WorldConfigFactory - Class in games.pixscape.runtime.loading
- worldToTileX(float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
- worldToTileY(float) - Method in class games.pixscape.runtime.tiled.TiledMapLayerData
X
- x - Variable in class games.pixscape.runtime.component.TransformComponent
- x1 - Variable in class games.pixscape.runtime.render.RenderStateSOA
- x2 - Variable in class games.pixscape.runtime.render.RenderStateSOA
- x3 - Variable in class games.pixscape.runtime.render.RenderStateSOA
- x4 - Variable in class games.pixscape.runtime.render.RenderStateSOA
- xScale - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- xScaleDiff - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- xSizeScale - Variable in class com.badlogic.gdx.ParticleEffect
Y
- y - Variable in class games.pixscape.runtime.component.TransformComponent
- y1 - Variable in class games.pixscape.runtime.render.RenderStateSOA
- y2 - Variable in class games.pixscape.runtime.render.RenderStateSOA
- y3 - Variable in class games.pixscape.runtime.render.RenderStateSOA
- y4 - Variable in class games.pixscape.runtime.render.RenderStateSOA
- yScale - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- yScaleDiff - Variable in class com.badlogic.gdx.ParticleEmitter.Particle
- ySizeScale - Variable in class com.badlogic.gdx.ParticleEffect
Z
- z - Variable in class games.pixscape.runtime.render.RenderStateSOA
- Z_BITS - Static variable in class games.pixscape.runtime.render.SortKey64
- zIndex - Variable in class games.pixscape.runtime.component.EntityIndexComponent
- ZOrderRuntimeService - Class in games.pixscape.runtime.service
- ZOrderRuntimeService(World) - Constructor for class games.pixscape.runtime.service.ZOrderRuntimeService
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