2.5D
Create rich pseudo-3D worlds visually, with automatic depth and spatial ordering — no code required.
Create scenes, tiled worlds, physics, animations, particles, and pseudo-3D depth visually. Write your gameplay in Java and keep using LibGDX alongside Pixscape.
GitHubOpen-source Studio and Runtime Apache 2.0 No royalties No runtime fees
Create rich pseudo-3D worlds visually, with automatic depth and spatial ordering — no code required.
Import supported Tiled .tmx maps with tilesets, collisions, and preflight diagnostics.
Author bodies, fixtures, and collisions visually for runtime-ready scenes.
Create reusable animation clips, assign multiple animations to an entity, and control how they play.
Design and preview particle effects within the same visual workflow.
Create reusable prefabs in Studio and instantiate them visually or dynamically at runtime.
Place and configure dynamic lights while previewing the result immediately.
Apply custom shaders and tune visual effects without leaving the editor.
Compose, transform, organize, and repeat sprites directly in your game scenes.
Create layered backgrounds with configurable depth and scrolling behavior.
Preview scenes directly in Desktop or HTML, with live performance metrics for rendering, frame time, Tiled maps, caching, and physics.
Inspect Studio logs and diagnostics in a dedicated debug window while building and testing your scenes.
And more...
Built on LibGDX
Pixscape Runtime adds an opinionated 2D game-engine layer to LibGDX. Use Pixscape
Studio to author your game visually, while Pixscape Runtime owns the managed world
and rendering pipeline. Gameplay and application logic stay in Java, and regular
LibGDX code can run alongside Pixscape, including after engine.render().
Build scenes, tiled worlds, physics, animations, particles, lighting, and spatial environments visually.
No proprietary scripting language. Your gameplay and application logic stay in Java.
Keep using LibGDX APIs and ecosystem libraries alongside Pixscape. After the Pixscape world is rendered, you can continue with regular LibGDX rendering as usual.
Pixscape gives Java developers a visual game-engine workflow built on the LibGDX foundation.
Try Pixscape in 10 MinutesAdd visual authoring and a structured 2D runtime while keeping your existing LibGDX knowledge and Java workflow.
Pixscape for LibGDX developersSee Pixscape in action
A playable demo built with Pixscape Studio and Runtime, combining an isometric Tiled map, 2.5D depth, physics, animations, particles, prefabs, and simple combat.
Latest release
Compatible with Pixscape Runtime 0.1.9
Roadmap
Import Tiled object layers and custom properties into Pixscape scenes, preserving richer level-design data and gameplay metadata.
Edit render geometry directly in Studio for more flexible 2D and isometric scene composition.
A higher-level object model built on Pixscape's ECS architecture, combining convenient object-oriented workflows with ECS performance and flexibility.
Extend Pixscape's spatial system with depth-aware lighting and dynamic shadows for actors, structures, and 2.5D environments.
Build reusable Pixscape-native libraries with custom Runtime systems, APIs, assets, and eventually Studio authoring tools.
Product model
Pixscape Studio Free and Pixscape Runtime are open source under Apache 2.0. You can build complete games with Free, including commercial projects, with Java gameplay, LibGDX interoperability, and source access to the public foundation.
Pixscape Pro is planned as a separate, optional proprietary edition focused on advanced production tools. It does not replace, restrict, or weaken Studio Free.